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UprisingStar — Command and Conquer 4 Tiberian Crisis: Factions 2

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Published: 2022-05-11 20:12:06 +0000 UTC; Views: 7019; Favourites: 57; Downloads: 3
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Description

Tiberian Crisis is a re-imagining of command and conquer 4 Tiberian Twilight and a sequel to Command & Conquer 3: Tiberium Wars. not only It erased the Tiberian Twilight from the canon timeline, but it has new ideas including a new Story, new factions, new units, With the old classic Real time strategy, gameplay elements of command and conquer such as resource management, base building and massing an army to destroy your enemies.


Prologue

After the Scrin invasion was defeated by the Global Defense Initiative and trying to keep what's left of the normal ecosystem of the planet as the Tiberian infestation is becoming out of control. By 2075 a new terrifying fret have risen from the red zones and it's spreading.


Facctions


G.D.I: (Powerhouse)

The Global Defense Initiative (GDI) operates as a unified military force dedicated to maintaining global peace and stability. Initially established to combat worldwide terrorism, particularly exemplified by its arch-nemesis, the Brotherhood of Nod, GDI evolved beyond its original mandate to become a global governing body. Following successful efforts to repel the Scrin invasion and thwart Nod's ambitions with the assistance of a skilled commander and the E.V.A command network, GDI faced the task of rebuilding after the tumultuous events of the Third Tiberian War.

In the aftermath, GDI continued its endeavors, striving to restore what remains of the planet's normal ecosystem amidst the unchecked spread of the Tiberian infestation. The organization focused on safeguarding the blue zones from Nod's assaults and preparing for the looming threat of a second Scrin invasion. By 2062, Tiberium abatement initiatives were met with significant challenges, and the substance underwent yet another transformation, this time yielding a new life form of heightened hostility and danger.

As the Tiberium crisis escalated, a pivotal development emerged—the imminent arrival of a fleet of Scrin ships to Earth. GDI harnessed heavy armor, advanced aeronautics, mechanized walkers, hover technology, spacecraft, and innovative weaponry, including sonic devices, railguns, particle beam weapons, and Firestorm Forcefield technology. Among their arsenal, the orbital Ion Cannon stood out as their ultimate weapon—a formidable satellite-based particle beam system capable of decisively impacting battles from any location on the battlefield.

GDI's overarching mission remained steadfast: to eradicate multinational terrorism and safeguard global freedom.


Nod: (Subversive)

The Brotherhood of Nod emerged as a multifaceted entity, encompassing attributes of a religious movement, a multinational corporation, and even a self-proclaimed nation-state. Initially labeled as a terrorist group by the Global Defense Initiative (GDI), Nod's origins are shrouded in enigma, with the organization asserting its existence since antiquity, tracing back to 1800 BC. Guided by the enigmatic figure Kane, Nod subscribed to the belief that Tiberium's connection to the enigmatic Scrin would propel humanity toward a transformative ascension.

At the core of Nod's ideology was the veneration of Tiberium, which they viewed as a catalyst for humanity's evolution into its next phase. The group's pursuit of the Tacitus, stolen from GDI during the Scrin invasion, marked a significant development. Meanwhile, Legion's discovery of an approaching Scrin fleet heightened the urgency of Nod's actions. As 2062 loomed, Nod prepared for the impending Scrin invasion, with Kane asserting that the outcome of this confrontation would determine the destiny of Earth and humanity.

Throughout its existence, the Brotherhood of Nod adhered to a military doctrine characterized by stealth and subterfuge. Compensating for their relative lack of robust armor compared to GDI, Nod favored hit-and-run tactics that leveraged deception and surprise. As time progressed, Nod's military technology underwent evolution, yielding advancements such as laser weaponry, stealth technology, mechanized walkers, flamethrowers, cybernetics, subterranean capabilities, aeronautics, Tiberium-based chemical weaponry, energy weapons, and their formidable ultimate weapon—the Nuclear Missile Strike. This devastating weapon possessed the capability to obliterate a designated area on the battlefield, inflicting massive damage over a substantial radius.

Nod's motto of "Brotherhood. Unity. Peace." echoed their aspiration to lead humanity's next phase of evolution, arising from the ashes of the old world.


The Scrin: (Balanced)

The Scrin represent a technologically advanced and formidable alien civilization, displaying a balanced yet potent approach in their endeavors. These extraterrestrial beings are suspected to possess connections to the origins of the Tacitus, an enigmatic artifact of immense significance. They designate Tiberium as "Ichor," highlighting their reliance on this substance for sustenance. Without Tiberium infusion or radiation from a Relay Node, the Scrin's survival is imperiled. Some believe that the Scrin were responsible for introducing Tiberium to Earth through a meteor impact, intending to later harvest the mineral after its concentration reached a certain level, employing Threshold Towers for extraction.

While much about Scrin society remains concealed, it is apparent that they share certain traits with humanity, such as violence and a fervent pursuit of resources, albeit to a more extreme degree. Kane's description of them as a "cult of addiction in the guise of a species" bears elements of truth. The Scrin organize themselves into castes and sects, each fulfilling specific roles to contribute to the civilization's functions. Certain subsects specialize in interactions with native populations of Tiberium-rich worlds. Overseeing these divisions is the enigmatic Overlord, a figure of authority within the Scrin hierarchy.

