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Published: 2004-09-04 21:09:02 +0000 UTC; Views: 1837; Favourites: 17; Downloads: 523
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Description
PSCS...full view is a must, as there is a lot of small detail in this piece...
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Comments: 16
jarhead1308 [2004-10-16 22:52:14 +0000 UTC]
WOW bud, I use this as my backround, incredible piece I must say. I like everything about it, but you could use some glare to achieve that round effect. Other than that it is freaking sweet. love it, nice job, and nice fav.
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brendangenius [2004-09-06 18:57:08 +0000 UTC]
i like it as it is...although the first few comments where very detailed....Well done to the first few comments for picking all that up, makes me appear dumb now.... errmmm
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oggyb [2004-09-05 12:34:34 +0000 UTC]
I don't think it looks flat at all. I think you did a good job on the sphere and the rocks around the planet. To make it more realistic maybe a few more layers of details in the stars would have been nice. I love the fractally nature of the starfield though. If you're going to use render-clouds for that you need to size the layer right down, then render, then resize back up - that way you get huge render-clouds and much more expansive looking space. Try it!!!
Og.
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Eclipse-CJ3 [2004-09-05 02:55:30 +0000 UTC]
Nice you should make some rocks flying into some planets +fav.
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tripleplay369 [2004-09-04 21:29:34 +0000 UTC]
awesome crits, exactly what i was looking for...i will look into everything you said here.
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Felinity [2004-09-04 21:19:47 +0000 UTC]
Very beautiful picture. With your permission, I may set it as my computer's desktop image.
Now, with that said... the image is great, however, I'm getting a bit of a flat feeling from it. all of the background noise (comets, astroids, metors and so forth) appear to be generally the same size. As well, other than the belt around the rightmost planet, there are no comets, or what not, infront of any of these planets. Without anything infront of them, a bit of depth is lost, and they look more like an afterthought to the picture rather than something natural. Chances are, if you're looking through space at three planets, there's bound to be at least some interferance with your view on one of them.
Lastly, On the top-most planet, do you mean for this planet to be further back in the picture? or simply a smaller planet near the front? If it's near the rear of the explosion, the light should cover more of the surface. On that note, the planet on the bottom right should have a bit less light over it's surface. Rather, the edge should be very bright, without much smudge over the rest of it.
These are simply suggestions, I noticed that "Advanced Critique" was encouraged, so I tried my best. I must say, however, that I quite like the use of other colors in this picture, like the soft glow around the right-most planet. They add an extra bit of 'oomph'. ^_^
Very Very well done. I hope to see more of these sorts of pieces from you.
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tripleplay369 In reply to Felinity [2004-09-04 21:30:24 +0000 UTC]
awesome crits, exactly what i was lookin for...i will take all of these into account when i update the piece...
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Felinity In reply to tripleplay369 [2004-09-05 02:45:14 +0000 UTC]
phwef. I'm glad that's what you were looking for. I don't do the 'structured critique' very often.
Was glad to be of (hopefully some) assistance ^_^
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xRed-thunderDragoNx In reply to tripleplay369 [2004-09-04 21:56:55 +0000 UTC]
Lemme ad some lil details....
The ring on the planet should be made using a Perspective Transformation. If you did it, you should use more
Why? Because a simple and obvious thing: things become smaller with the distance. It's something that I'm always saying.... and I really give importance.
The "impact effect" on the planets inside the explosion should have a perspective idea too. They are, right now, straight, but it's wrong. It should be curved on the edges. Ermmm...... I dunno how to explain.... take a look here: [link] The shaddows aren't straight..... try it. I think it will give more depth.
Try varying the sparks. They are cool, but all so similar....
Another thing about then. I can see that you used a Radial Blur Zoom to make a "tail". You should erase the product "tail" from the front of the sparks and reenforce the tail on the backwards from the spike. Erm..... another comunication problem.....
I hope, besides I have helped you, you have understood me
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tripleplay369 In reply to xRed-thunderDragoNx [2004-09-05 20:08:27 +0000 UTC]
lol, no worries, i understood all of it, great crits...
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