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Published: 2012-04-07 08:46:33 +0000 UTC; Views: 2061; Favourites: 16; Downloads: 11
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Description
I thought I'd upload some more photos of test pieces I've done. This should help anyone who is thinking about applying for sculpting jobs in the miniature industry.I was unsuccesful with this piece, but with all pieces though the important thing is learning from where you slip up. I did slip up and you can see the level and standard required with the green that was cast for this piece in the link below.
[link]
As you can see, sharper and finer detail, smoother edges and more crisp posing and proportioning.
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Comments: 30
squaremonkey1 [2012-04-22 18:47:11 +0000 UTC]
The sculpt looks good!,but I see what you mean.
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GlauG [2012-04-08 22:05:26 +0000 UTC]
As someone who sculpts a bit for fun and is always impressed by your work, it's very interesting having an objective comparison there. I think it's interesting that the eventual piece doesn't copy the pose of the original sketch so closely, but instead does its own thing. The sharpness of the other piece stands out a LOT by comparison though.
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The-Build In reply to GlauG [2012-04-09 07:00:29 +0000 UTC]
Yeah, seeing how Werner tackled the project made everything a lot clearer.
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GlauG In reply to The-Build [2012-04-09 09:16:57 +0000 UTC]
Out of interest, how old is this roughly? Just for the sake of comparison with your more recent work.
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dreamfloatingby [2012-04-07 23:32:12 +0000 UTC]
if i may offer my 'critique' of GW's minis; what ive always noticed about the poses of their minis, is that its never a natural, relaxed, or 'average' pose. Its almost always 'IM SHOOTIN YA!' or IM STABBIN YA RIGHT THIS SECOND!' which although dynamic, sometimes i think goes overboard and is downright comical.
I guess in the end its all about the initial pose. Be it a mini, or life sized sculpture.
Its still looks awsome tho, even if it didnt make the cut.
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The-Build In reply to dreamfloatingby [2012-04-08 07:26:37 +0000 UTC]
I see what you mean and agree with you. I think that a real test of a sculptors ability is to be able to sculpt a figure in a relaxed pose which still has tons of character.
This one was for free booter miniatures in Germany though.
Also, I may have to ask you for some advice when I sculpt another Eldar banshee at some point.
Thanks
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dreamfloatingby In reply to The-Build [2012-04-08 10:27:52 +0000 UTC]
polymer clays then like Fimo or sculpey firm I think is a good avenue to pursue. its challenging enough doing it in such a small scale. Having it not harden until its actually done, your able to move the pose around. I found that was an issue carving things out of foam-you cant move the foam around like soft clay.
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The-Build In reply to dreamfloatingby [2012-04-08 12:49:25 +0000 UTC]
I've tried sculpey firm, hard to get points on, but texture wise it's top rate.
Only down side is I got carried away with my blow torch and "accidently" burnt some of it, wanna see?
[link]
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dreamfloatingby In reply to The-Build [2012-04-08 22:30:38 +0000 UTC]
oops!looks like you kept the heat source in one place too long.
Mixing it 1 to 1 with sculpey III makes it more pliable and sticks better.
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The-Build In reply to dreamfloatingby [2012-04-09 06:57:21 +0000 UTC]
I used the wrong nozzle, it worked fine after that, just had to make sure I didn't keep the heat source on one area for too long.
I did not know about sculpey III though, interesting, you think that could help with teeth? As you can see in the photo teeth are really too short and stubby.
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dreamfloatingby In reply to The-Build [2012-04-09 22:11:25 +0000 UTC]
it keeps it from 'flaking' & 'crumbling' when you go super small, and it helps it stick better to itself. So i imagine when putting tinny little teeth in, that would be a plus.
I use a painters heatgun when baking sculpey [link] this is similar to the one i have.
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The-Build In reply to dreamfloatingby [2012-04-10 06:26:08 +0000 UTC]
I did notice that issue with sculpey firm, someone suggested white spirit or turpentine but I didn't want to get high off the fumes as I wasn't working outside.
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dreamfloatingby In reply to The-Build [2012-04-12 21:02:50 +0000 UTC]
turpentine...Well, thats a bit of an overkill.
I use denatured alcohol to smooth it.
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The-Build In reply to dreamfloatingby [2012-04-12 22:05:18 +0000 UTC]
I couldn't stop it, my dad found me making them and decided to "help".
Also thanks for your help, ordered some sculpey III and will give that 1:1 mix a try like you suggested.
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LabyrinthCreations [2012-04-07 23:02:51 +0000 UTC]
well, I'm still amazed at the detail you manage to put into these tiny sculpts--even if you think you were "unsuccessful"!
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The-Build In reply to LabyrinthCreations [2012-04-08 07:40:07 +0000 UTC]
Well I think the biggest thing I've learned from both these test pieces is the importance of a good armature, hopefully this will ring through on the next piece I finish.
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MTCarpenter [2012-04-07 14:09:00 +0000 UTC]
I really don't see what's wrong or not to level in your piece. I think it's great. But I know editors or (whoever is in charge) sometimes have something else in their head for certain projects. Anyway, I like this.
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The-Build In reply to MTCarpenter [2012-04-07 15:34:19 +0000 UTC]
The bum is quite bad, have a look at the green in the link in the description though, that should help.
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MTCarpenter In reply to The-Build [2012-04-07 18:29:05 +0000 UTC]
I'm confused. Did you do the one in the link as well? I did look at it, and I still like the ones posted here on DeviantArt.
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The-Build In reply to MTCarpenter [2012-04-07 19:18:43 +0000 UTC]
No, I didn't sculpt the one in the link, Werner Klocke sculpted that one.
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precinctomega In reply to MTCarpenter [2012-04-07 19:18:07 +0000 UTC]
No, he didn't. I think that one, in the end, was sculpted by Werner Klocke (who owns the Freebooters' Fate property), looking at the style and finish which looks like his handiwork.
I actually think Rich's work is closer to the briefing sketch than the final mini. There are some proportion issues with the sculpt - teeny-weeny ones, but at 28mm the room for error is in the order of fractions of a mm - but I think they are present in the sketch, too! The left foot, left knee and waist are all areas I'd highlight (which I'm saying for the benefit of thread-readers, not for Rich, who, I'm certain, knows his own mistakes all too well).
Where did you get the pistol? Did they send that to you to use in the sculpt?
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Cyanight [2012-04-07 13:35:37 +0000 UTC]
I know you don't take comissions and stuff but could you evtl. make a tutorial for the basics with green stuff? i don't mean things like mixing the stuff but more like how to model a face and stuff. This would be rad!
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The-Build In reply to Cyanight [2012-04-07 15:46:39 +0000 UTC]
Too much effort, having to stop on every single stage to take a photo is a real hindrance and you can't concentrate on the sculpt.
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The-Build In reply to Cyanight [2012-04-07 20:02:34 +0000 UTC]
It's far harder than it sounds.
However if you REALLY want a face sculpting tutorial, then the best one out there can be found in the free booter miniature catalogue.
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