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#convert #tutorial #mmddownloads
Published: 2016-03-22 06:54:42 +0000 UTC; Views: 52675; Favourites: 337; Downloads: 443
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Description
Method 1: with using Blender 2.46bYeah, I still no have account on youtube
Videos onedrive.live.com/?id=6ACACDEE…
(just click for viewing)
Tools (you need only Blender 2.49b, Python 2.6 and Bonesbase for check bonenames) onedrive.live.com/?id=6ACACDEE…
Bones and facebones with facials sta.sh/222s86xe7lpz?edit=1
When you convert to pmd-format you must copy all bone names for correct work with motions data
ATTENTION: If you have Python Script Error
In general you need open model in XNAlara 11.5 and hight (good version ):
1) Modify->Save generic Item-> select save only visible and hidden unused bones
2) After save re-open saved xps.xps and clicly Modify-> Clean Armature
3) Re-open again and then save mesh.ascii
4) Retry convert with Blender - now must work
If still not converted, try use 3dsmax. Scripts for import XNAlara model and export to PMD (no need change parametres for good porting) sta.sh/222s86xe7lpz?edit=1
Other my tutors:
HOW TO ADD FACE BONES Face rigging in PMD Editor (part 1 - lower lips)
How to add facials in MMD---> www.deviantart.com/art/MMD-Tut…
Dark Souls 1 extract--> How to extract DS1 with bones
Skyrim extracting -> tokami-fuko.deviantart.com/art…
MMD to XPS --> tokami-fuko.deviantart.com/art…
TW3 fixing bones -> tokami-fuko.deviantart.com/art…
P.S. Solaire of Astora final here
Related content
Comments: 206
Tokami-Fuko In reply to imjusthopeless [2017-12-24 14:17:24 +0000 UTC]
This is twisted specular and lightmap - you just need put texture names in PMD
Or sometime you need hide edge line or invert model
Can you give me screenshot?
👍: 0 ⏩: 1
imjusthopeless In reply to Tokami-Fuko [2017-12-24 15:23:54 +0000 UTC]
👍: 0 ⏩: 1
Tokami-Fuko In reply to imjusthopeless [2017-12-24 15:36:33 +0000 UTC]
It's specular replace texture - just copy and paste diffuse (colored) texture name in PMDeditor
👍: 0 ⏩: 1
KeraSakti2665 In reply to ??? [2017-12-08 01:37:33 +0000 UTC]
clean armature error. Help please?
👍: 0 ⏩: 1
Tokami-Fuko In reply to KeraSakti2665 [2017-12-08 09:37:42 +0000 UTC]
Error? In clean armature stage? Newermind..
Try re-clean it, or use 3ds max
👍: 0 ⏩: 1
KeraSakti2665 In reply to Tokami-Fuko [2017-12-08 11:30:15 +0000 UTC]
ok i'll try that. Thx for the response
👍: 0 ⏩: 0
SeeUxZseeU In reply to ??? [2017-11-12 21:12:57 +0000 UTC]
Oye tu me podrías ayudar con un par de modelos Xps que tengo, tu les podrías hacerlos Pmx o pmd y colocar los bones de un Tda en ellos porfa es que amo estos modelos y me gustaría animarlos pero no puedo, por esta razón te pido que si puedes mándame una nota donde tengas tu correo y te mando los modelos que me gustaría que pudieras transformar, por favor te lo agradecería mucho te daré créditos y eso o algún modelo que yo tenga... <3<3<3<3<3
pd: espero tu respuesta jejeje
👍: 0 ⏩: 1
Tokami-Fuko In reply to SeeUxZseeU [2017-11-24 13:10:58 +0000 UTC]
Probaré hacer todo que en mis fuerzas.
Pido perdón por la espera.
👍: 0 ⏩: 0
SozoFreezer99 In reply to ??? [2017-09-10 20:12:50 +0000 UTC]
podrias hacer a Senpai Ripped lezisell.deviantart.com/art/Ya… la cmputadora me cierra el XNALARA :/
👍: 0 ⏩: 1
Tokami-Fuko In reply to SozoFreezer99 [2017-09-10 20:34:09 +0000 UTC]
Pido perdón, comprendo no muy, sobre que el habla. ¿No podéis bajar o convertir?
👍: 0 ⏩: 0
Tokami-Fuko In reply to shearmantank [2017-08-31 18:29:56 +0000 UTC]
You need install Python before that
Python 2/6 from official page
If he say about armature/bone parent lists, Idk - when I see that I convert from traditional non-rigged way
👍: 0 ⏩: 1
shearmantank In reply to Tokami-Fuko [2017-09-02 04:27:16 +0000 UTC]
blender exe stopped working, i installed python before blender, HELP!!!
