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Unreal-max โ€” Death is waiting( Final)

Published: 2012-12-07 15:24:03 +0000 UTC; Views: 405; Favourites: 8; Downloads: 11
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Description I Really see shadow mistakes and maybe all is too dark to see.

Do I need the waring for this bit of blood?
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Comments: 15

Raenibl [2013-03-19 18:58:45 +0000 UTC]

Cementery When your time is due You cant escape the Reaper =w=

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Unreal-max In reply to Raenibl [2013-03-20 01:06:06 +0000 UTC]

To tell the truth, I dont like cementries at all. This is a re drawing from a old one that I made.
Thank you for you comment =3

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XGP-Nataku [2013-03-19 11:58:07 +0000 UTC]

Fear the reaper...very nice job.

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Unreal-max In reply to XGP-Nataku [2013-03-19 15:48:21 +0000 UTC]

Thank you, I wanted to add some more clouds to make it a creepy graveyard, but I didnยดt know how to do it.

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Kiyan200 [2013-03-19 09:48:30 +0000 UTC]

This just screams 'stay away'.
Very good shading as well.

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Unreal-max In reply to Kiyan200 [2013-03-19 15:49:36 +0000 UTC]

Thank you very much.

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Kiyan200 In reply to Unreal-max [2013-03-20 01:53:22 +0000 UTC]

You're welcome.

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Melistic [2012-12-09 04:29:44 +0000 UTC]

Wow.... That's pretty intense... o.o... I LOVE IT! I actually love the shading; it looks just fine to me! Great JOB!!!

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Unreal-max In reply to Melistic [2012-12-10 08:55:12 +0000 UTC]

Thank you ^^ I am glad that you liked it. The shadows still seem to have mistakes .

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halibabica [2012-12-07 15:38:29 +0000 UTC]

I don't think you need a maturity warning, but yeah, it's reeeeeeally dark. It looks good, but it's hard to make out.

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Unreal-max In reply to halibabica [2012-12-07 20:45:50 +0000 UTC]

In my screen it is quite good to see. Is it so dark that you cant see?

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halibabica In reply to Unreal-max [2012-12-08 03:59:31 +0000 UTC]

I can see it, but only barely. The brightness on your monitor might be higher than mine. It's almost pitch black in places for me.

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Unreal-max In reply to halibabica [2012-12-08 17:11:11 +0000 UTC]

I think I made it brighter

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halibabica In reply to Unreal-max [2012-12-08 18:25:32 +0000 UTC]

That's much better!

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Unreal-max In reply to halibabica [2012-12-09 15:08:58 +0000 UTC]

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