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victortky — KOT Terminator Knight Redesign

Published: 2008-10-20 13:28:32 +0000 UTC; Views: 8893; Favourites: 82; Downloads: 301
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Description PICTURE DONE ON: 21/10/2008
INSPIRATION TIME: UNKNOWN
TIME TAKEN: 1 Hour
EQUIPMENT USED: SPACE MARINE PAINTER

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Here is a picture of my own personal Space Marine Terminator from my Space Marine Chapter known as Knights of Terra. It is created with the help of the Space Marine and Terminator Painter from the website: [link] and my friend I love the colours and the design of the Space Marine, and it makes my own Chapter Legion look so noble and mysterious, as well as awesome and intimidating at the same time. I am currently working on the Knights of Terra's Official Fact Sheet, Chapter Legion Profile, Characters and Stories. So please look forward to them, especially if you are a Warhammer 40K fan.

Please visit my friend's basilisk618 website: [link]

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[[Excerpt from Wikipedia]]

Training of a Space Marine:

The training of a Space Marine is described within game literature in great detail. A Space Marine is a vastly superior warrior when compared to a normal human. This is due to a series of biological enhancements, psychological conditioning, and heavy training. The end result of creating a Space Marine produces a soldier with abilities that are so superior to those of an average human that they are best described as superhuman.

Once the recruit passes a battery of tests and challenges set by the Chapter, and the initial gene-seed implants have taken hold on his body, he is accepted into the Chapter as a Neophyte. These Neophytes will be trained in the history of the Chapter and the edicts of the Codex Astartes, while the remaining implants and modifications are made to his body.

Once a Scout begins his training and genetic modification, he is no longer permitted contact with his home or family, sworn to serve the Emperor and the Chapter until his death. The Scouts form the Tenth Company of a Chapter. The creation of a Space Marine is a dangerous process, and it is accepted that many will die during their indoctrination.

Once the Neophyte's/Scout's period of training is complete, the Neophyte will often be sent on a final challenge to prove his worth. Upon the completion of this challenge, the Neophyte will become a full member of the Chapter, and will be assigned to one of the eight Battle or Reserve companies (or Chapter equivalent).

The new "battle-brother" is presented with a boltgun and a suit of power armour, the maintenance of which is his responsibility. A newly promoted Marine is assigned to one of the chapters devastator squads as a bolter marine, to provide close support for the more battle hardened marines carrying the heavy weapons. As he gains experience and proves himself he will be allowed to carry the heavy guns himself. After exemplary service in a devastator squad a marine will be assigned to an assault squad, and from there he will be assigned to a Tactical Squad. This insures that the Tactical squads, which form the back bone off the chapter, can excel at any task.

A Tactical Marine is a Space Marine that is more equipped to fight using a variety of ranged weapons. Like their Assault Marine counterparts, the squads can be numerous and tough as nails. They usually come equpped with bolters and combat knives. However, they tend to specialize in other weapons, such as flamers, plasma rifles, rocket launchers and heavy bolters. They also tend to come equipped with frag grenades, which they use well against infantry. As with the Assault Marine squads, they can usually be found led by a Veteran Sergeant. The Chaos Space Marines also use Tactical Marines, though they have smaller access to weapons, are more vicious up close and are lead usually by aspiring champions.

Data on Terminators:

History:
Tactical Dreadnought Armour was originally designed by the Emperor as a middle ground between Dreadnoughts and the Power Armour worn by the Space Marine Legions. Power Armour provided excellent protection against small arms fire but not against heavier weapons, the opposite, dreadnoughts, were very powerful and well-protected but were unable to operate in certain environments (buildings, forests) due to their bulk.

Some had expected that Tactical Dreadnought armor could replace Power Armour, although it soon became apparent that the bulk of Tactical Dreadnought armor was a disadvantage in battle, since the warriors using the armor would be quickly outmaneuvered by more lightly-armored forces, and because they could not be transported in standard Marine vehicles such as Rhinos and Razorbacks.

