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Published: 2014-12-22 22:00:00 +0000 UTC; Views: 14188; Favourites: 36; Downloads: 0
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Description Powers and abilities

Mario's most notable ability is his Jump . He among the best jumpers in the Mushroom Kingdom, second only to Luigi , although he is more well-known. He is also capable of several acrobatic maneuvers, including the Long JumpBack FlipSpin Jump , and Wall Jump , with the Wall Jump being one of his most recurring abilities. His jumps have defeated enemies , toppled fortresses  and even crushed Pagosu , a type of spaceship. Mario can also use a variety of basic martial arts attacks, including punching  and kicking , although he uses these moves the most in Super Smash Bros. games; in most games, jumping is his main form of attack. Mario's main weapon is the Hammer  in Donkey Kong, although Mario often uses the Hammer as a weapon in Mario RPGs.

Mario is usually associated with fire in the the spinoffs, based on his Fire Mario  form from Super Mario Bros.. Mario can, in some games, such as Super Mario RPG: Legend of the Seven Stars , control fire without a Fire Flower  power-up, although the first game where he actually starts using this power regularly is Super Smash Bros. Melee .

Mario has been shown to possess superhuman strength. In Super Mario World , he is seen lifting a fortress out of the ground and then kicking it away. In Super Mario 64 , he can carry and throw the very large King Bob-omb, despite the king being far larger than him. An even more impressive feat is during the battles with Bowser; Mario can grab him by the tail, spin him and throw him. His strength is also shown in Super Mario Galaxy , where he can easily stun a Mega Goomba  with a Star Spin despite its great size and his ability to knock Bowser around during battles with him. He can also lift Bob-ombs  that are his size. In Bowser's Inside Story , although he is visibly straining, he is able to lift and throw a swelled Luigi when using the Snack Basket  move. In the spinoffs, Mario, although usually balanced, boasts generally slightly higher-than-average power.

Mario has been designed to be a versatile character deliberately. As a result, whenever he appears in a game, his emphasis is always, in both spinoffs and mainstream games, a balanced playstyle, allowing him to participate and perform well in many situations. Indeed, his bios have frequently and consistently describe him as a "jack of all trades". Another result of his versatility is the among of occupations he holds, including being a plumber.

Mario can also take advantage of several powerups and transformations.

Powers and AbilitiesSpeed

Sonic is known best for his speed, with the ability to run at speeds greater than Mach 1 , which is at the blistering speed of 761 mph (1,225 km/h). This is evident in many games, where Sonic is recorded to run at speeds faster than 765 mph (1,231 km/h). It is also stated in the Sonic Adventure DX  manual that "He's the world's fastest, hypersonic hedgehog" which is at a staggering speed ranging from 3,840 mph (6,180 km/h) to 7,680 mph (12,360 km/h). He is occasionally referred to as "the fastest thing alive," and is even noted to be the fastest being in the universe.[28]  Additionally, he can run backwards at full speed just as well as forwards, as shown in the Team Sonic  opening cut-scene of Sonic Heroes . Due to such speed, he is able to scale right up the walls of buildings, or similar structures, and can also run right over water.

It is unknown how much faster Sonic can run beyond Mach 1, though it is on various occasions assumed that he can. In Sonic Battle, it is stated that he can move several times the speed of sound and when the Final Egg Blaster was about to fire, Sonic defeated Ultimate Emerl  in less than 30 seconds. It is also believed that Sonic can move faster while in spinball form than running, possibly even reaching the speed of light as seen in Sonic Adventure, Sonic Adventure 2 and Sonic Heroes where he could utilize the Light Speed Attack  and the Light Speed Dash  to achieve light speed movements. Also, in Sonic Unleashed, the Checkpoints , which measure his speed (SPD) in-game, can clock Sonic going over 2,800 SPD; in comparison, the Light Speed Dash measures 396 SPD. This suggests that Sonic can move at speeds far greater than the speed of light.

