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Published: 2010-09-24 07:27:11 +0000 UTC; Views: 708; Favourites: 17; Downloads: 0
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Description
The texture has been changed to show a slight green-brown pattern laid over the gray surface. Besides I worked out a few kinks and started working on the back of the head. I also will soon add the battle mode to it.Related content
Comments: 6
BDixonarts [2010-09-24 11:18:26 +0000 UTC]
awesome work there bro, i'm sure Tank will love his character concept
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The-Solidstrike In reply to BDixonarts [2010-09-24 12:22:58 +0000 UTC]
Thank you he does
I already showed it to him and he wanted a front view for his avatar
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ArekkusuKuroda [2010-09-24 07:28:47 +0000 UTC]
Awesome head
What software have you been using to make this, because this is the kind of stuff I'm wanting to go into
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The-Solidstrike In reply to ArekkusuKuroda [2010-09-24 07:30:14 +0000 UTC]
Thx for the fav and the command
I used 3D Studio Max from the developer Autodesk to create the head and its textures.
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ArekkusuKuroda In reply to The-Solidstrike [2010-09-24 07:32:13 +0000 UTC]
Ahh right cool. I think that's what I'm going to be using at university ^^
I use Maya on my laptop at the minute, how is 3D studio max to use?
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The-Solidstrike In reply to ArekkusuKuroda [2010-09-24 08:58:41 +0000 UTC]
at first it was confusing and hard to get started with since it is such a powerfull program with tons of functions and tools. After I completed some beginner tutorials and started to get a feeling for it it became very user friendly. Though I have to say I started by zero, when I begun with 3D modeling I never used a 3D program before.
I can't tell you how it will be for you switching from Maya to 3DS Max, I never used Maya. I do have it but never used it. But I don't think you will have much trouble with it if you are already used to 3D modeling in Maya
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