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Published: 2016-11-15 23:49:01 +0000 UTC; Views: 1337; Favourites: 12; Downloads: 25
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Description
Β I just updated her hair physics, now the vibration gone.Β This fx is too better than the old ones, i really like this result.
Credits:
Model by SEGA
Conversion by me
Related content
Comments: 19
WeFede [2016-11-18 19:40:12 +0000 UTC]
Her hair are perfect. <3
Sleeves are too dark and boots' specular is too bright, but the rest is ok, I really like the skin!
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Tuni-kun In reply to WeFede [2016-11-18 20:41:24 +0000 UTC]
My favourite part is her T-shirt and skin, i don't like much her skin in game shading but i'm working in a new one with in game referencesΒ
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WeFede In reply to Tuni-kun [2016-11-18 21:09:59 +0000 UTC]
Yeah her shirt is good too~
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agustinj [2016-11-18 03:17:19 +0000 UTC]
can you teach me how to change the shading on fx cuz my normal maps fx don't cast a shadow
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agustinj In reply to Tuni-kun [2016-11-26 06:58:49 +0000 UTC]
so the problem is that the shadow is too weak (dim) and I want the shadow to be darker . can I edit a fx or I have to make it from scratch???
(I will send you a screenshot of the problem later)
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Tuni-kun In reply to agustinj [2016-11-26 13:23:43 +0000 UTC]
Depends of what fx u use, u can use both ways to get a dark shadow
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PiettraMarinetta [2016-11-18 00:13:30 +0000 UTC]
LINDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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EclipsedVisions [2016-11-16 06:00:44 +0000 UTC]
The sleeve shadow is too dark and the specular color is too bright
Shoe specular is too vibrant
Hair is ok but i would rather make it reflect light at least a little since it does that in DT even not like in arcade but still
Skin should have pink accent
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Tuni-kun In reply to EclipsedVisions [2016-11-16 08:47:08 +0000 UTC]
I used the same toon in all the model, and the boots bright really need be more dark, and the sleeves is really a trouble, i guess that i should reduce the specular bright and increase the enverioment brightΒ
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EclipsedVisions In reply to Tuni-kun [2016-11-16 10:44:40 +0000 UTC]
Boots are oversaturated they should be pale and toon isn't right hue
Not to mention that dt lighting is dynamic and the default shading is the one used in edit mode with black/white background, not the live mode one
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Tuni-kun In reply to EclipsedVisions [2016-11-16 14:41:23 +0000 UTC]
I took references from live mode Β ;-;, so, i can't understand the part of the toon, it is about how the toon need to be ? In the game it is out of focus, is this ? I didn't discovered how i can do that with this .fx
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EclipsedVisions In reply to Tuni-kun [2016-11-16 15:17:53 +0000 UTC]
This game doesn't have toons at all
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Tuni-kun In reply to EclipsedVisions [2016-11-16 15:31:03 +0000 UTC]
I know, but this .fx can't generate shadow by it self, 'cause this i used a toon
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EclipsedVisions In reply to Tuni-kun [2016-11-16 16:27:26 +0000 UTC]
recolor the toon then lol whats the deal?
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Tuni-kun In reply to EclipsedVisions [2016-11-16 16:50:54 +0000 UTC]
I will try made the changes
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Nala-Chan-07 [2016-11-16 00:12:07 +0000 UTC]
i help π: 0 β©: 1