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Ultraism — Eridanus class battleship

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Published: 2017-05-18 06:20:56 +0000 UTC; Views: 4242; Favourites: 20; Downloads: 0
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Description Overview and History:
14 km length (pictured with a rough top view and M.A.C. variant sizes when firing)

The Eridanus has a long standing history within the Inquisition, being their first wartime design of its size and class. Surprisingly enough, the Annoliddans were not responsible for the original Eridanus variants, but rather another race that had joined the Inquisition, the Jaunawicks, saw through the Eridanus's creation. Later retrofits were made to better accommodate Annoliddan crew and support an on-ship ecosystem indefinitely upon preparation for their lengthy voyage to find another home galaxy.

Despite the replacement of spare ammunition bays and secondary capacitors with self-contained bio-decks and community areas, each of the Eridanus class battleships retain their original role and impressive firepower. The twin Ouroboros Delivery Systems (O.D.S.) mounted on the prow are an uncommon sight on most Inquisition ships, but their destructive capability as over-sized and overpowered particle accelerators prove a must have. The Eridanus shows its full effectiveness during planetary siege, be it in defense or assault, laying down fire from above and sending down wave after wave of drop pods and unpacking fortifications to reinforce and resupply any location on the surface. The addition of a forward bulkhead and expanded gravimetric wave generator allows it to push derelict or destroyed ships out of orbit to avoid catastrophic damage to the surface, or to intentionally push them into orbit instead if need be. Very few ships in the Inquisition fleet are equipped for these tasks, much less both in conjunction.

Overall, the Eridanus remains a staple warship of the Annoliddan Inquisition, and will continue to see more retrofits as more tools of war are incorporated.


Armament: 2 4 km prow O.D.S., 25 variable yield mass driver turrets, 150 point defense mass drivers, 48 P.A.M. turrets, gravimetric array, 264 missile launcher hardpoints

Ouroboros Delivery System (O.D.S.): Charged ionic particle accelerators are fired in a ring pattern into a magnetic sheath, which contains the particles and latent radiation. This pseudo-construct is then repeated and accelerated, resulting in a massive cylindrical shape of moving particles. Upon reaching one end of the tube, the particle streams are pulled back by the magnetic field and then move in the opposite direction, trapping the destructive mixture until impact. The particle streams folding in on themselves, like a snake eating its own tail, earned it the name Ouroboros. The Eridanus was not the first vessel to mount the weapon, but it was the first to fit two on as prow guns, and at such size to be able to fire kilometer wide blasts. As with all variants, it is ill advised to fire the O.D.S. in an atmosphere, due to the nature of the particles tendency to disperse on contact.

Mass Drivers: A staple weapon on all Inquisition vessels, these gun emplacements have the simple yet robust purpose of flinging ordinance at a target. Not to be confused with mere railguns, mass drivers utilize a combination of magnetic, mechanical, chemical, and gravimetric systems to fire their projectiles. This provides more complex and possibly non magnetic munitions to be fired at relativistic speeds, granting a wide variety of uses out of a single driver. All Inquisition ships are armed with at least point-defense variants. The Eridanus also mounts 25 heavy variants capable of reaching .9c more easily, as well as emitting a "nuclear screen", an irradiating field that either coats standard shots in a nice layer of radiation or can make specialized rounds reach a timed critical mass upon reaching a target. In order to counter the usually crippling recoil of such kinetic weapons, almost all are connected to a stalcium alloy dampener in order to absorb to resulting force.

P.A.M. Turrets: Phase Arrayed Maser (P.A.M.) emitters were incorporated out of necessity for energy based weaponry against kinetic shielded targets. While not the strongest energy beams out there, the Inquisition has done what it can to maximize their viability. Ship-to-ship range is rather limited before the masers begin to disperse, but become far deadlier at those close ranges thanks to most all emitters being mounted -three to seven at a time- on ball turrets so that multiple masers can be pinned onto a single target at once. Alternatively, each emitter can be fired independently to knock out swarming strike craft. The Eridanus's own P.A.M. turrets include 4 emitters with a 110 degree firing angle, along with a fifth central emitter that swivels with the entire turret, yet has a much higher yield than its neighbors.

Gravimetric Array: Rarely used as an offensive weapon, the gravitational manipulation systems aboard Inquisition ships are most often kept centralized on itself to supply its effects to the other systems, such as maneuvering and weaponry. Larger capital ships, with larger power supplies and arrays, can utilize them to assist other nearby allied vessels, and harass opponents, by simulating the inertia dampening effects of a gravitational pull in an area. The Eridanus in particular is designed to optimize its gravimetric array for maneuvering at what would otherwise be breaking speeds for such a large construct, but it is just as comfortable using the system for shifting enemy ships in its range.

