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Vagrant-Verse — Fathom File 005.3: Amminot Brasqa

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Published: 2017-08-19 13:53:01 +0000 UTC; Views: 3362; Favourites: 65; Downloads: 5
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Description From the Files of Frank Womack, Kaiju Expert*

Kaiju File #  005 {Page 3}

Amminot (Am-mihn-naught)
    Brasqa Form

First Seen: Somalia coastline, Africa
Last Seen: Cairo Ruins, Egypt



Primary Range: 
Non-Polar Regions


Dietary Preference: Kaiju Flesh


Description:
 

FOR ADDITIONAL INFORMATION ON AMMINOT LIFE CYCLE PLEASE READ FILES FOR:

- Polyp Stage-  

-Second Stage-

Upon
 reaching Stage 3, an Amminot no longer can be called a threat mankind can conquer without higher ordinance involved. Their tripod body stance allows them a greater range of precise movement while still retaining their agility and all terrain capacities future forms have too much mass to utilize. The hardened nucleic portions now moreso resemble their genetic parentage, with serrated, segmented portions bearing a crude resemblance to various invertebrates such as arachnids, cephalopods and vespids.

Defense Protocols: As mentioned in the past entries on these gestalt organisms, it is rare nowadays to ever see a bloom of polyps get big enough to assemble into a proper chimeric amalgamation. It is almost unheard of for a bloom to get to Stage 3, but if they do, one must bring all available ordinance to bear immediately. These beings possess a higher degree of intelligence and capacity to adapt than prior stages, and if not dealt with quickly entire cities can fall in hours. Just 4 of them ravaged Cairo in its entirety, leaving it a dried husk of a metropolis. Deploying the SOL, and using it as quickly as can be done, is the best option. 

As noted before, Grorn considers these beings a priority, and will appear to deal with them as they grow as a threat. Given its unique qualifications, I find it best to allow it to do its work uninterrupted, but in case it is distracted elsewhere over something like a Verminator or a Syyd stalker, prepare for scorched earth.

Noteworthy Abilities:

-Germination: As with the polyps, the third stage is still at heart millions of microscopic organisms operating together. However, unlike the first two stages, the polyps making up a Brasqa are much more specialized for specific functions, and experience difficulty surviving when separated from the host body.  

-Heightened Intelligence: As the Amminot advance further down their fiendish life cycle, their capacity for intelligence rises with it. At this stage, they begin to display a capacity for problem solving at levels we have yet to understand the limits of completely. They even begin to conceptualize things like teamwork and self-sacrifice, which make them much deadlier opponents than the animalistic attacks of Stage 2. 

-Azura Beam: Stage 3's deadliest attack, a scattered blast of blue energy that can emerge both from its various ocular organs. These blasts have an extremely wide range and can decimate cities if left alone. It seems to rely moreso on range than power, as any single beam is less than a hundredth the potency of Stormback's ion beam.

AUTHOR'S NOTES: [SEE STAGE ONE FOR EXPLANATION OF AMMINOT INCIDENT. SEE STORMBACK FILE FOR CAIRO INCIDENT]

--------------------------------

Hello all! We're returning to a somewhat familiar face this time around, with the next stage of the single celled superbaddies, the Amminots. Its fun to develop an organism like these, with a life cycle you can just make up with no constraints or limitations. 

Heavily inspired by the Ing, inky body snatching baddies from Metroid Prime 2, the Amminots have a whole myriad of forms in store for the world, and this, the third one, is only scratching the surface. Hopefully, you guys stick around long enough to find out. My next file may take a bit to finish, I'm trying something a little different this time. But until then, enjoy.

ADDENDUM: NEW ART!
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Comments: 9

LOMI-Nogard [2017-08-22 00:08:33 +0000 UTC]

I can definitely see the Ing influences (those guys were fun) and the nice evolution from the previous form. Kinda curious about the look of the chrysallis, and how all this keeps giving me Graboid vibes in a way. I also like how, with the mention of Verminators and Sydd stalks, there seems to be a theme of several metamorphic antagonists that can pop up anywhere, any time, which adds a nice feel in my opinion.

As a side note, took me a minute to realize the fun size of the face/head. I saw the end of the snout with the horn and glowy bit, and immediately saw Otachi's face and now cannot *unsee* it

👍: 0 ⏩: 1

Vagrant-Verse In reply to LOMI-Nogard [2017-08-29 23:04:55 +0000 UTC]

Graboids are definitely another inspiration for these guys, you'd be an idiot NOT to homage them in some way. And while I have no concrete design for the crysalis, but it is on my to do list.

And oh my lord you're right! I see it now! 

👍: 0 ⏩: 0

JacobSpencerKaiju79 [2017-08-20 21:33:09 +0000 UTC]

Interesting design and concept. Very creepy looking!

👍: 0 ⏩: 1

Vagrant-Verse In reply to JacobSpencerKaiju79 [2017-08-29 23:03:17 +0000 UTC]

Thanks much, Jake! Glad you like them.

👍: 0 ⏩: 1

JacobSpencerKaiju79 In reply to Vagrant-Verse [2017-08-30 02:47:50 +0000 UTC]

You're welcome, Jared!

I really enjoying your world-building and kaiju designs

👍: 0 ⏩: 0

RenDragonClaw [2017-08-20 08:34:29 +0000 UTC]

I love how wonderfully creepy they are.

👍: 0 ⏩: 1

Vagrant-Verse In reply to RenDragonClaw [2017-08-29 23:03:00 +0000 UTC]

Glad to hear you think so, that's a high mark of approval.

👍: 0 ⏩: 0

ProfessorCene [2017-08-19 21:34:31 +0000 UTC]

The Amminots continue to get even weirder! The Metroid inspirations are simply delightful!

👍: 0 ⏩: 1

Vagrant-Verse In reply to ProfessorCene [2017-08-29 23:02:31 +0000 UTC]

Just you wait, they're going to get a whole lot weirder before I'm satisfied.

👍: 0 ⏩: 0