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TheMadHare β€” Where do I belong?

Published: 2008-12-31 08:18:09 +0000 UTC; Views: 1202; Favourites: 21; Downloads: 0
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Description

So far in creating her story.. I've basically made her the classic 'ran away from home' and somehow made it this far without getting killed kinda girl.

Not as though she wasn't blessed with a nice life, but it was a mediocre life where people never believed for her potential to do things right. She could never be what they wanted.

So she ran. The life of a pirate, is what she has become. She puts on a tough outer appearance, forcing/hiding her soft and warm personality aside (hence her spending more time alone and to herself to think). But she will hold her respect for those she works for.

And she may not look it, but yes she is one tough cookie.. "Mama said knock you out!" xD

(( That's all for now ))

*EDIT* - I now realize I need to stop giving background details about her story for each new piece b/c now they're all starting to clash, x3 - Soul0st (3/29/2011)
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Comments: 14

squirrelmunkette1114 [2011-03-28 23:34:54 +0000 UTC]

shes rlly pretty! di u use a reference to draw her?

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TheMadHare In reply to squirrelmunkette1114 [2011-03-31 05:07:05 +0000 UTC]

thanks! and I'm am more than sure I did (I tend to use random pose stock photos to get me started) - but apparently back then I didn't keep up with references as well as I should've,

if anything I still use images to help practice sketching on my graphic tablet, like a base to help me improve,

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squirrelmunkette1114 In reply to TheMadHare [2011-03-31 18:32:35 +0000 UTC]

kool

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Thunderscape-7 [2011-03-17 15:16:02 +0000 UTC]

This is very good

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TheMadHare In reply to Thunderscape-7 [2011-03-20 18:43:11 +0000 UTC]

appreciate it! ^_^

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Thunderscape-7 In reply to TheMadHare [2011-03-22 13:26:31 +0000 UTC]

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Musashden [2009-08-21 11:39:02 +0000 UTC]

So if she's so tough and she's spent all this time as a pirate - where are her scars? Are we to believe that she's spent time as a spacer (fitting other pirates, going on raids, being a very small girl in a burly mans world, etc.) and has been completely untouched?

Honestly, she looks like she hasn't set foot outside of ballet class. If she's tough make her look tough. BTW, her head is a little too big for her body.

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TheMadHare In reply to Musashden [2009-08-24 00:24:34 +0000 UTC]

OH and also... the scars thing.. what I DID decide doing was.. instead of multiple scars (I used to do characters like that all the time, especially one over an eye, in old sketches b/c I LOVED giving scars.. but now it just seems so overdone...), so what I DID do was gave her something to start w/ that will lead to her past slowly (a bandage like wrap on her arm) - hidden scars kinda? Meh not sure yet..

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TheMadHare In reply to Musashden [2009-08-24 00:17:57 +0000 UTC]

Well she's still a WIP (not a lotta time recently, unfortunately..) - honestly I've been pretty much making everything so... Disneylike (I mean how often do you see Disney women beaten/scarred up), and at this point... and as I quoted, "..she may not look it, but yes she is one tough cookie.." (relating to build)

For now I'm making sure I at LEAST remain consistent w/ sketching her (what makes her unique, and she's still evolving.. both drawing & story wise.. I mean as I've said she's grown up with what I like to call.. the kinda pirates who TRY to be pirates but are such goobers that there's only so much trouble they REALLY get into).

BUT I agree, good tips, do appreciate it.. just haven't found much time & much inspiration right now.

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cardgamerdebu [2008-12-31 08:30:30 +0000 UTC]

A very nice piece. I really like the drawing style you work with; it's reminiscent of the big studios (i think DreamWorks in particular).

