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theSkyAssassin — Phantom Princess

#phantom #princesszelda #thelegendofzelda #spirittracks #spirittracksprincesszelda #spirittracksphantom
Published: 2016-06-30 18:23:13 +0000 UTC; Views: 867; Favourites: 28; Downloads: 3
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Description From probably one of the more underrated Zelda games ever: Princess Zelda adorned in the armor of a Phantom from Spirit Tracks. A solid improvement from the bland Phantom Hourglass, The Legend of Zelda: Spirit Tracks is one of my favorite Zelda games! Granted, the Zelda of that game probably wouldn't adorn this armor, but I just couldn't shake the concept from my head.

The Legend of Zelda (c) Nintendo
Artwork (c) theSkyAssassin
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Comments: 13

TheStarlightPrincess [2016-07-01 20:20:59 +0000 UTC]

I love the idea you have here! And that you even added that stone. You made Zelda look strong, willing to protect Hyrule at all costs. Great work!

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theSkyAssassin In reply to TheStarlightPrincess [2016-07-01 20:38:45 +0000 UTC]

Thank you!

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Saskle [2016-06-30 19:23:49 +0000 UTC]

Aaah, that looks great! Zelda looks really determined!
I have to say, Spirit Tracks is one of my favorite Zelda games too. The soundtrack is absolutely amazing. 

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theSkyAssassin In reply to Saskle [2016-06-30 20:07:50 +0000 UTC]

Thanks much! I appreciate it.
Music is what makes the game for me. Every Zelda game I've played thus far has hit the mark. I'm curious to see what sort of 'experimenting' Nintendo has done for Breath of the Wild.

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Saskle In reply to theSkyAssassin [2016-07-04 21:00:23 +0000 UTC]

You're welcome!
Zelda soundtracks are amazing! But I really like the choice Nintendo made with no music in the overworld, that really fits the open world element. 

Imagine how cool it would be if you were able to hear enemies and animals before you can see them in a rocky area or so!

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theSkyAssassin In reply to Saskle [2016-07-06 15:13:25 +0000 UTC]

I agree that they made a good decision making sure the music doesn't clearly distinguish one area from the other. It would definitely ruin the open world experience. But I'm still hoping for an epic orchestra soundtrack! The one in the trailer gave me shivers!

That effect would be creepiest in a heavily wooded area...

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Saskle In reply to theSkyAssassin [2016-07-08 20:12:20 +0000 UTC]

The music of the trailer was indeed epic! But I can't imagine we wouldn't get great music at any point in the game. What's a boss fight without music?

Oh yes! Then you really must rely on your stealth skills!

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theSkyAssassin In reply to Saskle [2016-07-12 18:39:32 +0000 UTC]

True, true. Cutscenes are sure to have something, as well. And on terms of boss fights (although these aren't necessarily 'bosses'), I think the new fighting-on-horseback function against a Guardian is going to be awesomely terrifying. Take out the 'awesomely' if you're missing a horse.

Say no more. Stealth is my strength-- magic and power comes next.

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Saskle In reply to theSkyAssassin [2016-07-13 21:39:55 +0000 UTC]

Oh yes yes yes! I loved the horseback battles in Twilight Princess, they can only get more awesome with an Guardian chasing after you! And indeed, if you don't have a horse you better run.

I'm not sure about my stealth skills, I don't play so much games I need them...

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theSkyAssassin In reply to Saskle [2016-07-28 20:20:30 +0000 UTC]

I like that Nintendo added a function where Link lifts his sword, ready to fight, when facing enemies on horseback. It makes you feel awesome! By the way, speaking of horseback battles I love your piece, 'Chase at Twilight'. I think you captured the moment really well, and I especially love what you did with the shadows!

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Saskle In reply to theSkyAssassin [2016-08-14 18:29:30 +0000 UTC]

Oh yes! And thank you, I'm glad you like that one! I'm fond of it myself too.

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GamedracoArt [2016-06-30 18:30:20 +0000 UTC]

Awesome.

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theSkyAssassin In reply to GamedracoArt [2016-06-30 20:04:14 +0000 UTC]

Thank you!

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