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TimeLordOmega — Limestone Pie Coloring Guide

#colouring #fim #hasbro #limestone #mylittle #pie #vector #my_little_pony #mlpmylittlepony #mylittleponyponies #mylittleponymlp #mlpfim #friendship_is_magic #friendshipismagic #mlpfriendshipismagic #fimfriendshipismagic #friendshipis #inkscapevector #my_little_pony_friendship_is_magic #mylittleponyfim #friendshipmagic #mlpfimmylittlepony #mlpfimmlpfim #mlpvector #mlpvectors #mylittleponyfriendshipis #colourguide #hasbromylittlepony #fimmylittlepony #mlpfimmy #fimfriendship #mlpmylittle #mlpvectorart #mlp_vector #colouringguide #mylittlepony #mylittleponyfriendshipismagic #mylittleponyfriendship #limestonepie #limestone_pie
Published: 2015-11-13 20:07:44 +0000 UTC; Views: 4471; Favourites: 40; Downloads: 43
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Description Since i wanted a Coloring guide to create This , and did not find one. I decided to create one.

Other Coloring Guides:
    -Marble Pie Coloring Guide
    -Limestone Pie Coloring Guide
    -Igneous Rock Pie Coloring Guide
    -Cloudy Quartz Coloring Guide

Limestone Pie is property of Hasbro.

If you want to use this coloring guide for your own artwork, feel free to do so, that's what its made for!

Update:
Due to complaints about not having the HEX/RGBA values in the guide, i added them. To convert RGBA to HEX remove the last 2 characters.
Related content
Comments: 20

DJDavid98 [2015-11-15 15:28:03 +0000 UTC]

You confused the names of the colour formats, I think you may be looking for the 3rd one.

  • RGB: rgba(255, 255, 255)
  • RGBA: rgba(255, 255, 255, 0.7)
  • HEX: #FFFFFF
  • HEX (with Alpha value): #FFFFFFFF
  • It's unnecessary to add the 2 'f's at the end of the HEX colours as they just signify that the colour has no transparency and it should be safe to leave them off. I also want to point out that the MLP-VectorClub maintains a very up to date list of colours collected using authoritative references from the show, available at mlpvc-rr.ml/colorguide , and we recommend to others that they use that site as the source of the latest colour guidelines.

    👍: 0 ⏩: 1

    TimeLordOmega In reply to DJDavid98 [2015-11-15 16:19:57 +0000 UTC]

    The ff's at the end are deliberate, since for my coloring guide for Cloudy Quartz, i have a color that uses transparency. So, in order to keep all my coloring guides the same, in terms of the hex values, i added the ff's to all the colors. Also i prefer my own coloring guides, since i find them more convenient to use then the ones you guys create. (i also have the suspicion that you guys do not use transparent colors in your vectors, although i have not seen enough of your guys vectors to know for sure)

    Also i i intended it to be nr. 4, but i find the # pointless so i left it out.

    👍: 0 ⏩: 1

    DJDavid98 In reply to TimeLordOmega [2015-11-15 16:26:12 +0000 UTC]

    Although I understand your point, I'd love to hear what makes our guide less convenient and/or efficient to use, feedback is always welcome.

    👍: 0 ⏩: 1

    TimeLordOmega In reply to DJDavid98 [2015-11-15 16:31:55 +0000 UTC]

    I prefer to get the color information directly from a image in ink scape, then to copy a hex value into the textbox designed for it. I find it much more efficient then to copy the hex values. Others may disagree, but that's just how i do it. The only exception to this is, when i use transparent colors, then i do indeed copy the RGBA (HEX with Alpha value) directly.

    👍: 0 ⏩: 1

    DJDavid98 In reply to TimeLordOmega [2015-11-15 16:38:00 +0000 UTC]

    On the site there's a blue button next to each pony's name that links to a generated image with all the colours, did you see that?

    👍: 0 ⏩: 2

    TimeLordOmega In reply to DJDavid98 [2015-11-15 18:20:55 +0000 UTC]

    Also, just out of curiosity, how good are my vectors compared to what the MLP Vector group has as its standard?

    👍: 0 ⏩: 1

    DJDavid98 In reply to TimeLordOmega [2015-11-15 18:25:19 +0000 UTC]

    I'm not really in the position to review vectors, I'm just the guy who makes the website work. If you'd like an accurate review of your vectors I suggest you apply for membership, and the appropriate people will be able to give you some constructive feedback

    👍: 0 ⏩: 2

    TimeLordOmega In reply to DJDavid98 [2015-11-15 18:53:49 +0000 UTC]

    Heck, i don't even have a OC yet, so what point is there to join such an elite group . (although im working on him, the name and  part of the back story is done, but i just don't have enough time to do serious work on him)

    👍: 0 ⏩: 1

    DJDavid98 In reply to TimeLordOmega [2015-11-15 18:55:17 +0000 UTC]

    Having an OC is not a requirement

    👍: 0 ⏩: 0

    TimeLordOmega In reply to DJDavid98 [2015-11-15 18:51:16 +0000 UTC]

    yeah, maybe some time in the future, i don't think im good enough to even stand a chance in the evaluation process to be honest.

