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unreal-sa โ€” Red Sea

Published: 2009-04-03 16:12:53 +0000 UTC; Views: 571; Favourites: 13; Downloads: 23
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gamarai [2009-10-31 18:41:50 +0000 UTC]

ุงู„ุญูŠู† ุฐุง ุจุญุฑู†ุง ุงู„ุงุญู…ุฑ ู…ุงุบูŠุฑู‡ ุงู„ูŠ ูŠู‚ูˆุทุฑ ู†ุธุงูู‡ ุŸ
ุชุจุงุฑูƒ ุงู„ู„ู‡ ุนู„ูŠูƒ ุจุฌุฏ

๐Ÿ‘: 0 โฉ: 1

unreal-sa In reply to gamarai [2009-11-01 21:18:30 +0000 UTC]

ู„ุง ูˆุงุฒูŠุฏูƒ ู…ู† ุงู„ุดุนุฑ ุจูŠุช
ุจุงู„ุชุญุฏูŠุฏ ูƒูˆุฑู†ูŠุด ุฌุฏู‡ ุฎุฎุฎ

ุญูŠุงูƒ

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gamarai In reply to unreal-sa [2009-11-01 21:25:19 +0000 UTC]

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AmmsA7 [2009-05-04 11:06:35 +0000 UTC]

amazing , im still learning how to ake long exposure pictures
its kinda hrad

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unreal-sa In reply to AmmsA7 [2009-05-15 16:20:45 +0000 UTC]

It's so easy

just you must use
1- tripod
2- and you camera battery has to last through the whole exposure.
3- also, use a remote or set the camera at self timer, so that pushing the button doesnโ€™t shake the camera

and you should be capable of taking beautiful pictures

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AmmsA7 In reply to unreal-sa [2009-05-15 16:48:43 +0000 UTC]

i tried but all i get at the end is a plain white picture,

do i have to take long exposure pictures at a certain time ? like at noon or something ? because when i tried it before it was morning and there was too much light

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unreal-sa In reply to AmmsA7 [2009-05-15 21:03:26 +0000 UTC]

I think after sunset is the best time to doing that

* you can use Neutral Density (ND) filters to reduce the light the camera receives
and help you to get correct exposure & keep detail in all parts of your pic.

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AmmsA7 In reply to unreal-sa [2009-05-16 04:52:25 +0000 UTC]

ok thank youuu

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unreal-sa In reply to AmmsA7 [2009-05-16 06:10:55 +0000 UTC]

you are welcome

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ENAM [2009-04-24 18:29:56 +0000 UTC]

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unreal-sa In reply to ENAM [2009-05-15 15:11:47 +0000 UTC]

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mayat-s [2009-04-11 00:05:33 +0000 UTC]

ุฑูˆุนุฉ .. ูˆ ุฃู„ูˆุงู†ู‡ุง ุญู„ูˆุฉ ูƒุซูŠุฑ

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unreal-sa In reply to mayat-s [2009-05-15 15:11:33 +0000 UTC]

ุชุญู„ูˆ ุงูŠุงู…ูƒ ูŠุงุฑุจ

๐Ÿ‘: 0 โฉ: 1

mayat-s In reply to unreal-sa [2009-05-15 20:18:27 +0000 UTC]

ุดูƒุฑุงู‹ ุนู„ู‰ ู‡ุงู„ุฏุนูˆุฉ ูŠุง ุฑุงู‚ูŠุฉ

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SHTAT [2009-04-04 06:12:06 +0000 UTC]

ูู†ุงู†ุฉ ูŠุง ู‚ู…ุฑูŠ ..

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unreal-sa In reply to SHTAT [2009-05-15 15:10:57 +0000 UTC]

ูŠุงู‡ู„ุง ูุชูˆ
ุชุณู„ู…ู„ูŠ ู‡ุงู„ุทู„ู‡ ูŠุงุฑุจ

๐Ÿ‘: 0 โฉ: 0

aA2 [2009-04-03 18:33:24 +0000 UTC]

ุฑุงุฆุนุฉ ุฌุฏุง ุฌุฏุง

ุจุงู„ุชูˆููŠู‚

๐Ÿ‘: 0 โฉ: 1

unreal-sa In reply to aA2 [2009-05-15 15:10:33 +0000 UTC]

ุชุณู„ู…

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Asem-A [2009-04-03 16:46:30 +0000 UTC]

ุงู„ู…ุนุงู„ุฌุฉ ู…ุชุนูˆุจ ุนู„ูŠู‡ุง ..
ุฌู…ูŠู„ุฉ

ุชุญูŠุฉ

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unreal-sa In reply to Asem-A [2009-05-15 15:11:07 +0000 UTC]

ุดูƒุฑุง

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Asem-A In reply to unreal-sa [2009-05-16 11:17:33 +0000 UTC]

ุงู„ุนููˆ

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aLaQ [2009-04-03 16:35:06 +0000 UTC]

ุฌู…ูŠู„ุฉ ูŠุง ุณู…ูŠู‘ุฉ ..
(f)

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unreal-sa In reply to aLaQ [2009-05-07 03:24:13 +0000 UTC]

ุฌู…ูŠู„ุฉ ุจุชูˆุงุฌุฏูƒ.

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