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Trinitydigitaldesign — Battleship/Destroyer? (Wip)

Published: 2013-04-28 20:22:43 +0000 UTC; Views: 5789; Favourites: 56; Downloads: 0
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Description Something i've been,once again, scribbling about with. Focus on perspective and details. Since i love designing spaceships i wanted to improve my skills a bit. It might not look like improvement but i think there is. The perspective is much better,but not perfect. There is a significant amount more details than usual. But again,far from perfect. Reason why it looks so rough is because i've been erasing, adding, erasing, adding for several hours. Probably will paint asmall ship besides it for scale.
Thoughts?
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Comments: 27

Zibblsnrt [2013-08-01 00:15:10 +0000 UTC]

Hey again! So I'm hitting a bit of a dry spell with my own projects at the moment and was trying to figure out some stuff to practice on.  I was wondering if it was alright if I took a shot at giving your design here the 3D treatment?

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Trinitydigitaldesign In reply to Zibblsnrt [2013-08-01 00:35:04 +0000 UTC]

Feel free! Would be awesome to see this in 3D!

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Zibblsnrt In reply to Trinitydigitaldesign [2013-08-01 01:28:23 +0000 UTC]

Great! With luck you might in a week or two. 

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Trinitydigitaldesign In reply to Zibblsnrt [2013-08-01 09:34:26 +0000 UTC]

Awesome!

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Zibblsnrt In reply to Trinitydigitaldesign [2013-08-11 02:19:47 +0000 UTC]

It's chugging along so far. Basic shape of the mesh is there (I took some liberties with parts that are out of sight like the underside, but think it's consistent); now I'm doing some detail work before prepping it for texturing. 

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Trinitydigitaldesign In reply to Zibblsnrt [2013-08-11 09:37:36 +0000 UTC]

Sounds good, can't wait to see it!

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Zibblsnrt [2013-05-12 21:27:20 +0000 UTC]

I like the use of space - you did a good job of keeping the hull really busy without making it just cluttered, or unbelievably turret-packed. It shows a coherent sense of the ship's size, too.

I've also always had a thing for the age-of-sail model in space, so I always get a kick out of seeing that.

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Trinitydigitaldesign In reply to Zibblsnrt [2013-05-12 22:00:03 +0000 UTC]

Thanks man! Yeah it's something i'm trying to practice, logical placement and amount of guns/cannons. Design is another thing, kinda boring just to put some spherical cannons randomly placed all over the ship.
Agreed, there's something about ships lining up and then just...full on friggin chaos of bullets and other projectiles!

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Zibblsnrt In reply to Trinitydigitaldesign [2013-05-12 22:11:26 +0000 UTC]

A big thing a lot of designers always seem to miss is that weapons extend into the ship - they usually have a lot of internal volume, probably more than the visible gun does, so when a ship's completely tiled over with them there's no place for, y'know, engines.

Most of my own stuff is running with the broadside theme as well (though there's technical limitations guiding that because of the project). "Broadsides are cool" remains a factor of course.

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Trinitydigitaldesign In reply to Zibblsnrt [2013-05-13 16:25:01 +0000 UTC]

yeah they are huge, i think they're about five times the height of the "above-surface" turret. On my ship...eeeh it's barely one of those barrels would fit.

I think the broadside theme is the most awesome and also most familiar to people. I really like your technical work even though the aesthetics of the ships doesn't appeal to me ^^ except maybe the carrier (?(biggest ship in "my/the fleet so far"))that was kinda awesome.
Is it for a game cause i saw you had a collection with engine rendered stuff?

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Zibblsnrt In reply to Trinitydigitaldesign [2013-05-14 01:02:20 +0000 UTC]

Yeah, it's been an on-and-off hobby with a friend and I for some years now. The meshes I've been uploading are taking a new pass at the graphics, since I learned a lot since starting the whole thing. (Nobody gets to see my initial meshes and textures )

I get a kick out of how people seem to either really like the carrier or the battleship. I've got another carrier type in the pipe at the moment, though that might be a ways from being uploaded yet.

Thanks, either way!

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Trinitydigitaldesign In reply to Zibblsnrt [2013-05-14 19:45:53 +0000 UTC]

yeah when you say it the battleship was even more awesome!

