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TimTownsend β€” Gambit

Published: 2007-11-17 14:28:55 +0000 UTC; Views: 11874; Favourites: 166; Downloads: 511
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Description This was a random page from mine and Joe Mad's Uncanny X-Men run. This was one of the issues I got to do full finishes on. I remember having a lot of fun with it.
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Comments: 30

greatwhiteshark1993 [2020-04-11 04:33:50 +0000 UTC]

Cool Gambit

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Spookty [2009-08-20 01:16:23 +0000 UTC]

It looks like she's floating over him rather than standing on top of him.

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TimTownsend In reply to Spookty [2009-08-20 16:40:59 +0000 UTC]

Take it up with Joe.

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Spookty In reply to TimTownsend [2009-08-20 21:27:35 +0000 UTC]

Well, it's good other than that, that's just one little thing about the picture that irks me.

Just trying to give a little criticism.

I don't think that I could do better myself.

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Yangsberg [2008-05-22 22:28:07 +0000 UTC]

I couldn't agree more with your take on inking. I am still learning and find that inkers do have some control on the editing process. Rather than trace, you get the chance improve the penciler's artwork and make it your own. As for the whole tracer thing, I've become so numb to people saying that inkers are tracers. The only time it doesn't bother me is when I know people are referencing "Chasing Amy" and not just being a flat-out jerk. Course, that got old rather quick.

Awesome work! Hope to be in your caliber one day.

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joeorange [2007-12-12 18:53:58 +0000 UTC]

Nice! I am going to have to go find me a copy of this one

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renzomonero [2007-11-21 00:32:43 +0000 UTC]

Men, I love the thick lines!!!

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satie [2007-11-21 00:25:36 +0000 UTC]

Amazing work, Tim! I was just admiring this page few minutes ago, just terrific! She looks a lot like Ayla [link] from Chrono Trigger, doesn't she?

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Zatransis [2007-11-19 06:31:56 +0000 UTC]

The line weights separating the spear from the background are beautiful. This was one of my favorites issues you guys worked on.

M!

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NicoleWagner [2007-11-19 06:29:43 +0000 UTC]

Ahhh! I remember this issue! I believe it was Uncanny X-Men #346, where we first meet Spat and Grovel! (Spat being the one on top of Remy with a spear/pole arm) Wow... this brings back so many memories, and I enjoyed the inks from this issue, because they were just perfect. (Trust me, I've seen a few bad ink jobs in X-Men) Thanks for posting this up and bringing back such wonderful memories of when X-Men was at the top of it's game.
-Nicole Wagner: The Deadly Gambit

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SplashColors [2007-11-18 14:51:40 +0000 UTC]

Beautiful work here, beautiful!

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eddthemonkey [2007-11-18 04:11:36 +0000 UTC]

This is a cool one. The little girl is kind of Joe's precursor to the Gully character in Battle Chasers.

Great work!!!

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Sandoval-Art [2007-11-18 01:53:32 +0000 UTC]

What a memories... I have this book, somewere... Im shure... somewere.. but I have it!!!

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beachbead [2007-11-17 23:39:41 +0000 UTC]

very nice work love all the details in this piece.

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Hemno [2007-11-17 20:12:12 +0000 UTC]

sometimes i get my inks wrong and try to correct it doing thicker lines and most of the times the result comes very good! i read the comment up there and really i prefer the traditional inking! computers are handy... but there are things they can't do indeed! Its amazing how the details of her clothes were the lines are thiner ans the weapons lines really thick lines work very weel doing a really huge contrast... doesen't need to make sense but it actually looks great1

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MarcDeering [2007-11-17 17:01:01 +0000 UTC]

Gambit's a pedophile?

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Thorcus [2007-11-17 16:59:19 +0000 UTC]

it looks good and i like it - the only think i couldn't understand - why did you thicker outlines on the weapon??

