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Published: 2006-10-01 20:25:05 +0000 UTC; Views: 84; Favourites: 0; Downloads: 0
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Description
A quick sample of postwork in action... in this case between a scene rendered with a single light vs. a scene rendered with global lighting . (both images by a friend of mine, ).One of the trickiest parts of rendering is lighting. The lighting can completely change the mood of the scene, it can hide unwanted defects or expose them as well. Unfortunately, lighting is also the costliest part of a render (in terms of rendering time). The higher quality of lighting, the longer the render takes (and I've had images take whole days to render because of lighting!).
What I've done in this image (and this is in no way a critique of original shots!!) is demonstrated how an almost insignificant amount of postwork can boost an image, or in this case two of them.
The background layer for this image is the scene lighted with Global Lighting. Notice how in the original image the shadows are soft, which exposes detail which is completely lost in the single light image.
I then added a 2nd layer, which was the single light image. With this image, I set the blend mode to Dodge with about 50% transparency. The result? Increased highlights and a bit more contrast in the image overall.
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Comments: 3
DustinEchos [2006-10-01 21:33:39 +0000 UTC]
Hmm, I like the effect, mostly, but the walls seem to be a little washed out. I haven't experimented much with postwork, mostly because I don't have the programs at my disposal with which to do such things. But I can definatly see where if you began the project with the use of this method in mind then your rendering time would be cut down significantly. Even now ideas for postwork techniques are spawning in my brain. Until I have the programs to do this I will just deal with large render times, although, personally I prefer the final effect of the longer renders, as seen here [link]
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Tkrain In reply to DustinEchos [2006-10-02 07:27:42 +0000 UTC]
The same techniques I used in Paintshop Pro X ($99.00 street) and which others might use in Photoshop CS ($300+ street) can be achieved in GIMP, which is open source and free.
As a solution to the washed out walls, I probably should have masked them out of the single light image. (that would have taken a few more minutes, but a fine point nonetheless)
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DustinEchos In reply to Tkrain [2006-10-02 15:46:58 +0000 UTC]
GIMP eh, I've heard of it, and tried to download it a couple of times, I think I got confused by the interface the first tiem I tried to use it, and so I didn't mess with it much, but I think I'll try it again because I've never tried doing post work with it.
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