Sonic's speed does not seem to have certain weaknesses in that recklessness (the possibility of crashing into unintended targets) and "straight-line only" concepts are invoked, showing he has complete mastery over his speed. Sonic is additionally shown to be able to run in full tight circles, thus is not exposed to the impotency of only being able to run fast in straight lines. Should he be running at uncontrollable speeds, he can utilize the Drift  to opportunely control his momentum and even crash into foes with it.

Aside from running, Sonic can also apply his super speed for other abilities. He is able to heal  himself by vibrating his body at supersonic speeds, launch shockwaves  by spinning in his spinball form at high speeds, create barriers of super speed  for a split second. Sonic can also set strong winds in motions with high-speed movements which he can use to attack opponents similar to aerokinesis.

Physical Abilities

Sonic easily avoiding an Egg Fighter at high speed.

Sonic has shown astounding feats of kineticism, precision and has reaction time to match his speed. He possesses incredible acrobatic skills and agility, alongside astonishing reflexes, making him able to avoid sizably voluminous and minuscule obstacles with precise jumps and delicate movements despite their incoming speed, along side double jumps and wall jumps. When launched into the air, he can also perform several airborne tricks before landing on ground. He also has incredible jumping skills, allowing him to jump up to several hundred meters.

In terms of physical prowess, Sonic has often been noted for lacking overall physical strength by comparison. Nevertheless, Sonic has demonstrated a small degree of superhuman strength (though nothing in comparison to Knuckles' strength). He is able to push things several times bigger and heavier than himself, carry beings as large as himself while still run at top speed, and his Spin Dash  and other spin forms are strong enough to cut through metal, burrow through the ground, smash through surfaces by stomping, or break down walls. However, it is debatable whether the latters power comes from his super speed, his super strength, or a combination of both. Most of Sonic's fighting moves involve his feet and legs more than his hands, which suggests that Sonic's legs are more powerful than his arms; as seen in Sonic Adventure 2, he was able to topple the colossal Egg Golem  with a single kick. This does not mean that Sonic's arms are not strong either as demonstrated in Sonic the Hedgehog CD where Sonic exhibited enough strength to tear robots apart by hands. 

At several times, Sonic has demonstrated great resilience to physical damage. He can survive getting caught in the crossfire from all angles by Eggman's robots (which only knocked him out cold briefly), and he can smash through several robots in a row with his fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Sonic has endured, he has never been crippled or displayed any serious injuries. It is also shown in various games that Sonic can survive free-falls from extreme heights, bordering at the edge of space. In Sonic Adventure, he fell face-first from a high point in the atmosphere twice, merely shaking it off after landing, and additionally in Sonic the Hedgehog 2  and Sonic & Knuckles , Sonic is able to survive atmospheric reentry  unharmed.

Sonic also possesses an indomitable force of will; in situations where most others would give up and resign themselves to defeat or imprisonment, and in situations where he is severely outnumbered and out gunned, he always forges on, never loses faith in himself and never surrenders. This character trait is most noticeable in Sonic Unleashed , wherein, thanks to his will, he is one of the few people on the planet who is immune to the influence of Dark Gaia . This is also shown in Sonic Chronicles: The Dark Brotherhood , where the Voxai Overmind  attempts to use mind control on Sonic, and he resists when all other characters fail to do so, though he possessed some protection against it by having a Chaos Emerald filled with the Overmind's power . It appears once more in Sonic and the Black Knight, where he continues to fight Merlina despite having Caliburn broken in half and beaten to the point where he could barely stand. The only time his will did not work was in Sonic Rivals 2 , when he was possessed by the Ifrit  in Tails' story scenario. It is safe to assume though, that if he does get possessed, he does all he can to regain control.

Sonic has also demonstrated the ability to harness the power of the Chaos Emerald  for his own use. With a Chaos Emerald, Sonic can perform Chaos Powers , such as Chaos Control  which lets him warp time and space, and occasionally gain a boost in power, and do have more abilities prior to chaos control.

