HOME | DD

Thelightsmen — WIP Undertale Animation - 2nd preview (READ DESC.)

#action #animation #battle #fight #frisk #preview #soundeffects #wipworkinprogress #undertale #undertale_game #asgore #asgore_dreemurr #frisk_undertale
Published: 2017-07-07 00:40:52 +0000 UTC; Views: 4607; Favourites: 84; Downloads: 0
Redirect to original
Description [ENG]
IMPORTANT: there seems to be some issues with the flash file that are stopping the animation from playing correctly but at least most of it can be seen, I'm trying to figure out how to fix it.

Before I say anything, please take a moment to leave your thoughts in the comment section below, since that's the only reason why I'm posting this here, I need your feedback to become a better artist.

This preview shows the first minute of the fight between Frisk and Asgore, in which you can appreciate the way it will be animated, if you're wondering how the rest of the fight is gonna be, then you can go here to check out the (extremely rough) animatic! I also included sound effects and a few extra voices in it, I want people to get an averange idea of how the animation will look in the finished product.
However there are many things yet to be done, like facial expressions, details on their clothes, color (obviously) and one or two effects here and there.

I want you to know that I'm still working on this! so that one day I can reléase it for the game fans to enjoy!

It's posible that I'll start looking for someone to voice frisk, because they have a few lines in the middle of the battle (there are few, don't worry)

[ESP]
IMPORTANTE: Parece ser que hay algunos problemas con el archivo flash que evitan que la animacion se reproduzca correctamente pero al menos se puede ver la mayoria de las cosas, estoy tratando de averiguar como arreglarlo.

Antes que diga nada, por favor tomate un momento para dejar tu opinión en los comentarios abajo, ya que ese es el único propósito por el que estoy subiendo esto aca, necesito tu apoyo para volverme un mejor artista.

Esta vista previa muestra el primer minuto de la pelea entre Frisk y Asgore, en la cual se puede apreciar la forma en que va a estar animada, si te estas preguntando como va a ser el resto de la batalla, entonces puedes visitar este (extremadamente rustico) animatic! También incluí efectos de sonido y un par mas de voces, quiero que la gente se haga una idea aproximada de como va a quedar el producto terminado.
Sin embargo faltan muchas cosas, como las expresiones faciales, detalles en la ropa, color (obvio) y uno que otro efecto por ahí.

Pero quiero que sepan que sigo trabajando en esto! y que algún día pueda sacarlo para que los fans del juego lo disfruten!


Es muy posible que empiece a buscar a alguien que me ayude a hacer la voz de Frisk, porque tiene un par de líneas en medio de la batalla (son poquitas, no se preocupen)
Related content
Comments: 65

tanqqYT [2021-01-09 05:51:40 +0000 UTC]

👍: 0 ⏩: 0

RamboCreativity [2019-03-11 01:11:26 +0000 UTC]

FUCK THAT'S SO COOOOL!!!!

👍: 0 ⏩: 1

Thelightsmen In reply to RamboCreativity [2019-03-22 00:31:13 +0000 UTC]

Thank you so much!

👍: 0 ⏩: 0

Holmesit [2018-05-12 19:19:47 +0000 UTC]

Woah..... O.O THIS IS AWESOME...!!!! how is it coming along???
how long did this take you?

👍: 0 ⏩: 1

Thelightsmen In reply to Holmesit [2018-05-13 06:06:27 +0000 UTC]

If you want to know, I'm doing some progress, I've so far animated about 2 minutes of the actual fight.

This is taking an ungodly amount of time to get done, I would say about a year to make it to this stage

👍: 0 ⏩: 1

Holmesit In reply to Thelightsmen [2018-05-14 05:34:18 +0000 UTC]

O.O wow.   what software are you using?

👍: 0 ⏩: 1

Thelightsmen In reply to Holmesit [2018-05-14 06:58:19 +0000 UTC]

Flash

👍: 0 ⏩: 1

Holmesit In reply to Thelightsmen [2018-05-15 02:13:35 +0000 UTC]

 the art program?

