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#clothsimulation #daztounreal #render #sundress #renderfemale #unrealengine5
Published: 2023-08-26 23:52:19 +0000 UTC; Views: 1107; Favourites: 11; Downloads: 0
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Description
Testing cloth in Unreal 5.2, using a detailed physics asset on the skeletal mesh, something I thought I might not see. While working on Sundress - In the reeds I was inspired to give it a solid try. While it isn't perfect, and has a tendency to fall through the seams of the physics bodies, it still renders in real time (although with the settings I have it does drop some frames). I have a process now to work through, and I am very excited to get into it. I am trying to be deliberate about constructing the systems I need first however, including the pipeline to use static poses (which this was) to translate into animations that are tweaked and updated with a control rig. I am partly there.This is just a single still frame, but I rendered 5 frames, with a warm up of ~30 frames to get the wind to catch the cloth. The entire thing rendered in ~10 seconds. With Daz it would have been ~5-10 min of simulation and then a still shot of at least 5 min to render (likely more on my card, which is just a 2060).
Something to note is this is using the sundress' original textures, but is using my own custom material in Unreal. I wanted to learn how to build a translucent cloth material, and the default bridge material doesn't quite work (or rather, I don't yet fully understand it). There are still some odd artefacts, which I think might be a limitation of the material type and rendering in Unreal's mechanism.