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Published: 2023-08-07 23:34:52 +0000 UTC; Views: 1411; Favourites: 0; Downloads: 0
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possible percentage update sept 30th 2023: docdro.id/Av4gep8
1. Rock Paper Scissors Tournament: The original 16 contestants will play Rock Paper Scissors with a tournament bracket. You know how RPS goes: Rock beats Scissors, Scissors beats Paper, Paper beats Rock. The bracket has two sides to it, the top side for the winner and the bottom side for the loser. There are 4 rounds in RPS tournament (16>8>4>2, Winner). If a player wins a match, they will move upward to “Round 2” and upward if they keep winning. If a player loses a match, they will have to move downward to “BAD round 2” and further down if they keep losing. If two players DRAW in a match they can start their match over until one of them wins/loses a match (draws will NOT count as tie bricks for final results when a season is finished). Since the 1st placer, 16th Placer, 2nd Placer, and 15th Placer are NOT player tying in the end unlike the other 12 stuck tied in the middle [3rd place to 14th place], I decided that for the stuck middle 12 and to prevent tie bricks, their BEST to WORST side should be in order from left to right for each descending round row EXCEPT for the very top round row with the final two, the middle round row with the original contestants, and the very bottom round row with the BAD final two. Whoever beats all their opponents is 1st place, whoever is beaten BY all their opponents is Final Place.
Low 100 = ‘Tie’ing in a match with a player’ at least once, then reaching 1st place
High 100 = Reaching 1st place WITHOUT tie’ing in a match with any players
2. Random Quiz: The remaining 15 contestants are each placed on a playing stand in a horizontal row in front of the host like on “Fifteen-to-One”. There are 15 questions for the contestants to answer: Ten ABCD multiple choice questions, Four True/False questions, and One “question with no visual representation so you will have to write on the blank to answer”, Random Quiz orders don’t always have a multiple choice/trueorfalse/nonvisualquestion at the exact numbered spot all the time. In fact, each contestant will have their set of the season’s questions/question types at a random order that is different from other contestant’s orders.
Example:
Contestant one: ABCDEFGHIJKLMNO
Contestant two: JAEFNGCIDOMBHKL
Contestant three: ELAHB…DFJ
When the game starts, the contestants are privately shown their questions to instead of being shown to the studio/home audience, and when every contestant is done putting their answers down, the host will slowly and publicly reveal the correct answers on the big screen. The contestant with the most correct answers/points is 1st place, the contestant with the most wrong answers is Final Place.
3. Plinko: Each of the remaining 14 contestants are handed 3 disks to drop in the Plinko board. The bottom of the Plinko board is a palindromic sandwich of seven point slots: red buns closest to walls-->1 , blue lettuce between red and white-->2 , empty white condiments closest to peak-->0 , exact center slot-->3. If a disk gets stuck, that disk will teleport back to the player so the player will start over that drop attempt, there is NOT a 'low/high 100' for this game. The contestant with the most points is 1st place, the contestant with least points is Final Place.
4. Mile Run: Each of the remaining 13 contestants will be positioned in a horizontal line at the starting/finish line. When the bell dings, the contestants will start running to be the fastest in the season’s game to run 4 laps around the track. The fastest to finish the mile is 1st place, the slowest to finish the mile is Final Place.
(get four 1st place laps to reach the high 100, getting 3 laps at First Place or lower {with a 1st place being saved for last at Lap 4} will result in the game's low 100)
5. Othello: In regular Othello, 4 disks are placed in the center of an 8 by 8 square grid with two black sides facing a small diagonal slope, and two white sides facing an equally small diagonal slope at a horizontally/vertically flipped opposite to make the disks look like two opposite colored lines trying to form a small X. The first turn goes to the player with the black disks, where the black-sided player has to find a space to make at least one horizontal vertical or diagonal palindrome ice cream sandwich like pattern so the white sides in the middle of your created ice cream sandwich turns into black sides. The white-sided player will do the same on the black-sided player for the next turn. The players will keep taking turns until either when the board is full, or if there are no more available spaces for either players. If a player cannot find any available spaces, the opposite player from the previous turn will go again. With 12 contestants remaining, the top 6 fastest from the 'Mile Run' game of the season will pick a contestant from 'Mile Run''s bottom 6 slowest contestants to play Othello with that contestant for each table. [example: 1st vs 7th, 2nd vs 9th, 3rd vs 12th, 4th vs 8th, 5th vs 11th, 6th vs 10th]. This version of ‘multiple-table-othello’ as it is called in this version, does NOT have a tournament bracket. After all the contestants’ Othello games are done, each single contestant’s points will be sorted from lowest to highest to see who got the HIGHEST points at 1st place and the LOWEST points at Final Place.