👍: 0 ⏩: 1

Thelightsmen In reply to Holmesit [2018-05-15 02:15:55 +0000 UTC]

Adobe flash, I guess it's called Animate now

👍: 0 ⏩: 0

Sly-Raider [2018-03-27 23:25:20 +0000 UTC]

Awesome animation.
Would it be easier for you to upload as a video to YouTube?

The animations overall are smooth and very readable. Not to fast yet not lingers either.
PERFECT! (as a planning animation)

👍: 0 ⏩: 1

Thelightsmen In reply to Sly-Raider [2018-04-10 03:15:53 +0000 UTC]

Thank you very much! I'm glad you liked this because I'm giving my all to make it work.

The final animation will be uploaded as a movie file because having it in raw flash would cause a lot of issues, not to mention it won't look as pretty.
So yeah I will upload it to my youtube channel as soon as it's finished!

👍: 0 ⏩: 1

Sly-Raider In reply to Thelightsmen [2018-04-10 22:33:25 +0000 UTC]

yay!

👍: 0 ⏩: 0

SANSxFRISK4 [2018-03-25 02:26:17 +0000 UTC]

IT WAS AMAZING! 

👍: 0 ⏩: 0

aSentientJellyfish [2018-02-24 22:17:49 +0000 UTC]

I really love the way you animate flames! That fireball in the beginning looked soo epic!  And flames in the background. . . AAwesome!

Also it seems like i can't find the information about the drawing tablet you're using. Someone please tell me!

👍: 0 ⏩: 1

Thelightsmen In reply to aSentientJellyfish [2018-02-25 00:33:23 +0000 UTC]

Thanks! People usually pay more attention to how the characters move rather than the fire.

as for the tablet I'm using a Wacom bamboo connect, hope that helps!

👍: 0 ⏩: 0

TinyCamelCat [2018-02-23 20:44:33 +0000 UTC]

wow, this is REALLY good

👍: 0 ⏩: 0

AKFeral [2018-02-02 02:36:06 +0000 UTC]

I have to say, that's good. I like how it changed in points of view. 
However, some of the dodging animations do look a tad bit forced, but it's mostly just the fireball sequence. 
Overall, I'm kind of excited to see it when it's finished! 

👍: 0 ⏩: 1

Thelightsmen In reply to AKFeral [2018-02-02 19:36:28 +0000 UTC]

Thanks! and you're right, I might have to update it later.

I'm sure you'll like the final product!

👍: 0 ⏩: 0

EduartBoudewijn [2018-01-14 15:53:26 +0000 UTC]

From ProjectComment  

Let's just start off by saying that this preview is very impressive. This already must've taken you a long time to get like this and I hope you'll have the conviction to see it through till the end; this really looks like a massive undertaking. I do love what you're showing here; the animations look very smooth already and I think in general you did a nice job in conveying the movement and making this fight feel very energized and natural. 

I'm very unfamiliar with Undertale and these characters; so in the interest of accuracy I'll just refer to them as the big one and the small one. Also since this is a very large project, I'll try my best to give you some general insights about the whole, rather than focus on details that might change anyway as you move from this rough phase into a more polished phase. 

I'm not sure if you'll be adding some transition for this; but the opening with the small fireball shooting into the distance immediately turning into the big image of the big one walking towards the small one seems a bit awkward to me. Again, this might be because I'm not as familiar with this story or the characters, but I feel some kind of transition or establishing would help to make the viewer follow along a bit easier. 

The next bit where the small character is wincing back and looking at the fire at the door is very well done; I love the little clothes fluttering you added; it adds a lot even to this rough phase. The next part where the big character summons fireballs is interesting. Looking at the different colors you use for the limbs, I'm guessing you add all the limbs on different layers and add them one at a time. This is a good workflow; however; there's something here that I would warn you against. In this specific shot the big character's arm goes all the way around his body, yet his body does not move. You added a bit of movement to his head and other limbs, which helps the general movement, but maybe give his upper body a small arc as well, just so it doesn't stay in place for the whole movement. Try moving your arm 180 degrees around your body without moving your torso at all; it looks pretty unnatural and a bit stiff. 