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Thorcus In reply to Thorcus [2007-11-17 17:00:08 +0000 UTC]

oh man - sorry - horrible english - i mean - why are the outlines from the weapon so thick - makes no sense for me

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TimTownsend In reply to Thorcus [2007-11-17 18:16:44 +0000 UTC]

The short answer is that I did it because I felt like it and that not everything has to make sense. The long answer is this. Basically, I started out by using it on figures that were featured outside of panel boarders. I found that the actual panel boarders tended to complete with the contour lines on these figures for importance. I decided to try and make the contour lines around these figures actual panel boarders, thick with no line variation. It was just an experiment but Joe and I both really liked it. Soon after I started playing around with the idea in other areas...just to see what was what. For some reason, even though it makes NO sense whatsoever, it seemed to look cool when used on inanimate objects such as weapons or larger foreground objects....so I stuck with it. I still use it to this day. Its one of my little trademarks and something my fans and pencilers over the years have seem to love.

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Heavenly-Lights In reply to TimTownsend [2008-01-20 20:07:33 +0000 UTC]

Right, Tim. A lot of things in comics aren’t done because they’re necessarily β€œlogical” or make sense. They’re done for style and effect, personality, etc… (I mean, for example, the characters themselves will be drawn like 8 Β½ heads high!)

To be honest, I didn’t even notice that thick outline until somebody pointed it out! I guess I’m just too use to American comic art and intuitively brushed it out (in my mind)!

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TimTownsend In reply to Heavenly-Lights [2008-01-20 21:03:39 +0000 UTC]

Actually, the fact that you didnt notice the thick outline means it worked! Glad to hear it!! And thank you.

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satie In reply to TimTownsend [2007-11-21 00:23:26 +0000 UTC]

Oh! I have to confess: I bought a big lot of comics inked by you! It's all X-Men, and all the pencils were done by Joe Madureira or Chris Bachalo. I was like... Oh my god! It's all from the '90s, and all looks amazing! I noticed the thicker lines all around the weapons, flying objects, tubes and such, and was wondering... "was it done by Tim or Joe/Chris?", and now I'm glad to know that it was all done by you!

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Thorcus In reply to TimTownsend [2007-11-17 18:36:53 +0000 UTC]

thanks for explaining - that what i thought - that your "feeling" made the lines ...i made the experience that when i try something out - i love it - other inker sais - this is a no no or stuff like that - but now i am in the position were i say - like it or hate it ....thanks again for explaining. So i know i am on the right way - to give my inks - my personality and not to feel like a tracer. Thanks.

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TimTownsend In reply to Thorcus [2007-11-17 19:10:49 +0000 UTC]

Exactly! Dont be a tracer. There are digital programs that can do that. In my opinioin, its every inkers job to not only make the pencils look as good as possible but, in each and every page, prove why a computer program can NOT do what we do. There are too many people out there who dont truly understand what inking is. It doesnt surprise me that these people think that digital inking is the same thing. Ignorance is bliss....and all that.

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satie In reply to TimTownsend [2007-11-21 00:12:38 +0000 UTC]

Inspiring words, Tim. In Japan there's a big digital ink trend, everything done by younger artists looks the same and lame. I'm not sure why this is happening (to speed up the production? laziness to learn to ink?), but it's really sad to see traditional inks dying little by little - at least on the mainstream. Some people say it's evolution... As you said, "ignorance is bliss".

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TimTownsend In reply to satie [2007-11-21 00:22:39 +0000 UTC]

Very sad. These people will churn out a ton of homoganized work and wonder why theyre not more popular. In the meantime, their heroes, the artists they look up to, will be producing work that stands out and the status quo assembly liners wont even realize why this is.

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NogarKhaz [2007-11-17 15:59:10 +0000 UTC]

I love the girl - she is so cute! ^_^ And wears all furry clothes. ahh, lovely. Gotta get this issue from somewhere, I want to see the girl in the comic.

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FlowComa [2007-11-17 15:00:43 +0000 UTC]

Loved that issue and Love the fat outline on her weapon.

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MichaelCrichlow [2007-11-17 14:34:33 +0000 UTC]

There's so much detail in this... so crisp...! I remember this issue too.

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Chris94 [2007-11-17 14:31:14 +0000 UTC]

cool

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