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Ultra-vanilla — Realistic Tobuscus?

Published: 2011-07-10 11:33:11 +0000 UTC; Views: 1548; Favourites: 15; Downloads: 159
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Description I fail so badly... sob.


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If you have any critiques or advice, please, PLEASE post it in the comments. :9
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Comments: 9

lstarr111 [2012-07-08 11:53:00 +0000 UTC]

Wow. He looks more like Miceal Cera...

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Ultra-vanilla In reply to lstarr111 [2012-09-01 06:25:42 +0000 UTC]

Bahaha... Wow you're right.

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lstarr111 In reply to Ultra-vanilla [2012-09-01 06:44:23 +0000 UTC]

Creepiness next to ungodly ressembalence to Michel Cera

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Daowg [2011-07-18 18:00:10 +0000 UTC]

That's cool. 'Nuff said.

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Bandyinabasket [2011-07-15 16:37:45 +0000 UTC]

This is pretty good! Don't worry too much about it, portraits are quite difficult to do,
and take some time to get used to doing. One thing I like to do when doing any sort of
drawing from life (be it a photo of a person or a real person inches away from me), is doodle
the rough shapes of the features on their face. Some of the most important are the nose (the bridge,
tip and nostrils), the chin, the brows and brow-bone, the upper and lower lip (the two are sometimes
not identical in shape or size, so it's important to take a good look at them!), and the eye. If you get
the shape down, it'll help you with drawing your final portrait. Draw in very rough circles/ovals the shapes
that comprise those features. You could even do that on your final drawing, on the entire face, but do
so lightly because you don't want random lines everywhere. This will also help you shade the face,
and see how the light affects it. You did a pretty good job from what I can see, but this'll help even more~
Also, don't be afraid to exaggerate some features of the subject's face, but just slightly,
(unless you wanna do a full-on charicature, which is awesome but probably not the point of this xD),
this can also help with recognizing the person!
Also, ears are a total pain in the butt. ;; I have a hard time with them. Now besides using reference,
I reccomend this [link] because it breaks down the structure of
the ear pretty simply, and it might help you understand what's going on when you draw an ear at an angle.

One other thing I like to do is use white pastel ( or pencil or what have you) to lighten the brightest
parts of the face, such as some of the white of the eyes, a little glint of light on the iris, the lower lip, ect.
You can also use it to lighten certain parts of the hair, this will add more volume and dimension to it.

Hope this helps! Also from an art student.

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sryates [2011-07-14 15:40:31 +0000 UTC]

While the shading shows a lot of the depth the overall shape is flat and needs to be filled out on the angels as Toby has a more robust face you need to give him cheek bones on the right side where as here you kind of ironed out of the face a bit with realistic drawing the idea is to not have any lines at all and use shading to define all your shapes so you want to be as minimalistic as possible with your lines usually by erasing them before you fill anything in so they are very light and draw light to start with. Your left side shows good diminution of face and shape even shadowing but the minor to the right you angled it for dynamic dimension without adding compensation to the bone structure. While dynamics really adds depth and good form it's hard to pull off and fool the eye accurately. You should always have a study on hand to look at So adding even a slight cheek protrusion to the right side would have balanced it out rather then being so flat because thou I understand the angle you where going for it is not so far turned that it would have completely removed any facing features on the opposing end.

The ear lacks inner details an ear should have at lest two main details outer and inner this simple two part line adds a bit of depth and shadow to the ear and gives it more dimension making it look less like a disk and more like an organic object.

Hair is one of the most difficult things to do and because Toby always has messy hair it makes it worse. Hair has a natural flow but it's best to draw hair in lighter strokes to fit the pattern you want making sure to be less heavy in some areas and heavier in others to create highlights and low-lights because hair is only simi-reflective with light depending on the individual and the more messy the hair or the way it's treated say Healthy, Gel or greasy hair will shine more then dry dirty hair. All things you have to look at Your hair in this picture was pretty good but it's a bit heavy and dark your strokes could be lighter let it flow from your hand and don't force it just be gentle with it and layer it like hair on a real head if you want to really achieve the look you have to put in the time but if you go a bit lighter you can go faster just be careful not to get too sloppy and go where you don't want hair or change the flow too much and remember that hair isn't set in stone unless your trying to achieve a perfect style you don't need to be a perfectionist with it ether so you can have some play with that.

Eyes, the eyes are probably the most import peace of any work they draw you in and capture your attention we as humans look at the eyes first you did put a light key in them and that's good and it's always something to make sure that with your subjects you pay the most attention to getting right.

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Bandyinabasket In reply to sryates [2011-07-15 16:22:40 +0000 UTC]

This is a pretty good critique! I'll try to compliment this a bit.

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sryates In reply to Bandyinabasket [2011-07-15 19:16:04 +0000 UTC]

Sorry it was a bit winded, I just tend try for detail when critiquing.

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sryates In reply to sryates [2011-07-14 15:45:36 +0000 UTC]

Hope this helps ~ From a Graphic Collage (Paper Pencil/Computer/Sculpture/CGI/Animation/Costume Designer/CAD) Arts Student.

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