I think you did this well in the next part where he actually fires the fireballs; it looks a lot more natural to me. The part where the small character dodges the fireballs is also very well done; however I do feel like in the last bit where he hops three times and falls over, there's a bit of lack of weight in him for me. I find it a bit hard to describe and I don't quite know how to fix it, but something about the movement makes him feel more like a puppet on strings, rather than an actual character and I think it's a lack of weight being displayed; also perhaps his hops are a bit too fast one after the other. Add maybe a couple frames more in between, add a bit of an overshoot in the landing; maybe that'll make it feel a bit more weighty. 

The next part with the multiple balls looks slightly off to me; but I'll grant that's probably because the balls are just exact circles that all overlap. I'm guessing this'll be a different effect when finished; which will make it look a bit less awkward. Also the way the larger character just suddenly freezes as the balls emerge is a bit odd; maybe another part where you could add a bit of an overshoot and recovery, while the balls are moving. It wouldn't have to be much, just a little bit, so he doesn't just freeze in place. Still; the part where the small character dodges out of the way looks very strong and conveys well what's happening. 

The next part; I think is a part where some dialogue will be between the two characters. If that's the case it's a bit tricky to comment to much on what's happening here. All I can say is to recommend to keep your dialogue as a guide for your moments in this moment. I can see you already added a few head movement and accents; but use those specifically to accentuate the dialogue where it makes sense. If you don't have the recorded dialogue yet; I'd really recommend to wait animating this moment until you do; animating from the voice lines definitely gives you a stronger base to work from and a stronger resulting animation. 

The actual straight up fighting is a very nice looking moment; there's a lot of movement going on and I think it fits quite well in terms of timing. I also feel the little character feels more natural here than in the earlier dodging fireballs moment; where I mentioned he was feeling a bit weightless. Look at the differences between these two moments; perhaps you can find what's putting me off in the earlier bit. The moment where the small character gets hit is interesting; though I think the close up of the hit is held just a bit too long. Maybe shave a quarter of the current time off of it; I think it would add to the strength of the actual hit. The ragdolling of the smaller character after that looks very nice; it seems quite natural and flows very well. 

This is quite a large bit of animation; I tried my best to give you some helpful insights. I think this does look absolutely amazing; you have a great mind for movement, posing and space. There are a lot of shots in here that are very tricky to pull off well; especially the shots where the camera is moving, but you do them amazingly well. I'm very excited to see how this will turn out in the end and I hope that my suggestions and opinions will be helpful to you in this process!

👍: 0 ⏩: 1

Thelightsmen In reply to EduartBoudewijn [2018-02-02 20:08:19 +0000 UTC]

Hey thanks a lot for leaving this big comment!

I plan on improving the original fireball on the opening by adding more effects and animations where necessary so it doesn't look to sudden, I'm sure it'll look a lot better when its finished.
The part where the small child dodges the first set of fireballs is choppy indeed, this is because it has less frames than the other section where they start dodging the trident.
Also, that close up when the child is hit by the trident was not intended, I'm not sure what I did but when I resized the whole file before uploading it something happened and that scene ended up looking like that, the final version will have this fixed.
I also think it's better to wait until I get actual voice actors in this project before continuing with lip syncing and body language, thanks fot the heads up!


I really hope I can finish this someday, the progress is slow, but seeing people cheer you up really has an effect on you.

👍: 0 ⏩: 1

EduartBoudewijn In reply to Thelightsmen [2018-02-03 08:16:36 +0000 UTC]

Slow but steady is the game in animation! Keep up the good work and I'm sure you'll have this finished and totally amaze us all one day

👍: 0 ⏩: 0

EchoAndBow [2017-12-28 01:15:34 +0000 UTC]

 
Me again! I am just so amazed with your animation skills! This one must be after the one I had previously critiqued.
As a member of ProjectComment, allow me to give you some tips to improve your animation.
Obviously it seems you have no trouble conveying smooth and epic scenes. This seems to be mostly presented with the fiery sketches.
To make the overall presentation more flattering to look at, I recommend trying out a 360 camera roll around a fight scene. This may be hard work, but it WILL show off the true characters battling off, as well as size differences. Frisk is a lonesome child who just wants to go back to the surface. Asgore wants the same, but will do anything to get it. With his high rule and power, a camera roll is great to show just what's going on.
I'd watch others do the same for reference, which I do a lot.
Furthermore, a CAN NOT wait for the finished product! If you would like more critique in the future, I am more than welcome to provide it for you.
Thanks!