It is safe to say that Sonic is far stronger, faster and more skillful than he lets on. Only in truly bleak situations does he reveal his true power - his defeat of Ultimate Emerl ,who had the abilities of every character and all seven Chaos Emeralds (therefore being mainly superior to him in almost every way possible), is a prime example of this. It would appear that his cockiness, overconfidence and reluctance to fight at full power stop him from truly being considered the most powerful character in the series. Also, Sonic is often reluctant to use his Chaos Powers , and relies more on his speed and other abilities in his arsenal.

Combat Skills

Despite not having received any known training in martial arts, the many years of battles Sonic has been through has made him a skilled fighter and a profound user of hand-to-hand combat, being able to go up against others with far more battle experience. It has also been noted by people, such as Blaze  and Shadow , that Sonic's combat skills are always improving; in the different versions of Sonic Generations , Sonic was able to beat the Egg Emperor  and Perfect Chaos  on his own where he previously required additional support and power.

Fighting Style

The moves list for Sonic the Hedgehog in Super Smash Bros. Brawl.

In battle, Sonic mainly tend to use his legs and fast footwork to attack his opponents as his greatest strengths lies in his legs, though his is also shown to use his arms in battle as well. In hand-to-hand combat, Sonic makes use of his greater speed to deliver fast strikes to his opponents, allowing him to either deliver several strikes in a split second or strike foes with increased force. For stronger physical strikes, he tends to perform Spin Attacks, Spin Dashes and Homing Attacks.

Sonic's Back-Grab in Super Smash Bros. Brawl  has him backflip backwards (while holding the opponent), land on the ground, and kick the opponent at a decent knockback. His forward smash consists of Sonic swinging his arm around for a short time and then releasing a charged punch (which might resemble his buzzsaw type attacks, and resembles his wind-up punch from Sonic the Fighters). This attack is one of his most powerful smash attacks in terms of knockback. Also as a nod to his footwork, Sonic also at times like in Sonic Battle, applies some forms of Capoeira to his combative footwork, especially in his Sonic Flare attack.

Even though he does not prefer to use weapons in combat (mainly dissing firearms as said in Shadow the Hedgehog ), Sonic is shown to greatly excel in swordsmanship  as seen in Sonic and the Black Knight . Even after just picked up a sword, Sonic was able to slay a dragon  with swordplay and after receiving formal training from Caliburn , Sonic becomes capable of going up against and defeating several members of the Knights of the Round Table  and King Arthur  himself. By applying his speed to his swordplay, Sonic can make quick and swift slashes and as well become a buzzsaw with his sword by spinning. He also has basic knowledge of how to use a Piko Piko Hammer  to fight as seen in Sonic Advance 3 .

Techniques and Moves

Many of Sonic's fighting moves are variations on the tendency for hedgehogs to roll into tight balls for protection. Since his introduction in the first Sonic the Hedgehog , Sonic's primary offensive maneuver is the basic Spin Attack . As Sonic jumps or runs, he curls up and spins into a spiky ball when in motion that can damage, destroy, mow down, or burrow through many obstacles or foes. Later games in the series expanded on this basic attack. Two of these enhancements are now basic moves: the Spin Dash was introduced in Sonic the Hedgehog 2  and involves Sonic spinning on the spot before blasting off at full speed, and the Homing Attack , officially introduced in Sonic Adventure , although unnamed variations of it appeared in Sonic 3 & Knuckles  and Sonic 3D Blast , in which Sonic dashes in midair toward a target.

The Super Peel Out , or Figure 8 Dash, made its debut in Sonic the Hedgehog CD , but since has only had minor recurrences in the Archie Comic series and anime. In the Figure 8 Dash, Sonic stays pivoted in one place and his legs move fast enough to create the illusion of an infinity symbol (more correctly a Möbius strip ) beneath him in red. He holds this and then blasts forward, and in Sonic CD, it shows that The Super peel Out can push Sonic out extremely fast speeds.

Another technique, the Blue Tornado  is when Sonic jumps into the air, and creates a whirlwind by circling a particular spot at high speeds which can throw his opponents into the air or blow away armor and weapons. Sonic Wind  is when Sonic creates a cyclone of blue swirling winds and fires it at the opponent.