Missile Launcher Hardpoints: Self explanatory, ML hardpoints are silos Inquisition missiles sit in moments before launch in which their targeting matrices are programmed and warheads are armed. Each hardpoint is reinforced in the catastrophic event of premature detonation. A single hardpoint usually contains 3 launch tubes, but can be replaced on a per-hardpoint basis with a single larger launch tube or be configured to house a cluster of 12 smaller tubes. The Eridanus generally carries a standard configuration for each of its 264 hardpoints, totaling 792 missiles to be fired in a single volley. However, due to retrofits for additional housing and bio-decks, it cannot fire such a number continuously without requiring a resupply.


Defenses: An average 750 meter thick armored hull and another dedicated 50 meters of shielding, plus a few other systems, earned the Eridanus its role as a dedicated battleship.

Inquisition Ship Armor: Uncovered areas of the hull are a solid tungsten-chromium alloy, covered with an intertwined lattice of silver alloy with trace amounts of other materials, giving it a high electrical and thermal conductivity while still being able to absorb a good amount of kinetic energy. Furthermore, the interior portions of the hull slowly become more and more segmented, built to direct kinetic, electrical, and thermal energy alike to set hardpoints throughout the framework to absorb impact, and encased in a large Faraday cage-like structure with varying sized layers, which assist with nullifying any radiation and/or exotic particles bombarding and bypassing the outer layer. The spaces between these  portions is filled with treated liquid to better assist with heat and energy dispersal. It is taken as a point of pride that each part of an Inquisition ship is handcrafted by the Artisans, who complete this daunting task with mechanical assistance, yet overseeing the entire process to ensure every millimeter of the hull is built to perfection.

Iron Core Shielding: Annoliddan ships utilize overlapping magnetic fields to cause latent tension upon one another around the vessel. This applies to both directed energy and projectile weapons aimed at the ship, causing distortion and misdirection across multiple wavelengths to disrupt any beams and reduce straightforward velocity of kinetic weapons. The shielding is usually kept at a good balance of range and intensity, but this can be adjusted based on conditions, and further supplied with more power to increase effectiveness. While not shielding per se, the artificial gravity well generated by a ship’s core expands for a relatively short distance outside the hull, and is manipulated to direct incoming objects and space debris into reinforced areas of the hull. In intense combat situations, some functions of the ship including the latent artificial gravity may be shut down in order to empower this effect. The combination of these effects earned the shielding method "Iron Core", after the nature of planets with high metal concentrations in their cores to produce above average magnetic fields than what their gravitational pull would suggest.

Manual ECM: Inquisition ship systems, such as communications, scanning, targeting, etc., act on networks separated from each other for each system. While this dictates each system has to be monitored and controlled on an individual basis, the setup prevents corruption of an entire ship or network from any direct attack. Only a ship’s dedicated artificial intelligence ever integrates with networks as a whole, and even then is only to the same extent that the crew are; even the AI itself can be cut off from all systems if need be. If all else fails, the crew can manually disable systems as needed and assume direct control, the programming becoming ridiculously simplified to a yes/no input so a complex hacking program or electric attack simply is not registered.

Anti-boarding Floodgates: Standard hallways and passages on Annoliddan ships are replaced with waterways and aqueducts to allow the semi-aquatic race rapid transit times. When boarded, these can be sealed off from the rest of the ship and compressed upon, trapping and crushing the boarders under a few dozen thousand psi of pressure.


Power Supply: Ship absorbs solar energy and filters radiation through the hull plating, being able to gain a lot more energy by flying close to a star. However, most power comes from the residual energy released from the valerium core and generated internally.

Valerium Drive Core: The primary source of gravitational manipulation and power for most every system within the Inquisition, the valerium core is integral to all their technology. In its standby state, the core compresses operates artificial gravity for the Eridanus, and over time compresses available nuclear material into solid fuel for use in auxiliary cold fusion reactors. In times where more power is desperately needed faster, the core can be used as a contained solar fusion reactor, utilizing its gravitational field to house a miniaturized hydrogen star within itself. This function is rarely used, as most ships would sooner make use of their stalcium capacitors before risking forming a star within their hull. To compensate, the Eridanus is powered by two individual cores to more evenly distribute such massive power fluctuations when all guns are firing.

Stalcium Capacitors: Unlike the dampeners connected to mass drivers, power capacitors aboard Inquisition ships are purified stalcium at their center, providing a massive reserve of power for the vessel. The outer layers give way to the stalcium alloy however, giving them both more resilience to rupturing and resistance, as to not accidentally overload the ship's systems. The Eridanus has smaller primary capacitors than other vessels of its size, but houses additional capacitors throughout the entirety of itself to keep power supplied to all of its weapon systems even in the event of core failure.


