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The90sDoggo — Nick Googles Progress 05 by-nc-sa

#3d #3dimensionalart #3dmodel #animated #animation #armature #blender #bones #boots #character #characterdesign #claws #color #control #creature #design #digital #digitalart #enemy #frontview #game #googles #hat #high #idle #low #lowpoly #main #map #modelling
Published: 2016-10-05 20:54:11 +0000 UTC; Views: 597; Favourites: 4; Downloads: 9
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Description Now heres the Creation more of the process of Nick Googles the main character i made for my video game, the character that you the player will take control of when you play it

Choosing what colors to use for the textures was a bit complicated but i managed to give him the look i wanted but also make him very colorfull, the eyes were especially very hard to get right! XD because if you get the texture for the eyes wrong you can make the expression of your character look very funny

Here i was doing some poses and the animation i was going to use for the game though sadly i couldnt use some of them for tecnical difficulties

I think this is enough progress compilations for now the 3D model of Nick its pretty much finished in this part anyways XD (except for some extra textures i added later in the face).

The Beast, the Creature and Nick Googles belong to me 
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Comments: 12

DoubleDandE [2016-10-05 22:49:55 +0000 UTC]

Nice, is this all one solid mesh, or is it multiple meshes joined together? 

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The90sDoggo In reply to DoubleDandE [2016-10-05 23:27:50 +0000 UTC]

Its múltiple meshes joined together XD you can attach a different mesh to the bone without having to be everything one Solid mesh

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DoubleDandE In reply to The90sDoggo [2016-10-06 22:36:59 +0000 UTC]

Ah I see. I've rigged a face with teeth and eyes, but when I move the teeth and head, it kind of deforms on me a bit. 

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The90sDoggo In reply to DoubleDandE [2016-10-07 14:16:03 +0000 UTC]

Oh if that happens you have to play with the "Weight Paint"

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DoubleDandE In reply to The90sDoggo [2016-10-08 05:10:34 +0000 UTC]

Ah mkay. 

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The90sDoggo In reply to DoubleDandE [2016-10-08 19:17:35 +0000 UTC]

Its a little hard to explain XD but if you want i can give you a small introducction to that

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DoubleDandE In reply to The90sDoggo [2016-10-09 05:08:42 +0000 UTC]

Mkay sure. 

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The90sDoggo In reply to DoubleDandE [2016-10-17 18:11:18 +0000 UTC]

You have to put the object you want to separate in "weight Pait" mode and the bones in "pose" mode, the choose substract and keep painting over it until you remove all the colors from the objects in each bone

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DoubleDandE In reply to The90sDoggo [2016-10-17 22:17:30 +0000 UTC]

Okay I see. I'll give that a spin when I get back on it. Thanks for the advice. 

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The90sDoggo In reply to DoubleDandE [2016-10-17 23:33:17 +0000 UTC]

No prob man XD if you still dont understand i will try to find a video on youtube to show you how its done

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DoubleDandE In reply to The90sDoggo [2016-10-18 00:13:12 +0000 UTC]

Oh cool, that sounds great. 

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The90sDoggo In reply to DoubleDandE [2016-10-18 03:34:38 +0000 UTC]

No prob man

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