👍: 0 ⏩: 1
Tokami-Fuko In reply to shearmantank [2017-09-02 21:51:58 +0000 UTC]
Oh, never see that trouble...
You use Blender 2.49b? You try run as admin?
👍: 0 ⏩: 1
Tokami-Fuko In reply to shearmantank [2017-09-03 13:34:08 +0000 UTC]
Ough, don't know...
Try port it in 3ds max
👍: 0 ⏩: 0
ArchdragonShredder In reply to ??? [2017-08-01 16:34:16 +0000 UTC]
Ааааа, Господи! Вот же программа-то эта - PMD Editor, вот она, как же я забыл-то про неё? Вот я тогда про какую говорил, а не про Noesis! Точно!
👍: 0 ⏩: 1
Tokami-Fuko In reply to ArchdragonShredder [2017-08-04 17:25:38 +0000 UTC]
PMD - не извлекатель, я ее для рига использую, когда макс виснет
👍: 0 ⏩: 1
ArchdragonShredder In reply to Tokami-Fuko [2017-08-04 17:49:54 +0000 UTC]
Но вот сейчас мне опять нужен урок - вот я выдрал файлы из игры Ниндзей-Риппером, а вот потом-то что с ними делать?
👍: 0 ⏩: 1
Tokami-Fuko In reply to ArchdragonShredder [2017-08-04 17:59:17 +0000 UTC]
Открыть Ноэзисом, проверить, не рипнулись и кости (что врд ли) - щелкнуть на красный скелет при открытой модельке
Сделать экспорт в удобный формат (obj, если костей нет)
Далее либо в максе, либо в пмд сделать риг
👍: 0 ⏩: 1
ArchdragonShredder In reply to Tokami-Fuko [2017-08-04 19:15:46 +0000 UTC]
Ну Макса, понятно дело, у меня нет, то есть получается только PMD Editor остаётся. А кости вообще не рипаются.
👍: 0 ⏩: 1
Tokami-Fuko In reply to ArchdragonShredder [2017-08-05 14:40:17 +0000 UTC]
не беда, первые модели я ригала с нуля (скайрим, масс эффект, алиса), да еще недавно Рейдена из MG
Тогда сохрани в объект (obj), открой вот этой программой и сделай Save as favorite -> Direct X draw mode .x или как-то так
drive.google.com/open?id=0B25v…
Потом импорт в пмд
Эдитор, ММД и необходимые длл качать здесь (если не понятно, скину) learnmmd.com/downloads/
ПМД импортирует .х файлы, скелет скину
👍: 0 ⏩: 0
GamingDogeFire In reply to ??? [2017-07-26 20:12:53 +0000 UTC]
I want to convert these:
To MMD but I still don't get how to convert. Do you think you could help me? I really wanna use these in MMD.
👍: 0 ⏩: 1
Tokami-Fuko In reply to GamingDogeFire [2017-08-04 17:24:41 +0000 UTC]
This is XPS?
Save it in XNAlara as obj and open in Metasequoia
Or get 3d obj converter and save as .x p3dm.ru/soft/3d-grafika/9242-3…
👍: 0 ⏩: 1
Rondoblend In reply to ??? [2017-05-07 07:58:37 +0000 UTC]
Can this method convert mmd to xps too?
👍: 0 ⏩: 1
Tokami-Fuko In reply to Rondoblend [2017-05-09 21:48:07 +0000 UTC]
For me - no, I uploat this method for MMD to XPS (in description)
👍: 0 ⏩: 0
comunistwin [2017-04-01 10:50:07 +0000 UTC]
Damn, my Xnalara 11.8 doesn't have this "Hidden Unused Bones" in the "Save Generic Item..." tab, instead, it has a "remove unused bones" but if I mark "Save only visible..." the options to "remove unused" goes grey. When I try to import the model into Blender it goes with python errors and when I try to export it to mmd it gets "unused bones" error, I hate Blender
👍: 0 ⏩: 1
Tokami-Fuko In reply to comunistwin [2017-04-04 12:15:23 +0000 UTC]
I always use 11/5 because 11/8 give me some bugs always
Try this emir2015.deviantart.com/art/XN…
👍: 0 ⏩: 0
polkkapolkka In reply to ??? [2017-03-30 03:27:47 +0000 UTC]
hey its me again
im trying to convert a stage to mmd but i keep getting the python error in blender
help?
👍: 0 ⏩: 1
Tokami-Fuko In reply to polkkapolkka [2017-03-30 13:54:35 +0000 UTC]
If when you open Blender he talk "Python checket.. Not installed python found", you must download and install Python, if no - it wrong mesh or rigging
You also can try export this to .obj in XNAlara and convert with MQO
Or (fastly - if stage in obj, mesh or mesh.ascii) use that: drive.google.com/file/d/0B25vR…
Open programm, clickly Tools-> Flip scene Uvmap verticale, then File-> Save as (favorite) -> select Direct X file .x, now you can load this as acessory in MMD or open in Editor
What stage you try get?