Computational Capabilities: Virtual Intelligences and Full QAIs: Virtual intelligence programs are thanks to same principles found in Inquisition cybernetics and communication technologies. Though not truly sentient, VI allow vast amounts of information to be processed with minimal mental strain. These pale in comparison to the AI however. More powerful thanks to passing lightspeed quantum processing and fully self-aware, Inquisition AI are created by directly imprinting a quantum computer with the brain structure of an Annoliddan, quantum connections filling in the role of synapses and allowing the life-form to remain thinking like an organic while gaining the benefits of synthetic life. This makes for an effective ECM unto itself; even if its base programming is disabled or corrupted, the 'brain' of the AI can still comprehend enough to remain functional against all but the most advanced hacking systems. Eridanus battleships usually have three blue boxes, housings for the AIs, connected to most systems at all times to allow them to control the ship as a whole.

Communications: Ship-wide communications is facilitated by a number of auxiliary, unique electromagnetic circuits throughout the ship, allowing the Annoliddan crew to communicate telepathically despite the distance. These circuits run on their own power supply provided by node junctions throughout the ship, allowing the crew to remain connected even in the event of total power failure. Ship-to-ship communications are facilitated by a stalcium-valerium antenna, providing FTL communications at a moment's notice, and emergency signals able to be sent out as coded electromagnetic and gravimetric waves. Quantum Entanglement is used on a per-mission basis, entangled communicators granted to each ship prior and only sending brief 9 digit messages.


Stealth Capabilities: All Inquisition ships come equipped with Lokir Cloak Matrix as standard. The Lokir's field gives off false signals and sensor readings as well as helping to conceal the ships own signature to basic sensor systems, while it has no effect on gravimetric sensors or more exotic means it does mean any system using conventional sensors such as LIDAR, RADAR, Tachyometric, Mesonic will have a harder time attaining a lock on or a definitive location of the ship, giving it a slightly increased survival chance.


Utility Capabilities: Retrofits 

Bio-decks: Standard across all larger vessels that made the 6 century trek to a new home galaxy, bio-decks are entire sections of the ship dedicated to supporting a small, self-sustained ecosystem, while also making use of waste products on the rest of the ship. While most of these are dedicated for food production, some are specially designed to house certain species as part of an effort to conserve native life from the Annoliddan homeworld. The Eridanus class contains just enough decks, mainly contained river ecosystem, to steadily supply meager food to the crew.

Drop Bays: In addition to hangar bays, capital Inquisition ships always include a port specifically for orbital deployment. Low-power mass drivers propel everything from squad sized drop pods to unpacking prefab installations. Eridanus class battleships have large enough bays to drop a battle-ready battalion in a single launch.

Construction Platform: Situated above the drop bay, this platform assembles and arms the structures readying for orbital drop. In addition, it often acts as a repair station for any vessels small enough to fit in the bay, approximately 800 meter length maximum.


Troop Complement: Space across the ship is large enough to store roughly 600 Annoliddan troops (Which does include a portion of the crew), plus all additional supplies, vehicles, and weaponry to arm them. In addition, the hangar bay stores on average of 300 dropships and atmospheric craft.


Attack Craft: The Eridanus typically houses 300 space fighter craft, typically interceptors, in its side hangars to be deployed in escort of both itself and forces deployed planetside.

Propulsion: Part of keeping the Eridanus's a threat means keeping its hulk and firepower exceptionally mobile.

Valerium Drive Core: The same source of power generation and antigravity also doubles as the primary engine for Inquisition ships, ranging from single pilot strike craft all the way to the Pelion itself. Facilitating both FTL and sublight travel, the core dedicates the large majority of both its power and gravimetric capacity to moving the Eridanus. Using gravitational force to move and position gives off next to no emissions, and allows for a wide range of maneuvers to be performed that would otherwise be difficult or nigh impossible in the void of space. What with having two drive cores at its disposal, the Eridanus can dedicate up to 85% of its total engine power to acceleration to pull off breakneck speeds and turns in the middle of combat, while maintaining enough left over and its reserve power to continue firing on all cannons for a limited time.

Mk. IX Cyclops Thrusters: These large fusion thrusters burn through large amounts of nuclear material quickly, and release a large amount of radiation and emissions as they work. However, the trade-off is a massive increase in acceleration at minimal power cost from the drive cores, providing more power and gravitational manipulation to be dedicated to other systems on the ship. The Eridanus, in preparation of energy-intensive combat scenarios, has been equipped with 12 of these thrusters (10 shown above).
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Comments: 1

gmw180 [2017-12-12 05:53:00 +0000 UTC]

Very nice Ultra

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