I really ought to provide some feedback for you though; compliments are nice, but artists thrive on developing their style. There are two points that i would mention about this piece...

a) Shading. You've got some in this piece already, but it could use more, particularly on the girls' skin. I would say don't be afraid to go ape-shit when you're shading; you can have too many highlights, but less so when dealing with shadows. Besides, if you don't like the effect when it's finished, you can play with the contrast and level the piece out.

b) Anatomy. The pose is fabulous, and the overall look is very effective, but where her right arm juts out at the start of the forearm, the angle is a bit sharp. Also, her left arm doesn't have as much definition as the right (no tapering), and is quite noticeable when looking at the picture as a whole.

Please don't think i'm criticising you or your work; i have positive intentions at heart. It's my belief that really talented artists are willing to adapt and take on the opinions of others; there was a time when i refused to accept help or advice from other artists, and the artistic style i work with really suffered for it.

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TheMadHare In reply to cardgamerdebu [2008-12-31 09:32:04 +0000 UTC]

Oh no, please I need this kinda advice! Especially considering I'm in a graphic design field, I've been adjusting to it so far ;

This is what I've done off to the side for years, and I still have certain issues with shading and anatomy (ESPECIALLY the limbs/hands/feet). I see it in my head clearly but on paper.. grr, just need more and more.. and more practice *__*

Will get to adjusting this one eventually.. I just got lazy since it's..*stares at clock* 4:30am o.O;

Thanks tho,

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cardgamerdebu In reply to TheMadHare [2008-12-31 09:44:50 +0000 UTC]

Ah, you're a lady after my own heart; many's the time i've been up 'til the small hours working on artwork!

As for the anatomy, i would say please don't be hard on yourself; i've only recently started getting any real semblance of anatomy. As for hands and feet, well... apparently a lot of artists agree that they're difficult to draw. I'm okay with feet, but hands... aargh! I find gauging the thickness of fingers and the placement of the knuckles to be a real challenge.

Shading, on the other hand, is easier. As mentioned before, it's safe to go apeshit with the shading; in fact, a piece with a mood like this one could benefit from extra shading. My advice to you is to get yourself an orange and a table lamp, light it up from different directions, and examine where the shadows are. Then, go to your drawing, and treat all the invidual body parts like seperate shapes that are being lit up, like the orange.

I'm not particularly hot when it comes to explaining this sort of thing, but practice and experimentation are almost as important tools to us artists as the drawing equipment itself.

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TheMadHare In reply to cardgamerdebu [2008-12-31 21:44:12 +0000 UTC]

Heheh ^_^ I'm just a huge night owl, I even forced myself awake through medicine I took to help me sleep!

As far as my character, the movie I basically.. got my 'inspiration' from the most (Treasure Planet), they don't use shading like this they just toned everything smoothly & completely it's really annoying *___* so I'mma HAVE to use something nearby for help.

Now that I've got SOME sleep I'll just work with her in Illustrator a bit, thanks for the tips 8D

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cardgamerdebu In reply to TheMadHare [2008-12-31 22:47:34 +0000 UTC]

I've just had another look at the piece now that you've mentioned Treasure Planet; the style is so distinctive that i should have noticed immediately! As for the shading, sometimes it's not a positive move to adopt an entire style; i think the results will be much more personal if you draw your inspiration from lots of different sources, and work on developing a style based on the elements you've seen and liked. For instance, you might see something like the film Anastasia, and like the subtle colour shading, and then perhaps watch an animΓ© series like PokΓ©mon, and also like the vivid colouring and simplistic rendering. Like with your drawing style, colouring and shading doesn't have to be completely comprised of one technique; in fact, the broader your range of influences, the better an artist you'll be.

Please excuse me if this sounds like a load of crap; i've only recently had the privilege of really being switched on when it comes to art (we're talking days, here!), and now that i'm there, i feel like i'm in a position to really converse with other artists about artwork. For instance, previously i would see a fabulous drawing and go 'wow, that's great!', but now i can really look at the drawing, breaking down the techniques, and considering how i can incorporate them into my own artistic journey. I think splicing influences and styles together to develop a style that's personal and relevant to you is a big part of artistry... i'm just not that hot at explaining how i feel to other people.

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