HOME | DD

Published: 2005-03-28 22:28:33 +0000 UTC; Views: 53; Favourites: 1; Downloads: 10
Redirect to original
Description
Work in progress of the scene for Crawler.Objects: 758
Faces: 61631
Edges: 125884
Vertices: 65057
Related content
Comments: 8
THEprophetMOSES In reply to TDBK [2005-03-29 22:36:20 +0000 UTC]
Thanks dude, I'm about to submit a render, only bryce because 3ds is too much trouble when the modelling isn't finished yet.
👍: 0 ⏩: 1
TDBK In reply to THEprophetMOSES [2005-04-01 02:09:51 +0000 UTC]
Cool. I'll try to check it out soon.
👍: 0 ⏩: 1
THEprophetMOSES In reply to TDBK [2005-04-01 03:29:24 +0000 UTC]
I can't remember if I actualy did that or not... I've been on about 3 hours sleep per night lately, I just remember that wings was giving me the piss offs yesterday and not exporting my models.
👍: 0 ⏩: 1
TDBK In reply to THEprophetMOSES [2005-04-01 03:42:20 +0000 UTC]
Yea, I have problems with that sometimes myself.
👍: 0 ⏩: 1
THEprophetMOSES In reply to TDBK [2005-04-01 03:56:49 +0000 UTC]
What remembering, or exporting?
👍: 0 ⏩: 1
TDBK In reply to THEprophetMOSES [2005-04-01 04:11:54 +0000 UTC]
Exporting and sometimes renumbering too.. Sometimes you can fix it by un-combining all of the objects and then select them one at a time and use cleanup on all of them. then combine them again then save. Then try again. If not that.. then it could be that there is too many poly's to export depending on the filetype. For example. If your exporting to .3ds you will have problems like this. I suggest to export to .obj. It could also be triangulation. Make sure you are triangulating the mesh before you export it to .3ds or .obj. Triangulate by going to Face mode then tessalate then triangulate. Make sure that you do this to EACH object before you combine them to export. Anotherwords.. If your object is combined un-combine then select each part and triangulate them. Then re-combine the objects they way you want them then export to .obj. Hope this helps.
👍: 0 ⏩: 1
THEprophetMOSES In reply to TDBK [2005-04-01 05:12:04 +0000 UTC]
Hey that sounds kindof right. It worked for a while by uncombining all 800 object and then exporting, but yeah maybe if I use your technique it will work better. Thanks a heap.
👍: 0 ⏩: 0