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TheShadowhisperer — SSV Normandy R1 Texture WIP

Published: 2010-10-14 04:08:56 +0000 UTC; Views: 3308; Favourites: 18; Downloads: 554
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Description Just a preview of where I am with textures so far, no onto a few custom bump maps for the wings and all those decals and alpha maps for the cargo bay, wings, and hull.

Image © To Gage Bush
Normandy © To Bioware
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Comments: 10

Browncoat1969 [2013-02-23 05:02:28 +0000 UTC]

Camo patterns on a stealth ship makes a hell of a lot more sense than black and white with red pinstripes.

In space it might be better to paint the ship black or a dark grey.

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Lyonchello [2010-10-14 21:52:41 +0000 UTC]

That spaceship is looking pretty good so far.

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TheShadowhisperer In reply to Lyonchello [2010-10-14 22:57:17 +0000 UTC]

Thanx.

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Gabriel-A-D [2010-10-14 15:01:10 +0000 UTC]

great job so fari`m a big fan of the mass effect series,currently playing mass effect 2 for the second time on insanity and guess what,it`s INSANE

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TheShadowhisperer In reply to Gabriel-A-D [2010-10-14 15:17:06 +0000 UTC]

I hated Mass Effect 2 for the console even though I passed it on insane. So I bought it for PC and installed a few mods plus did some of my own modifications to make it more Mass Effect. In the end all weapons had anywhere from 6000-250 rounds per clip and reloading only cycled through clips thus you would reach the same half spent clip eventually. Heat builtup over several minutes of continuous firing (except all but 1 sniper rifle) thus requiring you to pause and press a button to vent the heat clip. Gone with that disgusting orange menu colour, hello blue. All of your weapons and the enemies do several times more damage meaning you both die really fast (but you can now blind fire accurately). You can carry every weapon but are only so accurate with the weapons your were not trained with. Speaking of which those built in computers in the guns now do what they are supposed to do and ensure near 100% accuracy at any range compensating completely for recoil. Also heavy weapons have 10x as much ammo and it regenerates on the fly. Lastly, enemy shields regenerate. (I found in alot of cases they did not)

Because of all this the game has become a dream come true to me at the expense of crashing every 2 hours and 14 minutes on the tee and must be remodded every update and dlc expansion.

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Gabriel-A-D In reply to TheShadowhisperer [2010-10-14 17:35:42 +0000 UTC]

that`s quite an answerthe mods sounds pretty awesomei like the universe of the game and the story along with the dialog options and also because it is quite long to create a kind of connection between the player and the characters

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100SeedlessPenguins [2010-10-14 14:04:08 +0000 UTC]

nice work this is progressing well

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TheShadowhisperer In reply to 100SeedlessPenguins [2010-10-14 15:02:40 +0000 UTC]

Thankyou.

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Krovash [2010-10-14 11:52:11 +0000 UTC]

I think lower wings texture needs rotating, cause it's stretched.

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TheShadowhisperer In reply to Krovash [2010-10-14 15:02:27 +0000 UTC]

The reason it looks stretched is because it is compressed everywhere else.

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