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Published: 2012-12-20 17:34:12 +0000 UTC; Views: 5442; Favourites: 25; Downloads: 47
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okay, so during a game once I was waiting for my opponent to like, you know, play faster, and so I started looking at detention sphere and I realized that there was a guy in there!it just like, whoa, I mean, I thought it was kind of like those things in minority report or something, and you just point it at someone and they stop thinking. I thought it was about this big. okay, well you can't see my hand, but if you could I would be holding something about the size of a fist. I didn't know they actually put people in there!
anyways, so I decided I wanted to draw Azorius making use of her Detention sphere.
more weird stuff here
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Comments: 24
thekeybearer500 [2013-05-05 18:45:48 +0000 UTC]
*gets permit from senate to play card*
I'll play naturalize to destroy detention sphere
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TobiasVyseri In reply to thekeybearer500 [2013-05-05 20:40:16 +0000 UTC]
The azorius senate regrets approving your use of naturalize. Clearly this was the result of a catastrophic lack of foresight.
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thekeybearer500 In reply to TobiasVyseri [2013-05-05 20:50:54 +0000 UTC]
yes it was but when faced with a 360/360 trample hexproof and indestructible primordial hydra the need for foresight is forgotten
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thekeybearer500 In reply to Izello [2013-08-12 01:21:24 +0000 UTC]
then you'd face a 720/720 trample hexproof and indestructible primordial hydra next turn
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Eramis8 In reply to thekeybearer500 [2014-08-18 23:02:09 +0000 UTC]
Glaring spotlight, path to exile.
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greyvss [2013-04-29 05:57:48 +0000 UTC]
*clocks azorius and rescues orzhov* freedom my brother! go run run!
ha ha! XD
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coolclaytony [2012-12-22 12:45:31 +0000 UTC]
So what is this about? Some kind of Hetalia-style thing with the Guilds of Ravnica?
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TobiasVyseri In reply to coolclaytony [2012-12-22 17:20:59 +0000 UTC]
I do a weekly M:tG comic about.. whatever, and since we're in Ravnica, well, I figured the guilds would be fun to play around with
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Binaro [2012-12-20 23:32:13 +0000 UTC]
So calling her cute and then going with someone else isn't such a good idea after all.
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JonnySchweer [2012-12-20 18:30:03 +0000 UTC]
There's all sorts of interesting little things littered through Magic sets that make you pause at how much thought goes in things
For instance;
The set symbols are based on a specific picture in the set like;
The symbol for Mirrodian set is the Sword of Kaldra .
The symbol for Darksteel set is the Shield of Kaldra .
The symbol for Fifth Dawn set is the Helm of Kaldra .
Occasionally the reverse is true, that the set symbol is parked in various pictures of a set like Urbrog Skeleton , and in the "meta set" (commonly known as thr block) like Coalition Relic .
Something that I found out many years ago, and is still true today, that in a great many pictures over all the sets the artists try to put as many of the five colors into them like Spirit of Resistance , Rainbow Crow , or Sway of Illusion
And only twice have I seen a picture that spans over two cards;
Stronghold Machinist and Stronghold Biologist from the Nemisis set (middle of the Mercadian Masques block). The guy standing in the Strongold Mechanist pic is the same guy in the Stonghold Biologist pic, plus there's some overlap on items on the table.
And the other is from the Ungluled set where it's a massive creature that takes up two cards B. F. M. (Big Furry Monster) -- Left Side and B. F. M. (Big Furry Monster) -- Right Side
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PlayfulElegy In reply to JonnySchweer [2012-12-20 20:28:43 +0000 UTC]
The second bit about set symbols being used in art actually comes from the reverse, in that the set symbol is some iconic symbol from the world, like how avacyn restored's symbol is avacyn's symbol. In this case, those are the coalition and urborg symbols.
In regard to the third, the reason for those cards having as many of the colors as possible has more to do with their effects (first protects if you have all colors, and the other two have the ability to become any color). it was a common method to try and show why something had to do with all colors for them.
As for art continuing like that, it actually happened in RoE, SoM and MBS. Now characters also do carry over from art more often as well, but contiguous models are less common.
Another nice thing would be Legacy weapon, which shows all the actual components of the legacy weapon, almost all of which were actual cards.
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JonnySchweer In reply to PlayfulElegy [2012-12-20 21:15:00 +0000 UTC]
Ok I wasn't sure which came first, the set symbol or an image that was worked into a set symbol. Thanks kindly for the correction.
And yes I do remember noticing that a lot of the lands (particularly form RoE and SoM) have a panoramic effect. Nice trick. Thanks for reminding me.
With the Legacy Weapon, I would like to see something better, a deck with all the cards. Most of which are from, I believe, the Tempest block. And yes I know the Skyship Weatherlight is form Planeshift
Also one thing I liked was that before New Phyrexia came out, there was only a few hints at Yawgmoth in Yawgmoth's Edict
Order of Yawgmoth with the phi symbol ... which was used as an alternate to mana cost in the New Phyrexia set.
