HOME | DD

undergroundpyro — cyclops WIP3

Published: 2005-12-05 18:19:41 +0000 UTC; Views: 82; Favourites: 0; Downloads: 10
Redirect to original
Description cleaned it up and am coloring it in digitally. dont know when its gonna be finished.
shes not supposed to be proportional, shes not human. for all we know, real cyclopses really have that strange body shape.
and do know that her body is messed up perspective wise. i just dont particularly care.
i just wanted something new to work on.


*note: all of the coloring is done with a mouse, because i am poor and do not own a tablet.
Related content
Comments: 4

EmilyCammisa [2005-12-05 20:20:36 +0000 UTC]

It's coming out good!

👍: 0 ⏩: 0

smygba [2005-12-05 19:06:23 +0000 UTC]

Hmm, I don't know much about colout, but I do know thats blotchy skin! Pick one or two light directions and render it that way. Use a base skin colour like Y20+M20/Y25+M25. then add C values for darker areas, and for highlights reduce the Y+M by the same amounts. It'll give a far more professional look (hey I stole it from the DC Comics guide to colouring, so it must be!) Also some colours breaks the lineart (assumes you will clean up).
Another method for colouring which works very well too [link]

Animals are creations of your imagination, so to some extent we can't dispute them, its upto you how realistic you want them. More realsim, more reference from real animals

Now onto Issues I know much about
Her shoulders are wide. Her hips are face onto us, so we defo know their width. Your shoulders are at an agle, but if you take the hip width, and go upto the shoulders, your shoulder are much wider, despite being at an angle, indicating this woman has the anatomy of a man!
The elbows are too high! Elbows hit at the navel.
Do not crop a picture at the knees! It tends to make the picture look awkward
I see the head as mildly too big.
Hes a quick cheat to drawing the proportions of a woman quickly. [link] The head to the navel, navel to top of knees and top of knees to feet are all roughly the same length.

If you're interested in improving your work, I suggest you try to find a copy of "How to draw Comics the Marvel Way" By Stan Lee or John Buschema or "Drawing Dynamic Comics" by Andy Smith. Despite being comic based, 80% of the books deal with basic drawing principles needed (because its needed for comics!) Its a nice intro to drawing.

Or if you feel upto it. Read for free [link] -- Andrew Loomis's book "Figure drawing for all its worth" its 200 pages and quite dry however, but much more detailed.

👍: 0 ⏩: 1

undergroundpyro In reply to smygba [2005-12-06 16:03:26 +0000 UTC]

damn, it does look blotchy, doesnt it. *sigh* back to the drawing board.

shes not supposed to be in proportion, shes not human.
and do know that her body is messed up perspective wise. i just dont particularly care.

👍: 0 ⏩: 1

smygba In reply to undergroundpyro [2005-12-06 18:25:30 +0000 UTC]

yes i noticed. And I only pointed it out in relation to the human body, because they have similar features, so to draw more convincingly, its good to work from reality, then style and distort it as necessary.

👍: 0 ⏩: 0