A ProjectComment Member,
MadiGeezie.

👍: 0 ⏩: 1

Thelightsmen In reply to EchoAndBow [2018-01-10 01:42:16 +0000 UTC]

Thank you so much for commenting.

As a matter of fact I have thought about including a 360 scene in the animation, it's just it's LOT more than just hard work, it will probably take 3 times more than all I've done until now because that's seriously demanding in terms of quality, but if I include it I'm a 100% sure it will become viral or something from how badass it looks.

I don't know, will think about it and watch some tutorials to know if it's even possible for me.

Thank you for your interest in this project by the way, I hope a lot more people get to watch the final product in the future, that would make me very happy.  

👍: 0 ⏩: 0

AkiCinnaBun [2017-12-24 03:49:26 +0000 UTC]

What program do you use to animate???

👍: 0 ⏩: 1

Thelightsmen In reply to AkiCinnaBun [2018-02-02 19:35:43 +0000 UTC]

Flash!

👍: 0 ⏩: 0

RoDennKnight [2017-10-21 00:29:17 +0000 UTC]

Es una animacion con buenos movimientos fluidos, realmente se nota que te esmeraste mucho en esto, lo esperare con ansias ^^

👍: 0 ⏩: 1

Thelightsmen In reply to RoDennKnight [2017-10-21 01:18:40 +0000 UTC]

Casi nunca recibo comentarios en español :C
Muchas gracias por tu apoyo, dia tras dia sigo trabajando para que algun dia esto quede perfecto y todo el mundo lo vea, seguro te va a encantar.

👍: 0 ⏩: 1

RoDennKnight In reply to Thelightsmen [2017-10-21 02:16:39 +0000 UTC]

Lo esperare con ansias! Puedes contar con mi apoyo <3
Y no te sientas presionado si lo estas :'3 no hay prisa <3

👍: 0 ⏩: 0

AGuardianOfDreams [2017-10-13 03:03:41 +0000 UTC]

(looks good so far!)

👍: 0 ⏩: 1

Thelightsmen In reply to AGuardianOfDreams [2017-10-15 00:10:17 +0000 UTC]

Thank you!

👍: 0 ⏩: 0

Nozapuns [2017-10-13 02:42:21 +0000 UTC]

THAT'S AMAZINNGGGG OMFGGGG

👍: 0 ⏩: 1

Thelightsmen In reply to Nozapuns [2017-10-15 00:09:57 +0000 UTC]

I know right?

Thanks for commenting!

👍: 0 ⏩: 0

spoonybard13 [2017-10-13 02:06:41 +0000 UTC]

Looking pretty great so far! That shot of Asgore running could use a bit of work, though.

👍: 0 ⏩: 1

Thelightsmen In reply to spoonybard13 [2017-10-15 00:09:21 +0000 UTC]

Thank you for your feedback , looking at it again asgore might need more movement on the torso while running like that

👍: 0 ⏩: 0

skerbb [2017-10-13 01:36:58 +0000 UTC]

Holy cow I can tell this will be amazing!!! The fluidity is very good and has good sound design and movement choreography! Great job, I can't wait to see the final product

👍: 0 ⏩: 1

Thelightsmen In reply to skerbb [2017-10-15 00:07:58 +0000 UTC]

Thank you very much I'm glad you like the choreography! It's actually pretty hard to make  

👍: 0 ⏩: 0

FollowerofMercy [2017-10-13 01:09:32 +0000 UTC]

This is beautifully fluid and you did an absolutely phenomenal job making Asgore imposing, and this is truly enjoyable to watch even in its rough stages. I'll start by saying that I am NOT an animator, so take whatever I say with a grain of salt. However, my first impressions are that this is going to be excellent. 