If you ever get the time it would be so badass if you could model one of my concepts when i'm good enough we're gonna have some 3d courses in school after summer break, but i don't know if i will reach your level so yeah

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Zibblsnrt In reply to Trinitydigitaldesign [2013-05-14 23:46:46 +0000 UTC]

Do you know what software you'll be learning?

Also, the 2D stuff is hugely important for good 3D work anyway - I'd say three-quarters of the time on any of my meshes is just in the textures. The actual models are usually pretty simple.

The battleship you drew up there (I'm voting battleship, not destroyer, with that much kaboom mounted on it) is actually a really simple shape if you look at how it's set up. If you're taking a course in 3D software I *guarantee* you'd be able to make a really good crack at that in not much time at all. It's the textures, the fine details, etc that really eat up the time on simpler meshes.

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Trinitydigitaldesign In reply to Zibblsnrt [2013-05-15 11:35:14 +0000 UTC]

We're gonna do it in Maya wich i've already tried a bit, and yeah i agree...the textures are hell. But they also take the model that extra mile. But i gues we'll see next school year, should be interesting.

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Zibblsnrt In reply to Trinitydigitaldesign [2013-05-15 21:53:24 +0000 UTC]

I don't have any experience with Maya, but most people I know working with or planning to work with 3D stuff these days work in and swear by it. (Well, other than those sorcerers who use Sketchup well, but they don't count.)

On the texturing side, I came across a really good tutorial for it a few years back someone put together, that is still the base of my workflow: [link]

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Trinitydigitaldesign In reply to Zibblsnrt [2013-05-15 22:13:25 +0000 UTC]

Appreciate it!

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MilaySVK [2013-04-30 13:00:23 +0000 UTC]

nice design mate and this is a leap from what i saw in your gallery

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Trinitydigitaldesign In reply to MilaySVK [2013-04-30 16:41:04 +0000 UTC]

thank you very much!
Yeah it is, it has its risks but when you do something right in "3D", it looks so much better

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ArmamentDawg [2013-04-29 03:58:11 +0000 UTC]

Impressive. I advise you to raise the gun turrets slightly, so they may traverse 360 degrees to engage targets in almost all directions. You should also increase the number of "flak" guns, so the ship won't fall to the swarming attacks that sank the Yamato and Musashi.

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Trinitydigitaldesign In reply to ArmamentDawg [2013-04-29 08:39:12 +0000 UTC]

Thanks for the feedback!
I don't know if it would be realistic in space, but i drew it with classical sailships in mind, where full-on broadsides was the most powerfull thing. I have some barely visible point-defenses, on the wing tips and on either side of the front chunk. Flak guns i imagine would go on the flat surface in the middle. Or maybe i should switch places, and have the heavy cannons on the flat mid-surface and the flak guns on the sides?

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ArmamentDawg In reply to Trinitydigitaldesign [2013-04-29 16:03:43 +0000 UTC]

The large and medium-caliber guns are fine where they are. If the ship is large enough, you can mount flak guns directly on the big gun turrets, as seen on WWII battleships.

With realism, I often raise hell over designers who seem to forget that space is three-dimensional, and neglect to put guns on the ventral side (belly) as well as the dorsal. With gun turrets that can traverse 360 degrees, a slight roll will allow this ship to hammer a target with ALL of its large-caliber guns (at higher elevations) at once.

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Trinitydigitaldesign In reply to ArmamentDawg [2013-04-29 16:34:03 +0000 UTC]

Understand your point...although maybe realism is the wrong word? Obviously,if i was trying to do a highly realistic ship,it wouldn't look anywhere close to that! most sci-fi ship i see are designed as airships,like there was an up and a down. A few do have ventral guns but only a few guns.
So i guess what i'm trying to do is a familiar constructed ship, rather than a realistic one.

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ShadowAether [2013-04-29 00:49:52 +0000 UTC]

It has lots of turrets...

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Trinitydigitaldesign In reply to ShadowAether [2013-04-29 08:39:26 +0000 UTC]

Yeah...and more to come x)

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ShadowAether In reply to Trinitydigitaldesign [2013-04-29 21:55:06 +0000 UTC]

I'm just going to stay over here. Far, far away from the extremely powerful weaponry...

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Trinitydigitaldesign In reply to ShadowAether [2013-04-30 05:15:56 +0000 UTC]

Hahaha x)

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ShadowAether In reply to Trinitydigitaldesign [2013-04-30 22:03:56 +0000 UTC]

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