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#supergirl #karazorel
Published: 2018-08-06 21:16:17 +0000 UTC; Views: 4663; Favourites: 39; Downloads: 65
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Description
I've been playing around lately. This is done with cloth dynamics from Daz Studio's new(ish) dForce cloth simulation system (cape, skirt). And me playing with art(TM).Daz Studio / Reality / LuxRender / GIMP / G'MIC
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Comments: 15
DahriAlGhul [2018-09-17 04:40:51 +0000 UTC]
Excellent! Β What did you use for her outfit?
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Transformerman In reply to DahriAlGhul [2018-09-17 05:44:38 +0000 UTC]
That keeps changing, but here it'sΒ this one , withΒ this cape Β andΒ these boots .
All props have custom textures (obviously) and have parts removed. The cape is shortened and (in part) made dynamic.
The skirt is a cone primitive with some faces removed!
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DahriAlGhul In reply to Transformerman [2018-09-17 12:55:43 +0000 UTC]
Wouw, that is so cool!Β I had no idea, you could transform that content into this β¦ well done!!Β I wouldn't even know how to make the cape dynamic (any hints?) β¦ and the texturing, the adding of the symbol, the colors β¦ amazing.Β Very crafty and outstanding job on this one!
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Transformerman In reply to DahriAlGhul [2018-09-18 19:04:22 +0000 UTC]
Thanks!
Texturing, especially simple textures like these, isn't hard to do. If you load an existing texture for a piece of clothing into GIMP (or whatever image program you have handy) it's typically fairly obvious how it maps to the prop. A proper texturing job takes more effort, but just placing an emblem in the right place on an otherwise blue texture just takes a bit of trial and error.
Dynamics in Daz Studio is pretty easy to get started with. Just check out the tutorials. Here's a decent start:Β www.youtube.com/watch?v=OUYjiCβ¦
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DahriAlGhul In reply to Transformerman [2018-09-18 22:38:12 +0000 UTC]
Thank you, this is truly appreciated !
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Transformerman In reply to DahriAlGhul [2018-09-18 23:32:42 +0000 UTC]
No problem. Have fun!
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Angelic-Kitten-Art [2018-08-24 20:43:40 +0000 UTC]
I like how the cape folds realistically to gravity.
I've seen the advertisement for the dForce stuff, but i had questions that made me leery from getting too excited.
Was this hard to do?
Does it only work on Genesis stuff?
Is it only for Daz Studio and not Poser friendly?
Some insight from someone that's messed with it would be nice.
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Transformerman In reply to Angelic-Kitten-Art [2018-08-24 21:26:00 +0000 UTC]
It is Daz Studio only. It's a built in physics simulation engine. (But it's free, so if you can stand DS, you can play with it to try it out.)
It does not require Genesis per se, but clothing sold as 'dforce compatible' is usually rigged clothing for G8 (or possibly G3) which is dforce enabled. That doesn't stop you from trying to use it "unrigged" on previous generations (would probably require you to do the fitting via animation drapes - no doubt messy) or using the system with older generation clothing made dforce enabled (a process which is probably anything between trivial to impossible, depending on item). The latter is what I did here, with the cape.
The simulation part of this image was very easy. It took something like a minute to run and didn't require any special trickery. But the preparation was a bit special, as this is a regular rigged G3F cape which I changed to work (decently, at least) with dforce. The skirt is actually a cone primitive which was "modelled" into a skirt in DS.
I wouldn't call it hard, but it's not really beginner level easy either. I've played with it for a few weeks and I think I'm already getting better results from dforce than I do with the old Optitex system, which I've used for *years*.
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starryvoid [2018-08-15 04:22:48 +0000 UTC]
Interesting, a whole different look/appearance, at least to my uneducated eyes.Β But still done using the same basic renderer program, 'Daz Studio', right?Β Knowing nothing about the product - yet - one day ... - I'm a bit startled that it apparently offers such wide variety.Β Like a lot of products these days I guess this 'dForce cloth simulation system' is a ... plugin? ... that offers a whole new set of rules/functionality.
I really must get into this myself one day.Β One rainy year ...
Anyway, as to the image ... looking at her I'm not *quite* sure it's Supergirl, the hair styling is throwing me off.Β No doubt after (many) more examples I'll get used to it ...
Looking at Danorian's comment, I guess the boots are a little 'loose', might fall off if she flies fast, but the crinkles and shading in their text makes them look 'real' nonetheless.
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Transformerman In reply to starryvoid [2018-08-16 00:41:21 +0000 UTC]
dforce is just a new feature in recent Daz Studio - no additional plugins required (although it's technically implemented as a plugin, no one needs to know that).
The change in appearance is unrelated. The render has the same "realistic" lighting as before, it's just me playing with GIMP for effect. Right now I really like the comic look one can get with this technique in some images. I don't want 'real', I want line art and a limited palette.
Right now I'm playing with an experimental dforce-enabled hair prop. Imagine being able to do a pose that is not vertical and have the hair do the natural thing! I've so waited for this! It works ok.. sometimes. One downside is that it's not really the correct hair style either (long, straight).
The boots are too wide, yeah, but I fixed that in the next image.Β
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Ultramichelle In reply to Transformerman [2018-08-07 11:46:02 +0000 UTC]
My pleasure! ^^
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danorian [2018-08-06 22:35:19 +0000 UTC]
Interesting work. Nice contours and shading. Little loose on the boots though. I understand those can be a bitch to render.
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Transformerman In reply to danorian [2018-08-06 22:45:37 +0000 UTC]
Yeah, the boots is the part I like the least too. It's really up to the prop mostly, but I might be able to slim them down a bit. I will probably never reach what I really want unless I manage to learn modelling.Β
I've been playing with Blender a lot lately. One of these days...
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