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Published: 2015-01-04 00:47:13 +0000 UTC; Views: 15725; Favourites: 227; Downloads: 0
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Description
The MiG-21 was the first successful Soviet aircraft combining Fighter and Interceptor characteristics in a single aircraft. It was a lightweight fighter, achieving Mach 2 with a relatively low-powered After-burning Turbojet, and is thus comparable to the American Lockheed F-104 Starfighter Northrop F-5 Freedom Fighter and the French Mirage III. Its basic layout was used for numerous other Soviet designs; delta-winged aircraft included SU-9 Interceptor and the fast E-150 Prototype from MiG bureau while the mass-produced successful Front-line Fighter SU-7 and Mikoyan's I-75 Experimental Interceptor combined a similar fuselage shape with swept-back wings. However, the characteristic layout with the shock cone and front air intake did not see widespread use outside the USSR and finally proved to have limited development potential, mainly because of the very small space available for the radar.
Like many aircraft designed as Interceptors, the MiG-21 had a short range. This was not helped by a design defect where the center of gravity shifted rearwards once two-thirds of the fuel had been used. This had the effect of making the plane uncontrollable, resulting in an endurance of only 45 minutes in clean condition. Additionally when more than half the fuel was used up, violent maneuvers prevented fuel from flowing into the engine, thereby causing the aircraft to shutdown midflight. The issue of the short endurance and low fuel capacity of the MiG-21F, PF, PFM, S/SM and M/MF variants—though each had a somewhat greater fuel capacity than its predecessor—led to the development of the MT and SMT variants. These had a range increase of 250 km (155 mi) compared to the MiG-21SM, but at the cost of worsening all other performance figures (such as a lower service ceiling and slower time to altitude).
The delta wing, while excellent for a fast-climbing interceptor, meant any form of turning combat led to a rapid loss of speed. However, the light loading of the aircraft could mean that a Climb Rate of 235 m/s (46,250 ft/min) was possible with a combat-loaded MiG-21bis, not far short of the performance of the later F-16. Given a skilled pilot and capable missiles, it could give a good account of itself against contemporary fighters. Its G-limits were increased from +7Gs in initial variants to +8.5Gs in the latest variants. It was replaced by the newer variable-geometry MiG-23 and MiG-27 for ground support duties. However, not until the MiG-29 would the Soviet Union ultimately replace the MiG-21 as a maneuvering dog-fighter to counter new American air superiority types.
The MiG-21 was exported widely and continues to be used. The aircraft's simple controls, engine, weapons, and avionics were typical of Soviet-era military designs. The use of a tail with the delta wing aids stability and control at the extremes of the Flight Envelope, enhancing safety for lower-skilled pilots; this in turn enhanced its marketability in exports to developing countries with limited training programs and restricted pilot pools. While technologically inferior to the more advanced fighters it often faced, low production and maintenance costs made it a favorite of nations buying Eastern Block military hardware. Several Russian, Israeli and Romanian firms have begun to offer upgrade packages to MiG-21 operators, designed to bring the aircraft up to a modern standard, with greatly upgraded avionics and armaments.
The North Vietnamese Air Force received the first MiG-21's in 1965 and were used to such devastating effect during the early Rolling Thunder Bomber Raids that the US Navy and Air Force conducted Operation "Bolo" specifically to try and counter the MiG threat over North Vietnam. The issue of dealing with the MiG-21 led to development of what later became known as the "Top Gun" US Navy Fighter Weapons and "Red Flag" US Air Force Dissimilar Air Combat Schools (First started in 1969 to teach Navy and Air Force pilots how to deal specifically with the MiG threat over 'Nam) and affected all subsequent NATO aircraft designs for many years to come.
Here I've depicted North Vietnamese MiG-21's intercepting a B-52 Bomber Stream during Operation "Linebacker" during the Vietnam War... A roll that the MiG-21 excelled at...
MiG-21 PFM Fishbed F and extras by me with B-52's and added scene props from a variety of sources...