However, the armor proved its worth in certain situations. Cramped conditions, like the inside of hive cities, tunnels, and starship corridors showed that in certain situations, durability outweighed maneuverability, and in such exchanges, this type of armor would come out on top.

The armor itself is a complete exo-skeleton constructed from heavy-gauge plasteel plating, covered in thick sheets of plasteel and ceramite. Movement is made possible through the complex fiber-bundle muscles, which allow a properly-trained warrior to fight with deadly strength and skill in cramped, close quarter conditions, where this armor excels. Fully independent power supplies and life-support systems are incorporated into the suit, while various augers and auspex devices grant the wearer a full understanding of the situation he is in. Integrated threat sensors and targeters allow a Space Marine to track his target with great accuracy. A squad of warriors can be 'networked' together to share visual and tactical data, although to limit confusion this is rarely done; networking is used in special circumstances such as a Space Hulk where the squad is often separated into different corridors trying to cordon off a Genestealer attack.

Tactical Dreadnought Armour is incredibly rare - any given Chapter would be lucky to possess a hundred, which would be enough to fully equip the Chapter's First Company. New suits of armor can be manufactured, but although the Adeptus Mechanicus possesses the knowledge and skill, they can only be produced at an extremely slow rate. Newly formed Chapters often have difficulty obtaining large numbers of this armor, especially because older, more prestigious Chapters have greater priority. Each suit of Terminator armour bears the Crux Terminatus on its left shoulder pad. This is a great honour among the Space Marines, as each Crux Terminatus symbol is said to have been made using fragments from the Emperor's personal armour. Some Marines who have earned the use of Terminator Armour choose to stay in their regular Marine armour, due to its advantages in maneuverability, but they are allowed to wear the Crux Terminatus on their shoulder.

Armament
Terminators are able to carry a variety of weapons into combat. The fiber-bundle muscles of Tactical Dreadnought Armour allow Marines to carry much heavier loads and so heavy support weapons can be carried with ease. As their armor enables them to withstand heavy firepower, they often operate in the front lines, closer to the enemy than most Marines in Power Armour, and so most of their weaponry is specialized for medium-close range engagements.

The standard armament is the storm bolter and powerfist (sometimes called a power glove). The storm bolter can lay down twice the firepower of a standard boltgun at medium-close range, while the powerfist is a good all-round weapon with its strength enabling the wearer to kill most types of infantry and damage armored vehicles. The chain fist offers increased effectiveness against even the most heavily armored tanks, though it is not as good against infantry. The chain fist is crucial in Space Hulks where it is needed to cut through locked doors and bulkheads. Both the powerfist and chainfist suffer from bulk which forces them to "strike last" in melee situations, though the squad-leader (commonly a sergeant) is granted the use of the swifter powersword.

Depending on the Marine Chapter, up to two members of a Terminator squad can carry support weapons - an assault cannon, heavy flamer, or the Cyclone missile launcher - not carried by Marines in Power Armour. Assault cannons have a high rate of fire and excellent infantry and light-vehicle armour penetration at medium-close range; Terminators are the only infantry in the Imperium that are able to carry these weapons. Heavy flamers can destroy Genestealer genebanks and burn out groups of enemy units in single searing blast before the Terminators charge in. The Cyclone missile launcher is unique to Terminators, being the only long range weapon in their arsenal, and it is the only Terminator weapon specifically for open battlefield use (not used in Space Hulks); it can unleash a volley of frag or krak missiles for anti-infantry or anti-vehicle use. The weapon is a twin six-cell launcher mounted on top of the Tactical Dreadnought Armour, so the Marine can also retain the standard storm bolter. In addition, a special targeter is built into the armor, thus allowing the user to accurately fire the Cyclone missiles while simultaneously firing the Storm Bolter.