6. Hole in the Wall: Each of the 11 remaining contestants are set in their single rooms to try and fit through five wall hole shapes moving toward each contestant. If a contestant fits in a hole, they will get a point. If a contestant FAILS to fit and falls into their pool, they will NOT get a point. The contestant to fit in the most holes is 1st place, the contestant to fit in the least holes is Final Place.
7. Risky Bungee: The remaining 10 contestants are taken to a high dock above a safe deep ocean to play Risky Bungee. Each contestant will have to walk/run to a random bungee stand to hope for a safe bungee, a contestant canNOT take a bungee stand that has already been taken. Each bungee stand will come with a VR showing a POV of the contestant’s chosen test dummy ready to be lowered in front of the contestants. One of the bungee ropes is the shortest and safest, 8 of the bungee ropes are safe ranging from 2nd shortest to 2nd longest, and one more bungee rope being the longest and will lead to the bungee rope snapping off and falling into the ocean. Whoever gets the shortest rope is 1st place, whoever gets the longest rope is Final Place.
8. Guitaring Contest: Since the beginning of each season, the contestants practice their guitar instrumental songs in break gaps between the first seven games for their BIG performances in the contest. They won’t get their notes right at the first try, so they will have to keep practicing until either when they get it right, or until the day/hour before their official performance. A judge is sitting in the middle front of the audience watching the performances from the remaining 9 contestants, once each contestant is done performing the instrumental, the judge will write down either a 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10 score based on how he felt about the performance. The contestant to perform the best guitar performance will be 1st place, the contestant to perform the worst guitar performance will be Final Place.
9. Boxing Tournament: Like the Rock Paper Scissors Tournament, the tournament bracket on this game is separated into a top-winner-side and a bottom-loser-side (BAD round side). This time there are 3 rounds (8>4>2, Winner) for the remaining 8 contestants. The top 6 best performing contestants from the 'Guitaring Contest' game of the season will pick a player from 'Guitaring Contest''s bottom 6 worst performing contestants to fight that player for each round [example: 1st vs 10th, 2nd vs 7th, 3rd vs 8th, 4th vs 12th, 5th vs 11th, 6th vs 9th]. For every single punch from the player, the opponent will be knocked out falling to the boxing ring floor and forced to get themself back up before the 10-second timer runs out. Once again, the same tournament bracket rules of this game go the same bracket-style as the very first game of the season. Since the 1st placer, 8th Placer, 2nd Placer, and 7th Placer are NOT player tying in the end unlike the other 4 stuck tied in the middle [3rd place to 6th place], I decided that for the 3rd, 4th, 5th, and 6th place contestants in the stuck middle 4 and to prevent tie bricks, the more hits for each contestant in a round row with two horizontally placed contestants should be appropriate {while each 'amount of hits' is sorted by LEAST bruises to MOST bruises} for an overall two-player-match.) The top-winning boxer is 1st place, the bottom-losing boxer is Final Place.
Low 100 = ‘Getting back up after getting knocked out during 10-second counter’ at least once, then reaching 1st place
High 100 = Being undefeatable (with NO single punches from opponent) and then reaching 1st place
10. The Anvil: The remaining 7 contestants form a looped waiting line in preparation for each of their turns in the booth where the Anvil game takes place (contestants get to select their turn order). In the booth is a red button saying “Anvil?” and a wheel with a yellow arrow and 5 question marks going around the wheel. Each contestant starts with three lives and can only spin the arrow clockwise ONCE PER TURN. After spinning the arrow clockwise, they press the “Anvil?” button and the question mark that the arrow has landed on will shine one of two colors: green & red. Every time a player makes a turn, the anvil-trigger location will change to a random question mark location, If the landed question mark flashes green, the player is safe and move for the player behind them, if the landed question mark flashes red, a plastic anvil will drop on their head and they will lose a life. Whoever survives the longest in “The Anvil” is 1st place, whoever LOSES all lives before everyone else is Final Place.
