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Published: 2011-09-25 08:33:32 +0000 UTC; Views: 1019; Favourites: 20; Downloads: 9
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Description
My entry for Heleannor's contest![link]
I apologize for picture quality. I took it as a screenshot because I forgot to take a pic in MMD. Anyway! I hope you guys like it ^^
This took...quite a long time xD I apologize if the lip synch is off, it's my first time! This is also my first video with motion data completely done on my own
CREDITS AND LINKS!
Absolutely everything here is copyright of Square Enix!
Models:
All models used were created by NiladTheRogue and iTrueZerox.
Stage:
Gathering Place stage and skydome by Heleannor: [link]
Dream Sword by Heleannor: [link]
This video was used as a reference for creating the motions: [link]
Related content
Comments: 19
KingdomLilly [2011-09-27 03:50:22 +0000 UTC]
Amazing job! <3 I am very impressed with this and i hope you keep up the good work!
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Tiggerola [2011-09-26 18:33:27 +0000 UTC]
I like it!
I'm pretty new with MMD too, so I don't know what to say to help improvement. Aw, but you've got them walking so much better than I can get mine to walk ;.; *longing desire for such talent*
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Twiprin In reply to Tiggerola [2011-09-26 21:53:49 +0000 UTC]
Thank you so much! <3 And who knew that making something walk would be so hard? xD That probably took the longest...the walking and the lip synching. I'm still practicing simple walk cycles. We can do it!
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Tiggerola In reply to Twiprin [2011-09-26 22:19:04 +0000 UTC]
Yeah! We can do it we can win!!!
I think the biggest setback for me with walking is I can't just have them repeat it and say go smoothly from point A to point B. So after I get the cycle and try to move them, they seem to jump and lag Or when starting with point A to B and then trying to make them walk, I have to do all the square bones per step or else they go back to where the same step that I copied from.
I noticed how nice Aqua's mouth moved too :3
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Twiprin In reply to Tiggerola [2011-09-26 23:26:31 +0000 UTC]
What I have found is that there are two good ways to help make a model walk. There's the way where you concentrate around the center (γ»γΌγ³γΏ) bone, where you go literally step by step how far you want them to go. Then there's the way that combines both the center bone and the mother bone of other models Both work great depending on what you need the walking for.
This tutorial I found shows a process that lets you combine the center bone and the mother bone ^^ [link]
Essentially you create the motion without moving the model forward, allowing you to concentrate on making the walk look real. Then you can do one of two things: save that data and load it onto a model with a motherbone. Then position the mother bone at the end of the motion data's frames at a distance that makes the walking look natural. Or, if you need to use a model that doesn't have a mother bone, you can load a second model and copy the basic leg and ankle movements while slowly moving the center bone forward ^^
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Tiggerola In reply to Twiprin [2011-09-27 16:48:20 +0000 UTC]
Thanks for the tutorial :3 Hopefully this helps me!
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SporemasterHIMPO [2011-09-25 08:41:00 +0000 UTC]
Oh its from birth by sleep, but what console u can play this game?
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Twiprin In reply to SporemasterHIMPO [2011-09-25 08:43:36 +0000 UTC]
Playstation Portable (PSP)
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Twiprin In reply to aerith1001 [2011-09-25 08:39:34 +0000 UTC]
Thank you so much ^^ That actually means a lot because you're always making great photos
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aerith1001 In reply to Twiprin [2011-09-25 08:42:31 +0000 UTC]
thank you ^^ but you can make videos ^^ i'm not good at making motion datas XD
and thanks for the watch ^^
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Twiprin In reply to aerith1001 [2011-09-25 08:44:57 +0000 UTC]
This is actually my first, and it took forever because there was a ton of trial and error xD
And no problem Been meaning to do so earlier, school's just been so hectic I tend to log in and run lately.
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aerith1001 In reply to Twiprin [2011-09-25 08:46:30 +0000 UTC]
amazing job for you first, my first is just a bowing motion and it's on youtube XD
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Twiprin In reply to aerith1001 [2011-09-25 08:52:17 +0000 UTC]
Thank you *bow* Ah, I see it It's good! Actually, my first first motion data was something with Miku and it looked horrid xD What's hard is making sure all of the details for each move are together.
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aerith1001 In reply to Twiprin [2011-09-25 08:54:25 +0000 UTC]
i might be better now because i'm better at posing
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Twiprin In reply to aerith1001 [2011-09-25 08:56:49 +0000 UTC]
I would think so ^^ That's the big thing, just timing between poses
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Twiprin In reply to SporemasterHIMPO [2011-09-25 08:36:30 +0000 UTC]
This is from Birth by Sleep, the PSP game
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