The introduction fireball is a very cute and pretty touch. I love the burst to life and the curved path as it disappears into the background. Asgore’s walk cycle is beautiful, though I feel like he should make apparent headway towards Frisk instead of walking in place. I don’t know if you already have plans for this, but I think you could implement his Berguntruking intro for the introductory fireball and for his slow walk towards Frisk. 


That clothing animation ohmygosh. It’s so fluid and beautiful and I love it. 


I think having Asgore block the door with fire is an excellent touch, though I think it should either erupt as Frisk turns around, or Frisk should visibly flinch when it does erupt. They look like they really expect it coming when they turn around and watch.


When Asgore does his little overhead fireball summon, I love that you have his spear dipping in tandem with his hand motion. I think his shoulders should move a little more because he seems a little stiff as is, but the arm motions and the fireball sound effects are fantastic. I really love that slow, smooth wave. 


I love Frisk’s desperate little nod and pleading. I can practically see what they’re saying through the body language. Asgore looks very upset when he holds his hand to his face, and I like the little bowed head before he shakes himself out of it. He visibly has to psyche himself up. 


I really like his animation for sending the fireballs forward. Frisk’s dodging is pretty great, and I really like the startled step back they take initially. I think it shows that they kinda expected telling him to stop would work. I think the first dodge is perfect, but the second one where they dip backwards towards the camera seems a little fast. Moving that fast in that direction tends to hurt, and they also do it a little premature for the incoming fireball and just hold that pose while it passes. I like them dropping to their knees to avoid the next two, and then the two short hops back. They’re quick and clipped, but that makes a lot of sense for that particular motion and I think it looks really good. I’m not quite sure if Frisk is doing an intentional drop backwards to avoid the overhead fireball or tripping and falling on their butt. The speed they had when they did the last hop makes me think they were tripping. If they trip, I think you could do something with their arms flailing to keep their balance. If it’s a controlled fall, maybe they could pause for a frame before they drop, or maybe fall a little slower. (Or maybe I’ve been rewatching this for the twentieth time and I’m overthinking it. It looks very good either way.)


I want to gush over the next few scenes with Asgore. ALL of your motions with his trident are absolutely beautiful. His sweep to summon the annoying wave fireballs is so dramatic and fluid. I truly love his work with the trident when he’s advancing and trying to strike Frisk. He truly looks like he knows what he’s doing and shows that he is incredibly competent with his weapon. The thrusts are short, fast and deadly, and I love the damage to the ground from his attacks. The quick spin at the end is truly gorgeous, and the sound effects go really, really well. I also like the dramatic size difference between Ashore and Frisk as he advances. I don’t think he’s actually that big in comparison to Frisk for the rest of the animation, but it’s fine because it builds the tension of the moment and highlights how threatening he is and how quickly he’s advancing. It’s a perfectly acceptable visual trick to influence the mood, and I think you did a great job. This is my second favorite part of the animation.


My favorite part is when Asgore surprises us and Frisk with the flexing trident before sweeping Frisk off into the air. That was really, really well done. It captures the “oh, crap!” incredibly well. It’s followed up by a fantastic roll animation. 


Overall, I have to say, this is freaking awesome. Keep up the great work and I am excitedly waiting for the finished product

👍: 0 ⏩: 1

Thelightsmen In reply to FollowerofMercy [2017-10-15 00:02:50 +0000 UTC]

Oh my god.

First and foremost, I want to thank you for being so enthusiastic about this, It truly makes me happy to see some people are as excited about this as me (and I'm the one making it) and it makes me go all out with this project, put more effort and passion into it so that it truly becomes something special and hard to reproduce.

Regarding asgore's walk cycle at the very beginning, it is supposed to be a parallax effect, like he is in fact moving towards Frisk, but he's so far away and he's doing it so slowly that it kinda gives the impression that he's not actually advancing, I already have plans for the bergentrückung intro and they're not looking half bad either, I'm sure you will like how I added it into the movie (it already looks very different to the animatic)
On the asgore height subject, my version of Asgore is *pretty* big, bigger than a human adult even, (same as Tori, but she's a tad smaller compared to him still) one of the reasons why I chose him to be like that was because it indeed made him look imposing, dangerous and more like a "final boss", I checked the part when he lunges at Frisk trying to stab him and he *might* be varying in size a little bit, but in reality he is seriously big (at least the way I see it, and especially considering the opening in the game where he looks a lot bigger than humans).

