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ValentrisRRock β€” Getting close to its last breath

Published: 2014-04-06 13:08:43 +0000 UTC; Views: 4632; Favourites: 141; Downloads: 40
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Description Yeah, this one surely took a lot of time.
Of course there is a lot of Metal Gear X Metal Slug crossovers (it must be, at least), but I still wanted to make my own.
So, there is a first boss fight moment of MGR, drawn in MS style, what do you think?

I would agree that Raiden's body position is little bit wrong (it especially noticable if you would rotate this picture 90 degree Π‘CW), and maybe "sharply narrowed perspective" looks wierd, so it is hard to say how this boss would look like without perspective distortion if you didn't see MG Ray before, but, overall, I don't see any other big flaws, so feel free to point some, if you do.
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Comments: 31

FoolForGold [2015-09-28 07:56:36 +0000 UTC]

RULES OF NATURE!

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to FoolForGold [2015-09-29 17:47:09 +0000 UTC]

[in little bit more high pitched and broken voice] RULES OF NATURE! [dramatic final chord]

πŸ‘: 0 ⏩: 0

rogner5th [2014-08-12 07:24:33 +0000 UTC]

so sweet!!!realy love this one!!!

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to rogner5th [2014-08-13 19:23:20 +0000 UTC]

Many thanks, glad you liked it!

πŸ‘: 0 ⏩: 0

MajorXenosCooper [2014-08-02 05:08:42 +0000 UTC]

So, Was it just Raiden's body that needed upgrading? Or was it the Sword as well

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to MajorXenosCooper [2014-08-03 18:41:45 +0000 UTC]

Well, I guess there is no such thing as excrescent upgrades for a cyborg ninja, so both of them were pretty useful. But, still, Raiden was pretty mighty even without 'em as Ray's battle showed.

πŸ‘: 0 ⏩: 1

MajorXenosCooper In reply to ValentrisRRock [2014-08-03 23:23:20 +0000 UTC]

Yeah true, though I notice that RAY could take more slashes than he should, probably because of the upgrade

πŸ‘: 0 ⏩: 0

AzureUmbrakinetic [2014-07-25 01:42:30 +0000 UTC]

During the first ten minutes of this game Raiden slaughters his way through enemy cyborgs and stomps, with absurd ease, a machine that would take half an hour to fight in any other Metal Gear game.

This game knows how to make an entrance.

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to AzureUmbrakinetic [2014-07-25 14:43:33 +0000 UTC]

No doubt. Though I'm not sure if I spent less than half hour to defeat RAY - this little nuclear giant heat blade wielding bitch just continues to jump away from my strikes of justice.

πŸ‘: 0 ⏩: 1

AzureUmbrakinetic In reply to ValentrisRRock [2014-07-25 17:11:14 +0000 UTC]

Its computer finally managed to process pant-shitting fear of Raiden.

πŸ‘: 0 ⏩: 0

kingfury76 [2014-06-25 20:13:08 +0000 UTC]

rules of nature, loved this song

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to kingfury76 [2014-06-26 01:16:41 +0000 UTC]

Yeah, pretty much all of MGRR bosses themes are excellent

πŸ‘: 0 ⏩: 1

kingfury76 In reply to ValentrisRRock [2014-06-26 05:53:42 +0000 UTC]

indeed

πŸ‘: 0 ⏩: 0

Syrox-495 [2014-05-18 22:19:07 +0000 UTC]

Awwww man, this is awesome.

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to Syrox-495 [2014-05-19 20:13:18 +0000 UTC]

Thanks, pal!

πŸ‘: 0 ⏩: 0

SSSS7777 [2014-04-21 14:49:56 +0000 UTC]

Very Cool !!!

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to SSSS7777 [2014-04-21 16:54:44 +0000 UTC]

Many thanks!

πŸ‘: 0 ⏩: 0

AsiaOneMoon [2014-04-19 09:17:13 +0000 UTC]

Π¨ΠΈΠΊΠ°Ρ€Π½ΠΎ.

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to AsiaOneMoon [2014-04-19 11:59:51 +0000 UTC]

Π‘Π»Π°Π³ΠΎΠ΄Π°Ρ€ΡŽ!

πŸ‘: 0 ⏩: 0

CH3Karma [2014-04-19 05:17:19 +0000 UTC]

Β 

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to CH3Karma [2014-04-19 07:00:41 +0000 UTC]

πŸ‘: 0 ⏩: 0

Superjustinbros [2014-04-11 02:47:24 +0000 UTC]

Badass!

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to Superjustinbros [2014-04-11 15:33:59 +0000 UTC]

Thanks, buddy!

πŸ‘: 0 ⏩: 1

Superjustinbros In reply to ValentrisRRock [2014-04-11 15:58:52 +0000 UTC]

You're welcome.

πŸ‘: 0 ⏩: 0

G-for-Galdelico [2014-04-06 14:53:16 +0000 UTC]

Holy shit, this is AWESOME. O_O
So much detail, it's incredible! And I love the twisted perspective too... Ace work, man.

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to G-for-Galdelico [2014-04-06 19:23:28 +0000 UTC]

Thanks you very much!
That's always great to know that all the work with details wasn't done for nothing and that it's has an actual impact on the general impression.

πŸ‘: 0 ⏩: 0

josegoncalo [2014-04-06 13:11:33 +0000 UTC]

Are those little guys the lives?

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to josegoncalo [2014-04-06 13:15:18 +0000 UTC]

Actually it's counter of rescued civilians, analogy to rescued POWs in Metal Slug.

πŸ‘: 0 ⏩: 1

josegoncalo In reply to ValentrisRRock [2014-04-06 14:37:35 +0000 UTC]

Anyways why are they concealed behind the structure? Shoulden't they be part of the HUD?

πŸ‘: 0 ⏩: 1

ValentrisRRock In reply to josegoncalo [2014-04-06 19:18:10 +0000 UTC]

Of course, in actual games it considered to be unacceptable to eclipse interface elements, but in this picture it's just a method to show difference in layers and emphasize foreground objects. I think it's quite acceptable for non-vital elements of interface in this case.
Hope it's not completely ruining screenshot stylisation.

πŸ‘: 0 ⏩: 1

josegoncalo In reply to ValentrisRRock [2014-04-07 08:52:38 +0000 UTC]

No, It's cool.

πŸ‘: 0 ⏩: 0