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thePWA β€” MCoC Ultron Prime

#avengers #marvelcomics #ultron #xps #xnalara #marvelavengers #contestofchampions #ageofultron #marvelcontestofchampions
Published: 2015-04-29 19:54:26 +0000 UTC; Views: 27054; Favourites: 315; Downloads: 0
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Description Model from
Marvel Contest of Champions
Developed and distributed by Kabam

1drv.ms/u/s!ApaJxA3wiICphhSV1U…

Note: Use the latest XPS version as this model uses emissive maps not supported by earlier versions
Related content
Comments: 38

BlankCanvasIsBlank [2016-05-11 07:03:18 +0000 UTC]

link is dead, if you could reupload it that would be awesome.

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CR1T3R10N [2016-04-26 10:19:16 +0000 UTC]

how did you extract from the characters.assetbundle?

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SSingh511 [2015-10-19 13:19:41 +0000 UTC]

Yeah cool... hey i have little issue to import game extracted models with skeleton sometimes it shows that + not defined or some bone name not defined but i use correct files....

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thePWA In reply to SSingh511 [2015-10-19 14:18:21 +0000 UTC]

Don't know how to answer that except check forum.xentax.com/viewtopic.php… since that's where I got the maxscript.

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SSingh511 In reply to thePWA [2015-10-19 14:59:50 +0000 UTC]

I have checked there and i got solution....that it is not compatible with my version of 3ds max searching for alternative of script but thanks for reply...

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TexPool [2015-08-20 20:59:56 +0000 UTC]

Can you please port Ant-Man ?

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Master-5 [2015-07-17 08:21:18 +0000 UTC]

part of me wishes he was voiced by frank welker
because he looks ahell of a lot like megatron

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Dewani90 [2015-06-17 11:41:04 +0000 UTC]

they really went elaborate with this one... his feet remind me of robocop, the original, not the washed down version.

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Zeltrax987 [2015-06-07 09:39:32 +0000 UTC]

I would SO love to use this model for MMD with your OK to rig him up along with the HulkBuster.

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thePWA In reply to Zeltrax987 [2015-06-07 11:58:13 +0000 UTC]

Yeah why not. Go crazy.

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Zeltrax987 In reply to thePWA [2015-06-07 18:10:54 +0000 UTC]

Thanks, man. You have a bunch of marvel models that I'd love to rig too.

I'll try to rig them when I have the time.

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DarkAnsem88 [2015-05-13 06:42:54 +0000 UTC]

oh it's amazing!

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R0ck4x3 [2015-05-07 20:31:06 +0000 UTC]

Nice

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VenomousThorns [2015-05-03 02:12:06 +0000 UTC]

I just watched the movie today, I just noticed how short he looks here lol in the movie he looks more slim and taller lol

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thePWA In reply to VenomousThorns [2015-05-03 02:14:39 +0000 UTC]

Contest of Champions are designed to have cartoony proportions. Trying to make it like a realistic model is just gonna make it look... weird.

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VenomousThorns In reply to thePWA [2015-05-03 04:27:57 +0000 UTC]

Ok?

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ShaunsArtHouse [2015-05-03 01:06:29 +0000 UTC]

Nice work man! Is there any benefit of using the new emissive render group over the old one? I hadn't heard about it till now

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thePWA In reply to ShaunsArtHouse [2015-05-03 02:13:12 +0000 UTC]

Not much... its only obvious if you put the model in a dark environment.

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ShaunsArtHouse In reply to thePWA [2015-05-03 03:30:32 +0000 UTC]

Looks sweet in the preview pic I've still been using render group 31 for emissive. I'm so old school

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RBRenders [2015-05-02 21:17:57 +0000 UTC]

Thank you

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Dangel-Deviliono [2015-05-02 10:39:11 +0000 UTC]

Great

I had rescaled him

sta.sh/02ajc7yei2uv

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Scotchlover In reply to Dangel-Deviliono [2015-05-02 18:22:43 +0000 UTC]

could you upload him?

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Dangel-Deviliono In reply to Scotchlover [2015-05-02 19:25:48 +0000 UTC]

I couldn't
I am sorry ^^ This is his model,I am not owner and haven't his permission to do that
But you could rescale him, it is very easy! Start scale bigger his legs, next scale smaller his spine upper and finish

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Scotchlover In reply to Dangel-Deviliono [2015-05-02 21:35:00 +0000 UTC]

that's not his model, he just extracted it from the game, don't be ridiculous

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Dangel-Deviliono In reply to Scotchlover [2015-05-02 23:56:10 +0000 UTC]

But it's him release it and I can't download it and release again ^^

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Scotchlover In reply to Dangel-Deviliono [2015-05-03 13:31:43 +0000 UTC]

fine

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Dangel-Deviliono In reply to Scotchlover [2015-05-03 15:13:50 +0000 UTC]

^^

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T-RexJones [2015-04-29 22:03:18 +0000 UTC]

Nice work, dude!!

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thePWA In reply to T-RexJones [2015-05-01 05:25:05 +0000 UTC]

Thanks man. Hey I was wondering I just got Ghosts but am getting a "Bad Read Failed to read mem" Β error when I run Lime64, are you getting this error too?

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T-RexJones In reply to thePWA [2015-05-01 11:34:10 +0000 UTC]

I was! If I remember rightly I had to get an older version to circumvent it... tom-crowley.co.uk/temp/Lime64_…

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thePWA In reply to T-RexJones [2015-05-01 12:55:16 +0000 UTC]

Thanks man, I just tried it and although the previous error isn't appearing I'm getting a "exe not supported" error instead. Probably cuz I'm running the 4gb ram fix exe. Oh well.

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T-RexJones In reply to thePWA [2015-05-01 15:19:18 +0000 UTC]

Here we go, it's just a matter of downloading the latest version of Lime64 I think. It was something to do with the coding for AW when that hit...Β undeadmodding.com/index.php?to…

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thePWA In reply to T-RexJones [2015-05-01 18:00:12 +0000 UTC]

Thanks man it still won't work. It does a scan then says "Failed to find required information"

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T-RexJones In reply to thePWA [2015-05-01 18:22:58 +0000 UTC]

Bummer! Wonder what the issue is... Where there models you were after in particular? I can take a gander through my computer and see which ones I have...

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thePWA In reply to T-RexJones [2015-05-01 18:42:26 +0000 UTC]

I wanted to grab the models in "No Man's Land" mission (Rorke and the Federation guys and the Ghosts).Β 

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T-RexJones In reply to thePWA [2015-05-01 19:34:51 +0000 UTC]

I MAY have those! Let me check when I get back from work!

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T-RexJones In reply to thePWA [2015-05-01 15:13:36 +0000 UTC]

No, that's something else that popped up with me a few times actually. Let me see if I can't find the problem itself...

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Dezmasman [2015-04-29 20:34:02 +0000 UTC]

Thanks!Β 
"Time to have a bit of fun..."

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