I appreciate your ideas for the fire blocking the door scene and the trip and falling animation of frisk when dodging the fireballs at the beginning, they are very useful and I didn't really think about them before, I might try to implement them in the future!

But most of all I love how you took your time to actually told me how you felt in every second of the preview, how you came with your own interpretation of it and how you read so well the body language I put so much effort into.
I put many details in this animation and sometimes I wonder if people are going to notice them, and you did You managed to know the personalities of the characters without them even having a face, and in just a single minute of video.


Again, THANK YOU for leaving such a nice and helpful comment

PS: the part when asgore does the surprise attack on frisk and sends him flying is also my favorite part  

👍: 0 ⏩: 1

FollowerofMercy In reply to Thelightsmen [2017-10-15 01:52:53 +0000 UTC]

Ok I read this comment and actually squealed. It's so great knowing that I'm not talking into a void, ya know?
Anywho, you put a whole lot of effort into this and it deserves some effort back. I must have watched the video at least thirty times to get everything XD. It took about an hour to write that all up. 

I love a giant goatdad, and I really like your interpretation of his character. Yes, he's a derp that just wants to tend his flowers and drink his tea, but he's also the king of all monsters, one of the few survivors of a war that annihilated the entire monster race and the best warrior in the underground. Flowey won't even try to take him on unless he's at death's door from Frisk, and Flowey wiped out everyone else (sans Sans) several times over. People downplay him being a total boss (monster). And you did show that he has reservations, but he is trying to kill Frisk. He's not joking around, though it seems like his resolve weakens as the fight goes on. 

I like the parallax effect idea. I only thought about him moving closer after the... uh, 25th (?) time watching it over again, so it was definitely not a pressing thing. I think the parallax thing will show really well once you get the backgrounds and stuff and I really like the idea.

I really love seeing stuff as it's being made. If you ever need/want someone to look over stuff again, or just need some encouragement, let me know! Thank YOU for the excellent art  

👍: 0 ⏩: 0

TheGalaxyOfUndertale [2017-10-13 00:24:37 +0000 UTC]

love it

👍: 0 ⏩: 0

Yukichass [2017-10-07 20:10:11 +0000 UTC]

nigga thats awsoe

👍: 0 ⏩: 0

Mahogi [2017-08-28 11:02:35 +0000 UTC]

I just can't wait to see this done oh holy moly this is some insane work!!! So far it's REALLY good! Curious how Frisk will sound like ^^

👍: 0 ⏩: 1

Thelightsmen In reply to Mahogi [2017-10-07 22:38:45 +0000 UTC]

I also can't wait to see it finished , and I'm the one supposed to finish it  

👍: 0 ⏩: 0

MrPhysisThePen [2017-08-27 20:16:03 +0000 UTC]

..... It is going to be awesome 

👍: 0 ⏩: 1

Thelightsmen In reply to MrPhysisThePen [2017-08-27 22:17:06 +0000 UTC]

I'll make sure it does!

👍: 0 ⏩: 1

MrPhysisThePen In reply to Thelightsmen [2017-08-27 22:23:30 +0000 UTC]

I am practicing animation now not good at it yet

👍: 0 ⏩: 0

RetSamys [2017-08-26 20:59:20 +0000 UTC]

Lately, I've been disliking Flash as a medium, but there's no way around it here. 15 minutes. Are you insane!? I wish you all the success you clearly deserve.
I should note that I know next to nothing about the game. And when it comes to animation, I'm an amateur at best. But I'll give my best to leave a constructive comment.

At first glance, I'm very impressed. Not only is this an impressively huge project, you also seem to pull off a smooth animation and what looks like a mix of animation techniques seamlessly.

The number one things I'd have to remark here are

  • the character animation: I can't see any inconsistencies. It's badass. Part of that reason is that your spatial awareness of limbs etc.
    and
  • the fire animation: It's definitely good. I love the fireball at the beginning. Unfortunately, it might be too good. Having it followed by the flame animation surrounding the characters somewhat creates a contrast of quality in my eyes. The latter animation seems to have a smaller framerate and the rapid repetition doesn't help. Both on their own work, but putting them next to each other bothers me.