One of Sonic's newest signature moves is the Sonic Boost , a technique which increases his speed further, where he envelopes himself in blue aura and turn himself into a projectile, allowing him to destroys any enemy caught in his path. He does not even need to have contact with the ground in order to execute the move and can use it to temporarily fly immense distances through midair.

Miscellaneous Skills

It is assumed that Sonic can control the strength or hardness of his quills. They appear to be extremely hard like buzzsaw blades when he is in spinball form, capable of shredding through several layers of reinforced steel to just about anything with enough speed. When he is not in spinball form, they appear soft and flimsy like rubber. In Sonic Heroes, his quills (and body) are durable enough to slice through battleships without even moving at the speed of sound. In Super Smash Bros. Brawl, he can temporarily increase the durability of his quills to hit opponents in his Up Throw. In this move, he throws up an enemy, goes into a push-up type pose, and flares up and hardens his quills for the enemy to land on.

In Sonic and the Secret Rings, during Dinosaur Jungle , Sonic mentions that his quills can sense danger, before being attacked by a dinosaur.

In the Sonic Riders  series, Sonic has proven himself as a world-class Extreme Gear  rider and is able to go head-to-head with the best Extreme Gear riders the world has to offer, namely Jet the Hawk . It would appear that Sonic has a natural talent for Extreme Gear riding, as he quickly grasped the controls on his first try and can perform several advanced techniques, despite being self-taught. After the events of Sonic Free Riders , Sonic can be considered the best Extreme Gear rider in the world, as he was able to beat Metal Sonic , who at that point possessed all the data and skills of the world's best Extreme Gear riders, in a race.

In Sonic Generations, Sonic is shown to transfer his speed throughout various parts of his body (which may explain why he is able to boost in midair from a stationary position, negating certain physics), and on the second act of Planet Wisp, Sonic can even transfer to objects, as he can force a coal-carrying platform to speed up its movement by using his pure speed to make it go faster, and overtake other platforms (as well as crash into and break them).

TransformationsSuper Sonic

Main article: Super Sonic

Super Sonic

By using all seven Chaos Emeralds , Sonic can enter a Super State , transforming him into Super Sonic. This is by far Sonic's most frequently used transformation. In this state he can fly, is faster, stronger and nearly invincible. He does, however, need Rings  to maintain this transformation or else he will revert to normal.

Hyper Sonic

Main article: Hyper Sonic

Hyper Sonic

In Sonic the Hedgehog 3 & Knuckles , Sonic also possesses an extended and more powerful form of Super Sonic, called Hyper Sonic, which he can assume with the seven Super Emeralds . This form basically shares the same powers and traits as Super Sonic, but they are all upgraded and more powerful than Super Sonic's.

Darkspine Sonic

Main article: Darkspine Sonic

Darkspine Sonic

In Sonic and the Secret Rings , by harnessing the World Rings  of rage, hatred, and sadness, Sonic can become Darkspine Sonic, a powerful form powered by his emotions at Shahra 's death. In this state, Sonic can fly, has greater strength, unlimited use of the Soul Gauge  powers and has pyrokinetic abilities that gives him fire-based attacks. Because of the intense emotions sealed inside the World Rings that Sonic used to transform, however, Sonic becomes slightly darker and more violent.Excalibur Sonic

Main article: Excalibur Sonic

Excalibur Sonic

In Sonic and the Black Knight  Sonic is able to transform into Excalibur Sonic by using the power of the four sacred swords . This form grants him a strong golden armor with a red cape, the ability to fly, greater strength and the power to wield the legendary sacred sword, Excalibur .

Sonic the Werehog

Main article: Sonic the Werehog

Sonic the Werehog

In Sonic Unleashed , Sonic unwillingly gains the power to turn into a werewolf-like version of himself named Sonic the Werehog at night time by absorbing the energies from Dark Gaia . In this state, he loses his trademark speed, but still retains his lightning reflexes and agility. He also gains super strength, the ability to stretch his arms, and limited energy manipulation. While Sonic's strong will prevents him from going bonkers like other people affected by Dark Gaia, he does gain some minor feral behavior. He permanently lost this transformation after his battle with Dark Gaia.