    👍: 0 ⏩: 2

    masemj In reply to TimeLordOmega [2015-11-16 15:45:06 +0000 UTC]

    Speaking as one of the group's inspectors, I looked through a few of your vectors in your gallery and you're pretty much there. There's a handful of small issues that are common mistakes and should be easily fixable.  I would encourage you to consider joining since you seem effectively there for the quality we'd like.

    👍: 0 ⏩: 1

    TimeLordOmega In reply to masemj [2015-11-17 09:23:47 +0000 UTC]

    That i was not expecting, i will think about it. also out of curiosity, what mistakes am i making, since i want to become better at vectoring.

    👍: 0 ⏩: 1

    masemj In reply to TimeLordOmega [2015-11-17 15:01:24 +0000 UTC]

    The two things that stand out, without any specific vector are that at some stroke intersections you have visible stroke ends (which is a far common problem that even experienced vector artists have) and that there's probably some styling on your taper ends that could be improved but far from bad, that itself is more from experience/practice than anything else. The big issues that we generally see with new artists that we have to reject are things like inconsistent stroke widths and poorly-drawn curves (usually a result of using too many nodes), neither which you appear to have from a spot check of your vectors.

    👍: 0 ⏩: 1

    TimeLordOmega In reply to masemj [2015-11-23 10:00:43 +0000 UTC]

    Hm, interesting, i thought i had corrected that visible stroke ends error into extinction, on my new vectors. The only vector i know of that has one is a upload of a old vector (Derpy and her spaceship) but i only noticed it a few days ago, and have not updated it yet. I guess i will have to pay a bit more attention to that detail in the future. I decided i will apply to your club. Lets see how it goes...

    👍: 0 ⏩: 0

    DJDavid98 In reply to TimeLordOmega [2015-11-15 18:54:06 +0000 UTC]

    Don't think of it like that. It's a great way to improve even if you don't get in first try. For me personally it took 3 or so attempts with each one pointing out a lot of key issues I wasn't yet aware of. Even if you aren't going to be a member immediately, it's a good way to learn from your mistakes, correct them, and improve your craft in the process.

    👍: 0 ⏩: 0

    TimeLordOmega In reply to DJDavid98 [2015-11-15 16:51:17 +0000 UTC]

    I did now, but ill still stick my own guides. Also, i curious, how do you guys generate your colors? I personally use a screenshot and then take a average color reading from a solid color area (of the color i want / need). Once i have the colors determined i create a coloring guide (the ones on my DA account). After that i usually add the created vector to the guide, so others can use it if they like. The only vector i did not use this proscess, was This , For it i i approximated the colors by eye from a screenshot, well some of them anyway.

    👍: 0 ⏩: 1

    Pirill-Poveniy In reply to TimeLordOmega [2015-11-15 17:12:24 +0000 UTC]

    Hello there. To ensure accurate colour picking, we use the iTunes US 1080p version which provides the highest available quality for screencaps.

    We then take a whole bunch of screencaps of the subject that hopefully contain all the necessary colours with as little noise as possible. (We use the MPC-HC video player as we made sure it doesn't change the colours when taking screenshots like VLC does).

    Depending on how clear the images of the character are, we take a number of averaged colour picks from solid areas (to avoid noise) and then average the averages to ensure consistency, even between different shots.

    This method can't always produce 100% accurate results, but I'm confident it does the best it can to remove any subjective decisions from the picking process.

    👍: 0 ⏩: 1

    TimeLordOmega In reply to Pirill-Poveniy [2015-11-15 17:41:03 +0000 UTC]

    Compared to your technique mine is a bin imprecise. But the basic method is the same between both of us. One problem i see with your coloring guides is not one of accuracy, but is the ease of finding it. When i started out vectoring, i used coloring guides i found on the Google image search, and i bet that many others did / do it the same way. Your coloring guides are a bit harder to find, due to them not being images (sort of) as well as being located on a different website. One way that you could ensure the use of your coloring guides, is to create images like the one above for those that use the image search to find them.

    👍: 0 ⏩: 1

    DJDavid98 In reply to TimeLordOmega [2015-11-22 13:40:07 +0000 UTC]

    In my opinion, it would be a good idea to to have the best of both worlds. While these images are a good initiative, having multiple different sets of colours does not help those who want to decide which one to use. I propose that you keep doing these guides, but use the colours from our colour guide instead. That way, you still have these sheets to share, and those who decide to use them will find the same set of colours as they would in our guide.

    👍: 0 ⏩: 1

    TimeLordOmega In reply to DJDavid98 [2015-11-23 09:48:42 +0000 UTC]

    Agreed, i will update the ones i have already created.

    👍: 0 ⏩: 0