Assault Terminator squads are outfitted for all-out close combat ability. The storm bolter and powerfist are given up for either a pair of lightning claws or the thunder hammer and Storm Shield. Lightning Claws are a form of powerfist with the matter disruption field focused around long blades instead of the glove itself, so these are dedicated to and most effectively used against enemy troops. The Thunder Hammer delivers a powerful blast of energy when it strikes, which can be used to great effect to stun enemy vehicle crews, and the Storm Shield uses an energy field which the bearer can use to deflect attacks, making such Terminators more generalized all-round combatants. Having no ranged weapons, Terminators with these close combat weapons need to get close to the enemy as fast as possible, so are transported by Land Raiders or teleported directly into the enemy's battle lines.

Dark Angels Deathwing Terminator squads are unique in that they are able to field mixed squads containing support weapons and assault terminators. Dark Angel Deathwing Terminators also have the sacred Deathwing Standard, which gives everyone a boost in morale, encouraging them to fight with unimaginable fury.

Grey Knight Terminators trade their powerfist for a Nemesis force weapon, a weapon powered by the wielder's psychic abilities that increases the strength of the bearer and easily cuts through armor without the loss of speed associated with the bulk of the power fist, although Grey Knight Terminators do have the option to take a powerfist or chain fist. The other difference with Grey Knight Terminators is the storm bolter is attached to the back of the left gauntlet instead of being carried and this can be replaced with either a psycannon, a long range rapid firing high strength firearm that excels at destroying Daemons, or an Incinerator which is for all intents a heavy flamer except its blessed fuel makes it deadly to Daemons.

Terminators in battle:
Because of the rarity of Tactical Dreadnought Armour, only the members of the elite First Company may wear them while force commanders, chaplains and librarians may also equip such armour. These Space Marines are the best of the best, each one a hero in his own right. They must be deployed in carefully-planned situations where the armour's inherent toughness and destructive weapons can be unleashed to wreak havoc upon the enemy.

Squads of Terminators are most often employed in boarding actions, and although the armaments can be modified for longer-range combats, it is brutal assault for which they are made. Because of their bulk and slow speed, various methods have been developed to make the greatest use of these warriors. Primary among these is to deploy the Terminators straight into the thick of battle via teleportation. Although inaccurate and potentially dangerous, it is often the best way to ensure that the Terminators see combat. Nonetheless, teleportation is an ancient, barely understood technology, and many Space Marine Chapters rightly distrust it.

Chapters can also deploy Terminator squads via Land Raiders (5 Terminators or one Squad), Land Raider Crusaders (8 Terminators), Drop Pods, and Thunderhawk Gunships (up to 15 Terminators or 3 squads). Due to their bulk, Terminators are not transported in standard Marine vehicles such as Rhinos, or Razorbacks. However, Inquisitors with Terminator armour can be transported in Chimera transports, albeit taking up a lot of space.


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My own Fluff starts here:

Serve the Emperor with a true heart, a pure mind and an iron fist, so as to be the worthy Knights of Terra. ---- Sebestian Rooks

[[Chapter Master of the Knights of Terra Chapter Legion]]

The Knights of Terra answer to the Emperor and no other man, living or dead. We will bring peace to the Imperium of Man, or die trying. ---- Captain Maximus Cross

[[Captain of the Knights of Terra 1st Company]]

Battlecry: For Terra and for the Emperor!!
Founding: Second Founding
Successors of: Unknown (suspected Ultramarines Chapter)
Founding or Successor Chapters: Unknown
Chapter Number: Unspecified (Last known record lists them as 26)
Origin of geneseed: Unknown (Last known record indicates them to be from Ultramarines)
Primarch: Unknown (Rumored to be The Emperor)
Chapter Master: Sebestian Rooks
Homeworld: Elenor
Allegiance: Imperium of Man
Colours: Grey, Silver, Maroon and Black, Gold trimming on the shoulder pads.
Current Chapter Legion Status: Active
Number of Marines: Unknown, but early records indicate them to have several thousand Space Marines.
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There are still more interviews and character profiles coming on, but I have only managed to secure a few interviews with the F.S.O.F. members under the Republic's strict military protocols and actions. There are still many others. I will be uploading more in the near future, after finishing my assignments and projects.