👍: 0 ⏩: 1
polkkapolkka In reply to Tokami-Fuko [2017-03-31 00:19:37 +0000 UTC]
im trying to get this one >> polkkapolkka.deviantart.com/ar…
👍: 0 ⏩: 1
Tokami-Fuko In reply to polkkapolkka [2017-03-31 15:44:15 +0000 UTC]
Here are I convert drive.google.com/open?id=0B25v…
(use 3dconverter portable)
👍: 0 ⏩: 0
polkkapolkka [2017-03-04 09:36:33 +0000 UTC]
so in the pmd folder, do i copy and paste the bones in somewhere or?
sorry for asking, its just hard to make out whats happening at 10:58 in the video
*edit* nevermind i figured it out
👍: 0 ⏩: 1
Tokami-Fuko In reply to polkkapolkka [2017-03-06 10:49:54 +0000 UTC]
Yes, just copy and paste bone files in model folder
Then just do import in openned model - bones must be merged (if you rename it)
Ah, ok
👍: 0 ⏩: 0
ROKI-P In reply to ??? [2017-02-18 12:13:09 +0000 UTC]
How do I fix these textures? sta.sh/01m6tkike7qz
👍: 0 ⏩: 1
Tokami-Fuko In reply to ROKI-P [2017-02-22 12:10:29 +0000 UTC]
I know only one way tokami-fuko.deviantart.com/art…
👍: 0 ⏩: 0
oscarstg In reply to ??? [2017-02-17 14:39:09 +0000 UTC]
please.can help me.can convert this models( Poseidon (Dios de los mares) ),to mmd?.this is the link:
algsaintmodel.blogspot.com.es/…
o Hagen de Merak Beta ,in:
algsaintmodel.blogspot.com.es/…
👍: 0 ⏩: 1
Tokami-Fuko In reply to oscarstg [2017-02-17 16:28:09 +0000 UTC]
Sorry, but we have a lot of works now
Try by yourself tokami-fuko.deviantart.com/art…
👍: 0 ⏩: 0
YandereBoy2016 In reply to ??? [2017-01-29 22:17:01 +0000 UTC]
Hi could you convert the template for me? I could not
Well here is the model
lezisell.deviantart.com/art/Ya…
👍: 0 ⏩: 1
Tokami-Fuko In reply to YandereBoy2016 [2017-01-30 16:19:40 +0000 UTC]
Unlikely on this week
I have hard exam session, sorry
👍: 0 ⏩: 1
LeaDoll [2017-01-21 12:24:31 +0000 UTC]
how do you get the textures..? mine always come out white and I have to guess where each one goes and it takes forever :/
👍: 0 ⏩: 1
Tokami-Fuko In reply to LeaDoll [2017-01-21 12:38:22 +0000 UTC]
When you convert with blender some models have reverse diffuses and normal/specular/lightmap_white
It just must be changed in PMD Editor or delete all normal-specular-lightmaps in XNAlara
And sometimes textures have long name in xna, but pmd need short - rename textures in folder and pmd
If you save converted model in another folder, put textures from XNAlara folder into pmd
Or you have another problem?
👍: 0 ⏩: 1
LeaDoll In reply to Tokami-Fuko [2017-01-21 14:13:02 +0000 UTC]
Ah :c I see.
My models always come out white and I have to change the textures around.
It takes ages. Especially because some don't export as .png, just .tga.
When I import from XPS also hair often disappears off the models.
I like converting my models to .obj and then rigging them on my own better.
I am bad at rigging though.
👍: 0 ⏩: 1
Tokami-Fuko In reply to LeaDoll [2017-01-21 16:09:24 +0000 UTC]
Almost all xnalara models need re-put texture names.
In general, almost all conversions from one to other formats need it
Textures may be converted to png in XPS
Just open model, clickly Modify->Save generic.item-> select "copy textures" and "save textures as .png"
I do it for my hairs conversions
I understand
I do rigging in old time, but now I no have more time for that (therefore I can't upload any models)
👍: 0 ⏩: 0
Erostosa [2017-01-14 06:24:51 +0000 UTC]
Ah too bad, can't do this.
If you could, are you able to convert this for me: padme4000.deviantart.com/art/D…
The one on the right?
👍: 0 ⏩: 1
Tokami-Fuko In reply to Erostosa [2017-01-14 14:29:15 +0000 UTC]
I'm not sure - we have exams now
What problem with that?
👍: 0 ⏩: 0
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