11. 8 Disk Hanoi Tower Speedrun Race: The remaining 6 contestants are each handed a Tower of Hanoi puzzle with 8 disks. The goal for this game is to stack the disks onto the opposite pole of the puzzle in the fastest time in traditional Tower of Hanoi form. There is an 18 hour time limit, the time limit goes from 6 AM on it’s initial day and 12 AM on the next day. [if no one completes their tower before 12 AM, there will be a time freeze capsule for all players just in case] {In the capsule, it feels like a longer time. Outside the capsule, it’s a shorter actual time., if a player completes their tower before midnight in their capsule, they will be teleported out of the capsule immediately on their time, if a player completes their tower AFTER midnight in their capsule, they will be teleported out of the capsule as soon as midnight strikes, and out will pop a longer stopwatch timer number than the initial 18 hour maximum showing that they spent a longer time than usual on their towers} Fastest to finish their tower = 1st place , Slowest to finish their tower = Final Place. Also:
Low 100 = finishing your tower at 1st place AFTER 18+ hours pass (midnight strikes)
High 100 = finishing ur tower at 1st place in less than 18 hours (before 12 AM)
12. Javelin: The remaining 5 contestants are placed in front of a rectangular Javelin field to throw their spears as far as they can. Furthest spear distance thrown = 1st place , least far spear distance thrown = Final Place [if a player’s spear lands behind the entire field, the player can start their turn over]
Low 100 = 1st place INTERIOR of the Javelin field
High 100 = 1st place above top of javelin field
|no meter percentage will be given for the actual javelin distance for this version|
13. Dice Wars: The remaining 4 contestants go ONLINE MODE to play a game of dice wars (taro ito gamedesign 2001 version). The goal for this game is to take over the entire map by rolling higher dice totals than your opponents to take over each territory. Clearing out as many colors as a player likes (defeating 1 color to defeating 3 colors) will be allowed on perfection percentages for the Dice Wars section of High VS Low. An extra dice fill at the end of a Dice Wars game in High VS Low can only occur if the map dominator at 1st place has also reached 1st place from the previous game “Javelin”. You can only receive a 100% on this version if you defeat all three other colors, achieve 1st place from the Javelin before this game, and ‘dicefill maxout’ your entire map. [4 colors * 8 territories per color = 32 total map territories , 32 map territories * 8 maximum dice per territory = 256 maximum dice possible for entire map] Whoever takes over entire map is 1st place, the first color to be taken out of the map is Final Place.
14. Arm Wrestling: The final three contestants partake in a three-person Arm Wrestling tally combination match. (tally comb. --> all possible two-person battles for an amount of fighters where contestants are tally mark’d for each win [1vs2, 1vs3, 2vs3 {as an example for the final three contestants}] The contestant to beat both opponents is 1st place, the contestant to LOSE to both opponents is Final Place, the contestant to simultaneously beat one opponent and LOSE to the other opponent is 2nd (mid) place. [it is possible for all 3 players to all tie each at one point, so they will play a game of picking the longest of 3 straws to see who gets the second point]
High 100: 1st placer gets 2 points
Low 100: all three players each get one point, and have to pick their straws, longest straw means the second point for the player who chooses that straw
15. Musical Chair: Both 2 final contestants are placed opposite far away from each other in a ‘walking circle’ while a chair is in the center of our final two. As soon as non-stop music starts, the contestants will begin walking around the circle in a clockwise direction. The music will eventually stop at a random point, causing the our final contestants to run to the chair so that one of them quickly sits in the chair while the other fails to reach it. Chair sitter = 1st place , Failed runner = Final (2nd) Place.
16. Single Penny Toss Prediction: The final contestant (sole survivor/failed escaper) is handed a penny to try to predict the side the penny will land on when it’s tossed or thrown in the air. Say either “heads” or “tails” to make your prediction. If the finalist says “heads” and the penny lands on heads, the finalist gets a point, if “tails” and penny lands on tails, the finalist gets a point. If the finalist says “heads” BUT the penny lands on TAILS, the finalist won’t get a point, If the finalist says “tails” BUT the penny lands on HEADS, the finalist won’t get a point.
Heads heads = POINT
Tails tails = POINT
Heads tails = no
Tails heads = no
Regular black means predict side
Purple Italic means ACTUAL LANDED SIDE
16 games = 1 season
AUGUST 14TH 2023 UPDATED POSTERS: docdro.id/QWGo2tk