Please read and comment on it. More to come...

I will be uploading some more covers of my favourite computer games and comic characters...so keep an eye out for them!

ALL SPACE MARINE RELATED STUFF BELONGS TO GAMES WORKSHOP
SPACE MARINE AND TERMINATOR PAINTER BELONGS TO THE BOLTER AND CHAINSAW . COM
DAWN OF WAR BELONG TO THQ COMPANY
KNIGHTS OF TERRA BELONG TO ME.
COLOUR SCHEME DESIGN BELONG TO
DO NOT STEAL!
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Comments: 39

etzamnar [2010-04-20 20:21:10 +0000 UTC]

amazing what you can do with a space hulk dreadnaught

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victortky In reply to etzamnar [2010-04-21 15:45:16 +0000 UTC]

boarding action?

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supermatt032 [2010-02-09 00:51:59 +0000 UTC]

Cool, I want to join.

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victortky In reply to supermatt032 [2010-02-09 01:42:23 +0000 UTC]

I like the colouring

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supermatt032 In reply to victortky [2010-02-09 01:45:45 +0000 UTC]

yeah, me to

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victortky In reply to supermatt032 [2010-02-09 01:56:11 +0000 UTC]

same here

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Tyrant-of-Badab [2009-05-29 01:22:52 +0000 UTC]

I like the design, but their origens makes them sound like Grey Knight Competitors.

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victortky In reply to Tyrant-of-Badab [2009-05-29 02:56:17 +0000 UTC]

they are a mysterious chapter, which I will be writing on.

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Tyrant-of-Badab In reply to victortky [2009-05-29 03:04:51 +0000 UTC]

very interesting. Where do they normally fight in the galaxy?

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victortky In reply to Tyrant-of-Badab [2009-05-29 03:10:55 +0000 UTC]

well, wherever they are dispatched at

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Tyrant-of-Badab In reply to victortky [2009-05-29 03:13:19 +0000 UTC]

hmmmm, that unfortuntely makes them sound even more like Grey Knights, I'm sorry, but i can't help seeing the similarities.

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victortky In reply to Tyrant-of-Badab [2009-05-29 03:26:07 +0000 UTC]

I understand. Many other chapters also come from unknown foundings

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Tyrant-of-Badab In reply to victortky [2009-05-29 03:27:33 +0000 UTC]

ok. good luck in your writings.

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victortky In reply to Tyrant-of-Badab [2009-05-29 08:04:17 +0000 UTC]

I am currently writing my own space marine chapter. You can watch me for more.

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Tyrant-of-Badab In reply to victortky [2009-05-29 15:12:58 +0000 UTC]

I will, thanks

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victortky In reply to Tyrant-of-Badab [2009-05-29 15:14:18 +0000 UTC]

[link]

this is the Work in progress for my chapter.

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Tyrant-of-Badab In reply to victortky [2009-05-29 15:23:58 +0000 UTC]

interesting.
Seems to combine Black Templars with Blood Ravens and Grey Knights.
I noticed there are some inefficiencies in the way you wrote your info (I edit peoples stories on the BL forums, I can't help it)
If you want, I can give you a detailed list, which hopefully will be give you less hassle in the future.

👍: 0 ⏩: 1

victortky In reply to Tyrant-of-Badab [2009-05-29 15:26:20 +0000 UTC]

I see. interesting.

Please do give me one. I need all the help I can get to make my own chapter.

👍: 0 ⏩: 1

Tyrant-of-Badab In reply to victortky [2009-05-29 16:24:04 +0000 UTC]

Ok here it is. Please keep in mind these are suggestions, and you don't have to follow them if you don't want to. I'm sorry if I sound too harsh.