  • There's a lot of parts I'm confused by, but I think this is kind of necessary given at what stage this preview is. That said, here are a few things that I just couldn't figure out:
    • I've been trying out to figure out what the two close-ups of both of the tall character's hands at the beginning are supposed to be. The hand pointing at the chest is such a weird pose to me, I tried to recreate it with my own hand and I just have no idea. Maybe I'm not getting something or this something in the game? Anyway, the following close-up of the spear-holding hand has me completely baffled. I can't make sense of it at all, I don't even know what angle that is (I'm sure that won't be a problem once everything is filled out).
    • When the first couple of balls fly towards the smaller character, they duck a couple of times and the balls seem to pass through the character. If they do, why don't they duck further? If they pass next to them, ducking looks a bit awkward.
    • Is the close-up when the tall character changes their grip on the weapon supposed to have the weapon hands-free and in the air for that moment? If so, I wasn't able to process that this was supposed to be slow-motion. If it isn't slow-motion, it looks too slow to me.
    • The smaller character yelling (?) at the bigger character looks weird, but I don't know why. Somehow, the head isn't moving the way I'm expecting it to. But it wouldn't be the first time I grossly misunderstood something like that in an animation.
    It's important to know that these don't influence the first and second impression of the animation, but after watching it enough times, I thought I'd mention these. To balance it all out, here are some positive points that might be just as nitpicky:
    • Having a complete SFX and soundtrack to the preview of an animation is great. For people who are less into sketches, it might enhance their experience in a way that it might even be the selling point.
    • Good grief, your hands are on point!
    • I like how you handle inertia/resistance, it gives it its most realistic touches.
    • That last fight scene was mindblowing!
    I cannot imagine how you do all this work! Do keep it up!

    This has been a ProjectComment contribution.

    👍: 0 ⏩: 1

    Thelightsmen In reply to RetSamys [2017-08-27 22:16:11 +0000 UTC]

    OH MY GOD MY FIRST CRITIQUE

    Hey there thank you so much for taking the time to write that, it means a lot to get this kind of feedback on a project like this, I keep on working on this day after day just to I can finish it and put it up for people to enjoy one day, and who knows, maybe to inspire someone the same way I got inspired .

    (And yes I'm am aware that a 15 min animation of this kind might be a suicide mission)

    It's a relief to see most of the flaws come from the lack of colours on the characters, after all it's no wonder people find it hard to make sense of everything they see if there's only lines.

    You hit the nail with the fire stuff tho, I hardly even tried with the fire on the background as opposed to the fireball at the beginning haha, it has about 4-5 frames while the fireball has like 20, so I can see what you mean with that, to be honest I'm still practicing on how to animate fire to make it look cool so I'll probably improve those graphics later on.
    You're also right on that pose the tall guy has before throwing the first set of fireballs at the beginning, it does look weird but I still have to figure out how to make him look in there, the next scene however is supposed to show how he's hesitating, hence the trident shaking (it doesn't shake that well I know) this is pretty self explanatory once you play the game and catch up with the lore.
    Regarding the kid dodging the fireballs, they're supposed to dodge only two of them by ducking, the other ones go past them by the sides, they have a smaller framerate so it's kind of hard to tell.
    The way the little guy is shouting looked good enough to me, but I dunno so I might as well check it out to make sure.

    Thank you so much for the kind words at the end, I tried my best to make this look dynamic and action-packed so that anyone can get inmersed in it, and mind you the final version will have even more fight scenes like that last one!

    👍: 0 ⏩: 1

    RetSamys In reply to Thelightsmen [2017-08-28 07:46:48 +0000 UTC]

    Let me stress that you don't actually need to change anything - it already works very well and once everything is coloured, I would be way too distracted to make this kind of nitpicking. And regular viewers will take it all in as a whole.

    👍: 0 ⏩: 0

    CloudPanter [2017-08-19 16:41:54 +0000 UTC]

    nice work !

    👍: 0 ⏩: 0


    | Next =>