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TurboRyder — Genshin Impact Shader Problem

#mmdraycast #problem #mikumikudancemmd
Published: 2021-03-16 03:47:40 +0000 UTC; Views: 1144; Favourites: 8; Downloads: 2
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Description I'm Home Alone... (work in progress)
====================================
For Mist-To-Blade .

I did the raycast shader like you said. But, I have a very serious problem.

It's the bloom threshold, it has so much lighting and i can't seem to lower it...

Here's this:

R 255

G 205

B 154


X -1.0

Y -0.9

Z +0.5

=====================

=Skybox.pmx=

EnvDiffLight+ 0.4600

======================

=ray_controller.pmx=

SunShadowV- 0.1800


BloomThreshold 0.7500

BloomRadius+ 1.0000

BloomColorAllV+ 0.0500

BloomStarFade 1.0000


Contrast- 0.2900

Saturation+ 0.1200

=======================

=accessory manipulation=

ray.x

ColorGrading.x

SMAA.x

PostRimLighting.x Tr 0.15

o_toPaleProcColor.x Tr 0.14

o_LikeHDR.x Tr 0.55

SoftLightB.x Si 2.0000

SoftLightA.x Si 3.0000

M4Layer.x Tr 0.10

MLAA.x

4color.x Tr 0.07

ikBokeh.x

1color.x

ikclut dendewa

========================

ColorGrading+.pmx

ColorGradingControllerPlus


SaturationLowR+ 0.3400

SaturationMidR+ 0.2000


ContrastAllR+ 0.0800

SaturationAllR+ 0.2400

========================

=ikBokehController.pmx=


Focus adjustment+ 0.4100

Bokeh+ 0.5000

Front Bokeh- 1.0000

CoC size 0.0900

Emphasize 0.1900

========================

=MME=

MaterialMap/Model/ray-mmd-1.5.2/Materials/Toon_RC/Toon.fx

====================================================

PRL_AdditiveRT/Model/LSP_P01_noShadow_T03.fx

====================================================

and this:
=light manipulation=

R 255
G 255
B 255

X -1.0
Y -0.9
Z +0.5
=====================
=Skybox.pmx=
EnvDiffLight+ 0.4600
======================
=ray_controller.pmx=
SunShadowV- 0.1800

BloomThreshold 0.7500
BloomRadius+ 1.0000
BloomColorAllV+ 0.0500
BloomStarFade 1.0000

Contrast- 0.2900
Saturation+ 0.1200
=======================
=accessory manipulation=
ray.x
ColorGrading.x
SMAA.x
PostRimLighting.x Tr 0.15
o_toPaleProcColor.x Tr 0.14
o_LikeHDR.x Tr 0.55
SoftLightB.x Si 2.0000
SoftLightA.x Si 3.0000
M4Layer.x Tr 0.10
MLAA.x
4color.x Tr 0.07
ikBokeh.x
1color.x
========================
ColorGrading+.pmx

SaturationLowR+ 0.3400
SaturationMidR+ 0.2000

ContrastAllR+ 0.0800
SaturationAllR+ 0.2400
========================
=ikBokehController.pmx=

Focus adjustment+ 0.4100
Bokeh+ 0.5000
Front Bokeh- 1.0000
CoC size 0.0900
Emphasize 0.1900
========================
=MME=
MaterialMap/Model/ray-mmd-1.5.2/Materials/Toon_RC/Toon.fx
====================================================
PRL_AdditiveRT/Model/LSP_P01_noShadow_T03.fx
====================================================
Here it is.

But, something is wrong. Can you find a way for me to fix?
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Comments: 3

Vonne22 [2024-06-29 03:33:37 +0000 UTC]

👍: 0 ⏩: 0

Mist-To-Zero [2021-03-16 04:00:09 +0000 UTC]

👍: 1 ⏩: 1

TurboRyder In reply to Mist-To-Zero [2021-03-16 12:13:55 +0000 UTC]

👍: 0 ⏩: 0