Battle cry: For Terra and the Emperor
You don’t really need another for their, it’s unnessecary and takes up a crucial second in battle.

You don’t really need to put allegiance there, since after all, by definition they serve the Imperium anyway.

I’m OK with having over a thousand Marines, Since Black Templars do that too, and they seem like a Chapter that needs to do that.

You don’t really need to put allies down, since like I said they serve the Imperium anyway.

You don’t need to put enemies either, for the same reason. If they have rivalries with specific enemies, like the Emperor’s children, put it under rivalries.

You don’t need to put what the Chapter employs for support purposes, like the servitors or the serfs. They’re not really part of the Chapter Hierarchy, just employed by them.

Also, what are Squires, are they a designation of Space Marine or are they human serfs?

Ecclesiarch would not be on there, the Space Marines are aloof from regular religion.
You might also want to flip the Hierarchy list, so it goes up-down rather than down-up

I think the Inquisition would want to keep an eye on these people if they love tainted artifacts so much.

The Crusaders sound like a strange combination of Sternguard and Vanguard Veterans. I like the concept, though.
The Spearheads sound like over eager marines to me, not really deserving of a special status. You might want to remove them.

Space Marines trying to be covert? With nothing but steel weapons? Kinda defeats the purpose of the Scouts, I wouldn’t keep them.

Ancients=Librarians?
Space Marines are technically immortal anyway, so you don’t need that part. After all, look at Abbadon and Cypher. They lived at the time of the Heresy and they’re still kicking hard.

Replace Iconic Battles with Notable Engagements

Like the Power Lance, could give nice armor penetration to Land Speeders

I think some of these weapons would be considered Tech-Heresy by the Adeptus Mechanicus.
Especially the Arcane Swords.
Please don’t tell me they can still make this stuff, it’s on the level of Primarch Weapons, and the technology would’ve been lost countless millenia ago.
Also the Combi-Bolter Shotgun attachment would be termed Combi-Shotgun.

You might want to replace the Incendiary High Explosive Rounds description with this:
A Bolt designed to shred inside the body of a target, sending shards of metal throughout the victim’s body. Because of this they have earned the name “Flowers of Death” from the Knights.

I definitely like the idea of these “Fragmentation” bolts. Very deadly, I’ll recommend them to the Deathwatch.

The Arcane weapons remind me of the Soulspear from the Soul Drinkers. Same concept as it. Same effect to, actually.

Grammer was excellent, alot better than mine is. I didn't notice any punctuation errors either.

👍: 0 ⏩: 1

victortky In reply to Tyrant-of-Badab [2009-06-01 14:35:25 +0000 UTC]

thank you for the compliments and the constructive comments. I appreciate it very much.

Glad you like the fragmentation bolts. It is an exclusive bolt type for my chapter.

Yeah, many people mentioned that my chapter has some grey knights and soul drinkers influences.

👍: 0 ⏩: 1

Tyrant-of-Badab In reply to victortky [2009-06-01 17:05:13 +0000 UTC]

It's very good, I like the idea alot, and i think it would receive praise on the BL forums, and I could edit your stories for you.
Though of course you would still have to get the Adeptus Mechanicus too accept your new technology. But that's a problem for a later day.

👍: 0 ⏩: 1

victortky In reply to Tyrant-of-Badab [2009-06-02 02:19:39 +0000 UTC]

I will take your criticisms into consideration and edit accordingly.

Thank you for the offer to edit my stories. I will be doing it much later as I have work now.

yeah, the adeptus mechanicus is a pain problem.

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Tyrant-of-Badab In reply to victortky [2009-06-02 12:01:00 +0000 UTC]

thanks for considering.

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victortky In reply to Tyrant-of-Badab [2009-06-02 14:07:19 +0000 UTC]

welcome. You have some interesting points there.