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PlayfulElegy In reply to JonnySchweer [2012-12-20 21:23:46 +0000 UTC]
Oh no, they both came together at the same time. It's just that set symbols are usually picked to tie in with the set as it's easier to remember something that has to do with a set than just a random symbol (like with Mirrodin's kaldra parts, or Zendikars spires, or NPH's Phi)
Oh, yeah, I would like to see that as well. There are also other exceptions, IIRC. The Meekstone and Mightstone come from the brother's war (and are represented by urza's head, whose eyes were replaced with such in life to give him the spark of the Thran artificer within them)
Yeah, New Phyrexia had more liberal use of the symbol due to a bit more unison and religious structure than the old ones where that was simply a mark of yawgmoth.
The way the sets are set up generally are interesting.
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JonnySchweer In reply to PlayfulElegy [2012-12-20 21:42:55 +0000 UTC]
All right, I suppose tat explains it, there's a simple logic to it
And ah I see that you have at least glanced over the story arcs of the brothers ward and the following Urza's block and Invason. Kudos to you on that.
Well I suppose that in some way the New Phyrexia was a (as you put it) a liberal extension of what the original Yawgmoth wanted to initially do with his Phyrexians. Although I must say, since I had a friend who really liked the original Phyrexians which were all black or artifacts. I do so like those original ones better.
I was thinking that I would like to see another Eldrazi-heavy set. In a similar way that the Mirrodian Prime set was artifact heavy.
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PlayfulElegy In reply to JonnySchweer [2012-12-20 21:50:40 +0000 UTC]
Yeah, I've got a decent knowledge of the older lore from several years of playing.
As for NPH, I will agree that yawgs did originally intend for everything to be black artifact. Though the way I look at it is that NPH is to black as Mirrodin is to artifacts (in that NPH shows how black bleeds into all the colors while mirrodin shows how artifacts bleed into all the colors). I really like the aesthetic of White Phyrexians though, and the black Phyrexians hold pretty true to the originals.
The only issue that would come from an eldrazi heavy set is that it's less artifacts and more colorless (bringing back effects like ugin's fire would be interesting). They may go and visit again in the next few years possibly, though likely with a bit more care than what Stoneforge and JTMS did.
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JonnySchweer In reply to PlayfulElegy [2012-12-20 22:43:37 +0000 UTC]
That's cool, I've read all the books based on the set expansion except for the Kawagama block. I can rattle off the "history" and answer just about any character related question.
I am with you in the sense that I do think that creatures like Elesh Norn held true to the spirit of the Phyrexians, and the Black did seem to keep true, even seem more vicious that the original set of Phyrexians
With another eldrazi heavy set, I was thinking about having more eldrazi and actual colorless creatures and spells. I think it'd be an interesting flavor to the game, much the way that the Mirrodian Prime set which moved artifacts from something to add to and augment a deck but made a host of decent artifacts and artifact decks workable with creatures and not only that but create Equipment (some of the first were Tawnos's Weaponry and Thran Weaponry ) which added a new dimension. "Hey artifacts that act like enchantments and don't go away when a creature does, and you can even pass those artifacts between creatures. Who wouldn't love that?" It added a whole new dimension to the game.
And do note me if you want, or add me to MSN (jon_Schweer@hotmail.com) if you wanna chat. I'd love to compare notes with you.
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PlayfulElegy In reply to JonnySchweer [2012-12-20 22:54:04 +0000 UTC]
The issue I have with making a full colorless set is that colorless is so splashable. it was a similar problem with this set. I would like to see some more colorless stuff though, just distributed out. As I said, use of the mechanic on ugin's fire could add a bit of dimensionality to the game as well, maybe make more relevance to what happens with colorless vs colored mana in costs, like a reverse sunburst of some type.
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JonnySchweer In reply to PlayfulElegy [2012-12-21 00:00:13 +0000 UTC]
Very true, on how colorless is very splashable.
When the first saw the Mana Myrs I wanted to create a myr deck but since ROE, I found a better use for the mana myr -- [link] -- I've swapped out the Door to Nothingness for two more All is Dust 's and made a full set of Hand of Emrakul and I'd like to rejiigger my deck to have a full playset of Artisan of Kozilek .
And I'd also like to get get 3 more Eldrazi Conscription onto a Lodestone Myr and send it over (abusing the Palidum Myr + 2 Myr Galvanizer combo to uber inflate the Loadstone Myr) or onto an Ichornclaw Myr , right after after you cast All is Dust to give the Myrs free range of walking over for damage.
Ive been an aggravation to many friends when casting All Is Dust leaving my Myrs out.
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PlayfulElegy In reply to JonnySchweer [2012-12-21 03:37:59 +0000 UTC]
Yeah, that would be quire understandable, I'm surprised none of them have thought of playing burn or Slagstorm, or sthatterstorm or creeping corrosion. Course that says you got more resourcefulness than them.
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JonnySchweer In reply to PlayfulElegy [2012-12-21 05:01:24 +0000 UTC]
Well I play with one guy who has successfully abused the living daylights out of zombie synergy so even if I do all 3 All is Dust's he'd still be able to fish most of the out of a graveyard. If he wins, he's gonna fight for it.
I'm one of those players that I don't play competitively, I do it for the game, and I've been able to create some fun ideas, including my Flaming Kitty Deck.
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