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#mmdraycast #problem #mikumikudancemmd
Published: 2021-03-16 03:47:40 +0000 UTC; Views: 1144; Favourites: 8; Downloads: 2
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Description
I'm Home Alone... (work in progress)====================================
For Mist-To-Blade .
I did the raycast shader like you said. But, I have a very serious problem.
It's the bloom threshold, it has so much lighting and i can't seem to lower it...
Here's this:
R 255
G 205
B 154
X -1.0
Y -0.9
Z +0.5
=====================
=Skybox.pmx=
EnvDiffLight+ 0.4600
======================
=ray_controller.pmx=
SunShadowV- 0.1800
BloomThreshold 0.7500
BloomRadius+ 1.0000
BloomColorAllV+ 0.0500
BloomStarFade 1.0000
Contrast- 0.2900
Saturation+ 0.1200
=======================
=accessory manipulation=
ray.x
ColorGrading.x
SMAA.x
PostRimLighting.x Tr 0.15
o_toPaleProcColor.x Tr 0.14
o_LikeHDR.x Tr 0.55
SoftLightB.x Si 2.0000
SoftLightA.x Si 3.0000
M4Layer.x Tr 0.10
MLAA.x
4color.x Tr 0.07
ikBokeh.x
1color.x
ikclut dendewa
========================
ColorGrading+.pmx
ColorGradingControllerPlus
SaturationLowR+ 0.3400
SaturationMidR+ 0.2000
ContrastAllR+ 0.0800
SaturationAllR+ 0.2400
========================
=ikBokehController.pmx=
Focus adjustment+ 0.4100
Bokeh+ 0.5000
Front Bokeh- 1.0000
CoC size 0.0900
Emphasize 0.1900
========================
=MME=
MaterialMap/Model/ray-mmd-1.5.2/Materials/Toon_RC/Toon.fx
====================================================
PRL_AdditiveRT/Model/LSP_P01_noShadow_T03.fx
====================================================
and this:
=light manipulation=
R 255
G 255
B 255
X -1.0
Y -0.9
Z +0.5
=====================
=Skybox.pmx=
EnvDiffLight+ 0.4600
======================
=ray_controller.pmx=
SunShadowV- 0.1800
BloomThreshold 0.7500
BloomRadius+ 1.0000
BloomColorAllV+ 0.0500
BloomStarFade 1.0000
Contrast- 0.2900
Saturation+ 0.1200
=======================
=accessory manipulation=
ray.x
ColorGrading.x
SMAA.x
PostRimLighting.x Tr 0.15
o_toPaleProcColor.x Tr 0.14
o_LikeHDR.x Tr 0.55
SoftLightB.x Si 2.0000
SoftLightA.x Si 3.0000
M4Layer.x Tr 0.10
MLAA.x
4color.x Tr 0.07
ikBokeh.x
1color.x
========================
ColorGrading+.pmx
SaturationLowR+ 0.3400
SaturationMidR+ 0.2000
ContrastAllR+ 0.0800
SaturationAllR+ 0.2400
========================
=ikBokehController.pmx=
Focus adjustment+ 0.4100
Bokeh+ 0.5000
Front Bokeh- 1.0000
CoC size 0.0900
Emphasize 0.1900
========================
=MME=
MaterialMap/Model/ray-mmd-1.5.2/Materials/Toon_RC/Toon.fx
====================================================
PRL_AdditiveRT/Model/LSP_P01_noShadow_T03.fx
====================================================
Here it is.
But, something is wrong. Can you find a way for me to fix?
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Comments: 3
Vonne22 [2024-06-29 03:33:37 +0000 UTC]
👍: 0 ⏩: 0
Mist-To-Zero [2021-03-16 04:00:09 +0000 UTC]
👍: 1 ⏩: 1
TurboRyder In reply to Mist-To-Zero [2021-03-16 12:13:55 +0000 UTC]
👍: 0 ⏩: 0