Rendered in DS 2.3
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Comments: 36
Midway2009 [2023-04-27 15:37:49 +0000 UTC]
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DanNguyen2009 [2023-02-18 00:59:30 +0000 UTC]
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alligator83 [2022-12-05 17:40:49 +0000 UTC]
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SierraCharlie108 [2022-04-21 00:04:29 +0000 UTC]
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UnicornTheGundam In reply to SierraCharlie108 [2022-04-25 05:48:34 +0000 UTC]
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SierraCharlie108 In reply to UnicornTheGundam [2022-04-25 05:49:56 +0000 UTC]
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UnicornTheGundam In reply to SierraCharlie108 [2022-04-25 07:49:02 +0000 UTC]
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theschell In reply to SierraCharlie108 [2022-04-22 11:35:42 +0000 UTC]
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UnicornTheGundam In reply to theschell [2022-04-25 05:48:06 +0000 UTC]
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theschell In reply to UnicornTheGundam [2022-04-25 12:11:51 +0000 UTC]
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UnicornTheGundam In reply to theschell [2022-04-25 20:05:49 +0000 UTC]
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theschell In reply to UnicornTheGundam [2022-04-25 22:49:26 +0000 UTC]
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UnicornTheGundam In reply to theschell [2022-04-26 03:27:34 +0000 UTC]
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theschell In reply to UnicornTheGundam [2022-04-30 12:21:22 +0000 UTC]
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UnicornTheGundam In reply to theschell [2022-04-30 19:43:10 +0000 UTC]
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DucAnhTran0112 [2021-11-05 07:15:54 +0000 UTC]
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theschell In reply to DucAnhTran0112 [2021-11-15 16:35:23 +0000 UTC]
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DucAnhTran0112 In reply to theschell [2021-11-15 16:36:30 +0000 UTC]
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theschell In reply to DucAnhTran0112 [2021-11-15 17:23:21 +0000 UTC]
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DucAnhTran0112 In reply to theschell [2021-11-15 17:28:19 +0000 UTC]
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TheWonderingSword [2019-07-01 20:22:44 +0000 UTC]
We rarely get images from the point of view of Soviet side or opponents of the West. Very cool stuff.
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theschell In reply to TheWonderingSword [2019-07-01 23:42:10 +0000 UTC]
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BrentOGara [2015-01-04 03:39:10 +0000 UTC]
Beautiful models, amazing textures, fantastic lighting... are the clouds/environment rendered or a photo? I love what you've done here, and I hope to see the MiG-21 show up in a few more renders... maybe a superannuated MiG vs a VF?
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theschell In reply to BrentOGara [2015-01-04 03:41:10 +0000 UTC]
The sky-scape was a photo used as an imported back-drop for the render. I set up the lighting to match the photo back-drop... I used the same cloud-scape as the background for my Lead Sled render of the F4 Phantom...
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theschell In reply to BrentOGara [2015-01-04 04:19:38 +0000 UTC]
The trickiest part was getting the right level of transparency and the right look for the contrails on the bombers... I had to do about 8 renders to tweak the effects props to get them to look natural (did a similar process to get the effects for the F4 exhaust plumes)... once I got the effect right I set up the final render and this was the result... I try to avoid post-worked effects if I can and prefer to try to accomplish all or most of the FX in render instead... I find it to be more of a challenge that way...
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BrentOGara In reply to theschell [2015-01-05 12:17:52 +0000 UTC]
Oh yeah, rendering in passes and tweaking color/transparency/grain in post is the fastest way, and gives the most control, so you do it for 'production' work... but I've always felt it was 'cheating'. I like a good one-pass full render... it takes hella longer, and never looks quite as nice, but you know you did it all 'in camera'.
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theschell In reply to BrentOGara [2015-01-05 13:49:50 +0000 UTC]
I'm not sure about not looking as nice... but I do agree with feeling as though it's cheating somehow... I kinda figure that if I learn my tools properly then I shouldn't need to post-work anything... but that's just my own personal reasoning so take it as you will...
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BrentOGara In reply to theschell [2015-01-06 00:44:34 +0000 UTC]
With passes and composting you have near infinite chances to make it look perfect, and there are some things you simply cannot do 'in camera'. But really, any decent render should look good if you've put real time and effort into it... and you do!
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theschell In reply to BrentOGara [2015-01-06 04:56:16 +0000 UTC]
Thanks!
And yes, I do put a great deal of time into my renders... at minimum usually 2 or 3 days of test renders and tweaks and the very shortest render time for a final render is about 4-6 hours for something simple... even my simple promo renders were over an hour each to render out so after getting 10 or 12 thumbnails done I've still burnt a 12 hour day...
My high end renders were at minimum around 12 hours or so of render time for the final render version and most had several days of test renders and tweaks before I was satisfied with the results and could let the final render run... The longest render was 4 or 5 days or so for one of my images...
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theschell In reply to theschell [2015-01-06 17:52:28 +0000 UTC]
For me, even using purchased content it's still a 3 or 4 day process and a 12 hour final render... I take my time and try and do it to the best quality I can. I couldn't afford a lot of content when I got into the whole 3D art thing though (and there wasn't much available that I was actually interested in... skank-wear for Vicky gets old in a hurry... lol), which is why I taught myself how to model and rig.
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BrentOGara In reply to theschell [2015-01-06 14:32:09 +0000 UTC]
Yep... that sounds about what I average. My wife is stunned by how long it takes to 'make a picture'. It's all the little tweaks and tests, all the hours modeling and texturing and testing.
I suppose you could get DazStudio and buy some presets and props and 'make a picture' in an hour or so... but I don't really think of that as 'art'... maybe I'm just a 3D snob, but I like to know the artists has suffered for the work!
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