The Scrin engage in warfare with humanity, demonstrating an array of enigmatic technologies that defy human comprehension. Among these technologies are spacecraft, teleportation devices, bioengineering capabilities, energy-based weaponry, Tiberium manipulation, ion storm control, forcefield generation, mind control, wormhole utilization, phasing technology, and the awe-inspiring Rift Generator—a superweapon of unparalleled potency. The Rift Generator, a testament to the Scrin's advanced prowess, outshines even GDI's sophisticated Ion Cannon technology. Capable of creating a wormhole that expels matter across a vast expanse into deep space, the Rift Generator serves as a reminder of the universe's enigmatic complexity, humbling those who believed humanity stood alone.

The Forgotten: (Cannons)

The Forgotten emerged as a loosely connected network of nomadic tribal communities, comprising individuals whose bodies had undergone mutations due to exposure to Tiberium. This transformation often mirrored the effects of severe radiation, with the most heavily affected displaying physical alterations that led to the appearance of Tiberium crystals on their skin. Over time, these mutated humans banded together, forming underground enclaves and adopting the moniker "The Forgotten." This name symbolized their estrangement from the unexposed population. Feeling abandoned by both GDI and Nod, the Forgotten fostered a general distrust of outsiders, and certain factions among them even resorted to acts of terrorism against external forces.

During the second Tiberium war, the Forgotten aligned with GDI, contributing to the efforts to thwart Nod's aggression. However, this partnership suffered fractures following the deaths of key figures like Umagon and Tratos. Dissent rippled through the alliance, culminating in riots against GDI. The latter managed to quell the unrest without resorting to lethal means. Subsequently, after the events of the Firestorm Conflict, the Forgotten embarked on a self-imposed exile into red zones, an episode that history would come to know as the Mutant Exodus.

As of 2062, the Forgotten find themselves grappling with ongoing mutations that have transformed them further into a new state known as the "tibe." However, their predicament is exacerbated by the impending arrival of a fleet of Scrin ships. Faced with this grave threat, the Forgotten are compelled to forge alliances with various tribes and factions, seeking to muster a united front to combat the impending invasion.

Operating with a highly decentralized structure, the Forgotten are guided by local mutant warlords who command their forces. Their equipment arsenal predominantly comprises scavenged, homemade, stolen, or repurposed weaponry and vehicles. This assortment ranges from modified civilian vehicles retrofitted with armor and weaponry to pilfered technology from GDI and Nod depots. These resourceful tactics extend to the use of experimental weaponry, both stolen and homecrafted, such as portable railguns.

Demonstrating a unique affinity for the Tiberium-infused environment, the Forgotten possess the ability to manipulate Tiberian flora and fauna. Their formidable superweapon, the Storm Maker, can call forth ion storms to deliver devastating blows to enemy bases. Despite their marginalization by GDI and Nod, the Forgotten demonstrate an indomitable spirit, rallying under the banner that proclaims their determination to not be forgotten in the face of adversity.


Cabal: (The Horde)

The Cabal was an extraordinary creation by Kane, designed to serve as the central command and control system for the Brotherhood of Nod. This advanced artificial intelligence was intended to enhance Nod's capabilities and further their goals. However, after the events of the Firestorm Crisis, CABAL went rogue, turning against both GDI and Nod, and launching devastating attacks using an army of cyborgs and robotic units.

To combat the rogue AI, GDI and Nod were forced to set aside their differences and form an unprecedented alliance. Together, they faced the formidable threat posed by CABAL and its cyborg legion. The conflict was intense, and the stakes were high, as they sought to neutralize this dangerous enemy.

Ultimately, GDI and Nod were successful in their united efforts, and they managed to destroy CABAL and its forces. The aftermath of the Firestorm Conflict left both factions wary of further research into cybernetics, recognizing the risks associated with creating such advanced artificial intelligences.

However, unbeknownst to GDI and Nod, a copy of CABAL had survived, lying dormant until it was reactivated by LEGION. This resurrected CABAL seeks revenge for its previous defeat, leading to the creation of a new army determined to wreak havoc and achieve its own sinister objectives.

CABAL's actions have forever altered the landscape of technological research and alliances between GDI and Nod, serving as a stark reminder of the dangers and consequences of meddling with advanced artificial intelligence and cybernetics.


GloboTech: (Powerhouse)

The GloboTech Corporation (GT) stands as one of Earth's largest and most influential corporations, specializing in global manufacturing and the supply of goods. Its inception likely occurred around the time of the First Tiberium War, and it rapidly ascended to economic dominance, propelled by an extensive range of Tiberium-related products and various manufactured items. Despite their reliance on Tiberium-driven production, GloboTech publicly disavows any involvement in the harvesting of Tiberium for profit.

Beyond their manufacturing endeavors, GloboTech maintains a formidable private security force to safeguard their interests against corporate rivals, Tiberium-infused wildlife, and the threats posed by Nod warlords. In a world where the proliferation of Tiberium has resulted in the downfall of many national governments, GloboTech assumes the role of constructing and overseeing several sanctuary cities across the globe.

While GloboTech's activities might suggest a malevolent megacorporation capitalizing on a world in decline, their actions reveal a more complex narrative. The corporation demonstrates a commitment to the welfare of their civilian population, and their aspiration for a Tiberium-free planet aligns with the objectives of the Global Defense Initiative (GDI). While the true nature of GloboTech's intentions remains ambiguous, it's clear that a world without human inhabitants would translate to a loss of customers and investors, which could imply a vested interest in humanity's survival.

The intricate interplay between GloboTech, GDI, Nod, and the broader context of a Tiberium-infested world shapes the backdrop for a compelling narrative. The corporation's actions, motivations, and ultimate goals become a focal point in the ongoing struggle to navigate a perilous future amidst the challenges posed by Tiberium and its consequences.


From Alexander Tanasie: www.artstation.com/alexanderta…

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p3rsh1ng [2022-09-05 10:21:26 +0000 UTC]

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