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TomyLobo — Triangle Rasterizer APE

Published: 2004-06-07 03:01:17 +0000 UTC; Views: 2667; Favourites: 2; Downloads: 548
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Description **IMPORTANT**
this is a development version. please, do not include it in any packs as this could cause future version conflicts. if you want to release a pack using triangle.ape, point your users at my devart page or this deviation
**IMPORTANT**
it's an APE for drawing triangles
it's codable.
For a manual, refer to triangle.txt in the .zip
Related content
Comments: 20

Milkn00b [2006-04-15 11:21:45 +0000 UTC]

TomyLobo, can u send me that AVS that you used as picture here at deviantART?
zar.ale.89@gmail.com
THANKS!

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Milkn00b [2006-04-15 10:54:55 +0000 UTC]

Dark Matter, if you use Winamp 2 and 3 the triangle APE doesn't work.
The Triangle APE and the other APEs by TomyLobo are suitable only for Winamp 5.

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synth-c [2004-12-10 15:43:00 +0000 UTC]

What about texture mapping, or would it suck to much fps?

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TomyLobo In reply to synth-c [2004-12-13 12:21:21 +0000 UTC]

yes, it would suck... much fps, too
it doesnt have vertext shading yet either, because of the slowness

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fsk [2004-12-02 21:43:35 +0000 UTC]

weeeee, first comment!

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synth-c [2004-11-08 15:21:58 +0000 UTC]

too bad, it looks really cool in some cases

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adasha [2004-08-26 15:13:01 +0000 UTC]

What a very very handy ape indeed, although its a slight nuisance having to triplicate code for each vertex in a triangle. Guess that's more down to AVS's lack of decent code structure tho.

I also noticed that triangles that share a common side overlap slightly. It really shows up in additive blend. Is it possible to fix that?

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TomyLobo In reply to adasha [2004-08-27 12:13:09 +0000 UTC]

it is, but it would look bad on some triangle configurations

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adasha In reply to TomyLobo [2004-08-27 14:05:24 +0000 UTC]

how about the option?

filledge=0; // fill inside edge
filledge=1; // fill along edge

perhaps?

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TomyLobo In reply to adasha [2004-08-27 16:53:55 +0000 UTC]

i'd have to duplicate nearly the whole code for that ^^

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TomyLobo [2004-08-26 12:19:28 +0000 UTC]

you mean gouraud shading?
I tried it and ran into some problems
i don't wanna write this without it being fast
so i'm looking for a more experienced asm/mmx coder who has time for this and wants to do it

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akx [2004-08-24 12:57:45 +0000 UTC]

TomyLobo: why isn't a standard color interpolation between vertices ok for vertex color? You'd only have to determine the distance between vertices...

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VHS-Guri [2004-08-23 21:50:11 +0000 UTC]

Cool ape

👍: 0 ⏩: 1

TomyLobo In reply to VHS-Guri [2004-08-23 22:05:38 +0000 UTC]

thanks

👍: 0 ⏩: 0

jaak [2004-06-11 09:42:33 +0000 UTC]

harr... harr... harr...!
this is getting fast! weee....
FUCK da gpu, cpu can do aaall juust fine

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Acid666 [2004-06-10 15:32:27 +0000 UTC]

already came across to this on #finnish-flash, quite a neat ape

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TomyLobo [2004-06-09 20:10:42 +0000 UTC]

wa 2.91 with avs 2.81b?
o_O
better get wa5.03

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DarK--MatteR [2004-06-09 13:02:31 +0000 UTC]

Heh
I dont know why but AVS Crashes every time i attempting add itt

WA v 2.91
Vis_Avs.dll v 2.81b

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shock-value [2004-06-09 04:23:04 +0000 UTC]

Awesome! Some very cool effects can be achieved with this!

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pak-9 [2004-06-09 02:37:47 +0000 UTC]

Weee first comment

so it finally happened eh? Better download and check it out...

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