Color Power Transformations

Main article: Color Power

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By harness different variants of Hyper-go-on  from Wisps , Sonic can use certain Color Powers  to transform into a specific form, such as a drill, a laser or even a fireball, with the Color Power depending on the type of Wisp. The forms invoked by the Color Powers include the Cyan LaserYellow DrillBlue CubeGreen HoverPink SpikesPurple FrenzyViolet VoidOrange RocketRed BurstIndigo AsteroidMagenta RhythmCrimson EagleIvory LightningGray Quake , or Black Bomb . These transformations do only last for a few moments however, and requires more Hyper-go-on to be maintained.

Comments down below to vote who wins?

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Comments: 12

Death-Driver-5000 [2015-12-10 12:49:39 +0000 UTC]

Sonic wins, and I'm not just going by what Death Battle said.

Sonic's defeated Gods. I don't recall Mario even FACING that many of those in the past.

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DavidWoods20 [2015-06-19 13:49:52 +0000 UTC]

Sonic

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BeastForce141 [2015-01-17 11:17:46 +0000 UTC]

Sonic Must Win

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jakeroo123 [2015-01-06 20:24:39 +0000 UTC]

I think it could go either way, depending on the situation... I think Mario would win more often than not, though, since, apart from only being about half as fast, Mario can do most things better than Sonic.

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charliey41725 In reply to jakeroo123 [2015-03-09 18:32:48 +0000 UTC]

but speed is the main thing.

Mario can't do anything better than sonic.
sonic has more drama and Sonic's games are way more dangerous. sonic can jump higher than Mario,run faster than Mario,sonic has better attitude than Mario.there's just so many things.
Sonic is way better than Mario.

sonic wins  duh

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jakeroo123 In reply to charliey41725 [2015-03-09 19:32:16 +0000 UTC]

... Sonic can't jump anywhere even close to as well as Mario can. Mario's also stronger and more durable, among other things.

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charliey41725 In reply to jakeroo123 [2015-03-10 00:40:05 +0000 UTC]

have you ever played a sonic game in your life? sonic jumps way higher and farther and can jump wall to wall.and mario can't fight how is he stronger? sonic held a sword before. Have i seen any pics with mario with a dangerous weapon in his hand? no!sonic is better than mario deal with it.

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jakeroo123 In reply to charliey41725 [2015-03-10 02:04:25 +0000 UTC]

Yes. I've played most of them up to Generations. Many of them rank among my favorite games ever.

If they're about the same height as one another, Sonic jumps about as high as Mario's basic jump, which is about one fifth the height of Mario's triple jump. The "jumping wall-to-wall" thing is one of Mario's signature moves; he's been doing it since before Sonic could Homing Attack.

I meant that Mario has super-strength. He can effortlessly lift things ten times his own weight (and, with effort, far more) and punch through six-foot walls of brick. And he's very good at fighting - He regularly takes out entire armies and even deity-like beings with only his brother to help.

As far as weapons go... Mario uses a hammer, and some hammers are weapons in real life, and very dangerous ones. Mario's is HUGE, and he can swing it around like it weighs nothing.

In my opinion, neither is really better. They've both got their good and bad points, and I like them BOTH.

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scourge609 In reply to jakeroo123 [2020-11-23 12:29:41 +0000 UTC]

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BOI1500 In reply to scourge609 [2021-02-17 19:15:03 +0000 UTC]

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charliey41725 In reply to jakeroo123 [2015-03-10 21:18:34 +0000 UTC]

oh i didin't know. i like them both too.
i just don't like when people make fun of my favorite character Sonic the hedghog.i played  sonic games since i was 4 or 5.
i understand now. 
    

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scourge609 In reply to charliey41725 [2022-01-14 22:45:42 +0000 UTC]

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