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Tyrant-of-Badab In reply to victortky [2009-06-02 14:24:38 +0000 UTC]

good luck with them too

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victortky In reply to Tyrant-of-Badab [2009-06-02 14:26:15 +0000 UTC]

yes, now I need a ideas for a story involving my chapter.

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Tyrant-of-Badab In reply to victortky [2009-06-02 14:32:02 +0000 UTC]

Have them fight the Tau.
They deserve some Imperial justice. *racks his bolters slide*

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victortky In reply to Tyrant-of-Badab [2009-06-02 14:33:44 +0000 UTC]

Tau? interesting...

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Tyrant-of-Badab In reply to victortky [2009-06-02 15:22:16 +0000 UTC]

yea, no one really beats them up, they deserve it, alot.

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victortky In reply to Tyrant-of-Badab [2009-06-02 15:23:40 +0000 UTC]

haha, they are amazing

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Tyrant-of-Badab In reply to victortky [2009-06-02 16:02:37 +0000 UTC]

Yea, but still they deserve it

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victortky In reply to Tyrant-of-Badab [2009-06-03 01:36:12 +0000 UTC]

haha, possibly

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Ryuukei8569 [2008-11-12 05:58:38 +0000 UTC]

Hey a fellow 40k person. I play guard on the tabletop, although I also have marines and daemonhunters. Do you have tabletop and what do you have.

👍: 0 ⏩: 1

victortky In reply to Ryuukei8569 [2008-11-12 11:42:03 +0000 UTC]

sorry, I do not have tabletop, but I am getting a space marine army.

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Ryuukei8569 In reply to victortky [2008-11-13 03:33:36 +0000 UTC]

Dammit
Oh well.
I can probably give you some pointers though on what to get.
From experience space marines are strong infantry but generally their vehicles suck. A predator is little good against infantry thanks to 5th edition rules, and not much better against tanks. If your going to use one, you might as well just take lascannons, because of 5th edition they can only move and shoot one weapon anyway. But they are pretty cheap. Vindicators are good against infantry but their armor is weak for its type. in my opinion, dont take wirlwinds, they are a pathetic excuse for an artillery piece. Land Raiders are excellent at absorbing firepower, but for its cost, you can get way more firepower from infantry. If you need to get rid of a tank, use melta weapons, but close combat with powerfists and meltabombs work the best, you get a lot of attacks and they automatically hit rear armor.
Terminators are awesome but they need to be close and they are expensive. your opponent's favorite target with his AP2 weapons will be your terminators. Regular marines are still tough as nails and can best many elite choices for other armies, but prepare to be outnumbered. Be especially careful wit those guard players, like me, who take leman russ tanks. A single Leman Russ tank can wipe out a whole squad in one shot with its Strength 8 AP3 ordinance weapon. For its points cost its probably the best anti infantry tank in the game. Fortunately in normal games guard players cant take baneblades, and be glad they cant. In Dawn of war Baneblades are extremely underpowered. They are much stronger in tabletop. But you will only see them in apocalypse. But being a guard player I dont have one, but three Baneblades, added to that a Stormblade and a Shadowsword. Tabletop is very different from the videogame and I think the video game really messes things up and leaves out a lot of good units.
But remember on tabletop the one true god... the dice. You will have some very funny and very frustrating experiences. And dont be afraid to play commissar on one by throwing it across the room when you keep getting bad rolls, then they will start working for you.

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victortky In reply to Ryuukei8569 [2008-11-13 11:47:00 +0000 UTC]

thank you very much for the advice. it helps a lot. Yes, you are right,space marines have theri weaknesses and powerful weapons. The baneblades of the imperial guards are awesome.

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Nortstar [2008-10-25 15:36:49 +0000 UTC]

it is very nice look

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victortky In reply to Nortstar [2008-10-26 01:15:12 +0000 UTC]

Glad you like the colours and design.

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Nortstar In reply to victortky [2008-10-26 15:09:59 +0000 UTC]

you welcome ^^

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