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Published: 2022-04-26 19:24:45 +0000 UTC; Views: 3226; Favourites: 29; Downloads: 0
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Description
Each Agency has the same 9 set of classes that are devoted to a particular or specific category of skills, equipment and training. While not all of them are equal, they definitely each have their own sets of strengths and weaknesses that give them an advantage in the field, ESPECIALLY when co-operation is involved. (Note: You can mix and match cosmetics of armor, Stryker Agents can wear Scout looking armor and vice versa)Stryker:
Devoting all of their efforts to increasing their strength and upping their limits, the Stryker Class is the epitome of power and brute force. These Agents have more health, armor and even shields than their allies but have more limitations in terms of speed, accuracy and at times efficiency. However, these Agents are still the most threatening and should NOT be taken lightly, if a Stryker Agent is on the field, the ground will shake and the body count will climb.
-Preferred weapons are Gatling Guns and Rocket Launchers
Spec-Ops:
Speed, precession and efficiency, those are the words most used when describing the Special Operations class, while they may not take the most damage, they DEFINITELY know how to deal it. They do not hide their attacks, not do they do things quietly, it is a strange motto used by these types of agents to encourage swiftness and agility above all else. Training and augmentations allowed these agents to be able to deflect Agency class weapons with their blades alone and their speeds is rivaled only by one other class. These Agents are fast and flexible enough to get you at any time at any place in any way they see fit.
-Preferred weapons are Bladed Melee weapons or SMGS and Pistols
Commando:
While many would see this as their greatest weakness, it is also their greatest strength, the Commando class is the most basic of the classifications of Agents, but this also gives them the advantage of balance. While they may not excel at any ONE category, they also do not lack where their peers typically do, because of this, they are reliable, expendable and just as formidable as their Squad mates. So if you see a Commando class Agent on the field, keep in mind that having no strengths, also means having no weaknesses... the same kind they can exploit against you.
-Preferred weapons are Assault Rifles and Shotguns
Recon:
Like Long distance? Like weapons that reward critical hits? Like it when every kill ends with a fine red mist and confetti of bone? The Recon Agents are all about staying quiet, whether it be using cloaking tech, throwing a stasis field to slow their enemies or even throwing anti-grav waves to suspend their enemies for a clean shot. Recon agents are all about using one bullet per opponent and sifting through the corpses after.
-Preferred weapons are Sniper Rifles and anything with Range
Hazmat:
Feeling Toxic, poisonous or even hazardous? It's most likely because a Hazmat Agent is nearby, using the elements to their full lethal potential, these Agents corrode, shock, burn or even freeze those that are in their path of Destruction. Originally, this class was made for the Tyrak virus Epidemic back in the 2400's and they were far too efficient at their jobs to just be only used on Infected enemies. Through a combined effort of their augmentations and armor, they are completely immune to poison and deal extra acidic damage to those unfortunate enough to be hit by their chem weapons.
-Preferred weapons is anything with Elemental Variation
Medic:
Most Medical professionals follow the Hippocratic oath of 'Do no harm', these Agents actually neglect that rule with their foes while also enforcing it with their Allies. These Agents use whatever is available to heal, buff or even revive their Allies when needed and are much more efficient when it comes to their practices. While these Agents may not propose the strongest power or fastest attack, they are still just as dangerous as their peers, for a Surgeon knows what NOT to cut to keep his patient alive...just as well as he knows what TO cut should he put him down quickly and quietly.
-Preferred weapons are elemental and bladed melee
Infantry:
Deception, Misdirection and Discretion, the Infantry Class is all about keeping ones self in absence while also being present. These agents are all about deceiving their opponents, whether it be through their Hologuise or straight up using a Cloaking module and those unfortunate enough to be tricked by these Agents will be at their mercy. Sneaking in for a close kill or sabotaging equipment, these Agents are ones to always be weary about, if something's breaking down, your allies are missing or even if you have a chilling feeling in the room...be weary of any potential Saboteurs that lurk within the shadows.
-Preferred weapons are Melee and anything that can silence an Agent before speaking
Engineer:
Build them up and Break them down, the Engineering class of Agents are ones that are best known for their tech savvy experiences and variations of equipment at their disposal. These Agents can use their Automated turrets to lay down suppressing fire or even execute a few enemies while doing so, they can also repair vehicles and other forms of Tech such as their Allies equipment. They also have enough understanding to know how to effectively use their equipment with less drain on power and at more intervals and a neural system designed in their helmet allows them live readings of their tech to warn them of any sabotage or damage involved.
-Preferred weapons are Shotguns, Pistols or Assault Rifles
Scout:
Their job is simple, get in, get out and report what was seen, these Agents have the least amount of armor but the greatest speed at their disposal. While they may not hit hard or take a punch, they can still be a problem if they see you and report your plans to the enemy team, they can even call reinforcements or ping everything an Enemy has within the vicinity and highlight them for their allies. Like the Special Operations Class of Agents, the Scout has great speed and agility at their disposal and though they may not deal the same kind of damage as them, they still have enough equipment and tech to thwart whatever plan the Enemy has brewing.
-Preferred Weapons are SMGs and Pistols
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Comments: 5
fnghkd32 [2023-02-24 04:34:35 +0000 UTC]
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henlofrends [2022-04-30 03:34:20 +0000 UTC]
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TheWubbzler In reply to henlofrends [2022-04-30 03:37:10 +0000 UTC]
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henlofrends In reply to TheWubbzler [2022-04-30 04:47:23 +0000 UTC]
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TheWubbzler In reply to henlofrends [2022-04-30 04:48:49 +0000 UTC]
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