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Vildtiger — Keeper Cobra (updated)

#angius #cobra #invi #keeper #keyblade #vildtiger #foretellerinvi #khinvi #kingdomhearts #foreteller
Published: 2019-11-19 12:43:21 +0000 UTC; Views: 1207; Favourites: 39; Downloads: 0
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Description about time I updated this 

I have made creatures called Keepers, they are summoned from a realm called Aether, but that person who summons it will not decide shape or element of their soon to be protector. the Keeper is connected to the heart of who summoned it and will protect it with its very life. Keepers are incredibly powerful and the wielder of the Keeper is not only able to see what their Keeper sees but due to their heart being connected to it, can travel through time if knowing how to do the trick. 

The Cobra Keeper belongs to Foreteller Invi, and like its master, tries to be fair towards anyone who happens to cross its path. This Keeper is possible one of the few who won't attack one of darkness, but that does mean it overly friendly towards that person as Invi was made to believe that all darkness is bad. The cobra Keeper is willing to hear people out, but won't hesitate attacking if the person before it is going to disturb the balance of the worlds. Like Invi, the cobra Keeper greatly appreciate unity and is most often found aiding larger groups of people in whatever world it now happens to be in at the time, though it does not appreciate having other Keepers around other than the fellow Foreteller Keepers. In this Keeper's eyes other than those seven, all other Keeper disturb the balance and needs to be banished back to where they belong. 
The cobra Keeper has the element of wind, giving it the ability to fly and putting its agility off the charts. Not only can this Keeper bend itself as well as a real snake, but the free movement in the air makes it practically impossible to hit. The cobra Keeper uses its element to the fullest, mostly by flying but can also use the wind to throw the attacker off their feet with a powerful wind blow, compact the air so it can hit like blades or even make it into bullets at which it will fire at the attacker from the sky. The cobra Keeper does not only uses its magic, but its fangs to bite/restrain and strong body curls around the trapped fighter, squeezing them like a constrictor. this Keeper is not as battle happy as others though, so most of the times its attacks are not meant to be lethal, though still can do a lot of damage. If you have a really good aim and good at ice spells, then there is a chance to bypass the cobra snake's insane agility and badly hurt it. Most of this Keeper's strength comes from its agility and mastery of the wind, making it rather weak if able to get a hit in. 

if this Keeper is a boss:
the cobra Keeper is full aware of its ridiculous low defence and being Keeper to Invi, the cobra Keeper won't dare get in close unless it knows it will have the upper hand. Instead it will stick to the sky, letting its wind magic do the work for it by blasting compacted air at the attacker and only when the attacker is stunned, it will swoosh down and bite, cause damage by shaking the trapped person before throwing them away and returns back to the sky. Only long ranged weapons or spells will have a chance hitting this Keeper, but if you have a bad aim, then you might as well give up for you won't be able to defeat this one. The cobra Keeper is quite careful due to its master being a bit shy in nature, so taunting it to strike won't happen. This Keeper has too much paitence for such things and if it somehow happens, well, that attack is going to be a wind attack. 


as for an ally:
That's where it gets fun, with the cobra Keeper's insane agility mixed with a keyblade wielders attack power, this teamup can get straight out ridiculous in the awesome manner. The cobra Keeper will fly around, always making sure its rider will have the best angle and for once won't be hesitant to attack. So by each command, it will speed down to the enemy, and letting its rider get a hit or several before swiftly flying away and correcting itself to another good angle. It will surround itself with small tornados, throwing up whatever is attacking and allowing its rider to blast them with any magic they now feels like using, and if being surrounded, the cobra Keeper will lash out with its tail or compacted wind, throwing them away, before moving so the stage is more suitable for it and the rider. For bigger enemies that might be resistance to the usual wind attacks, the cobra Keeper will stun it a wind strike or try and constrict it, allowing its rider to get hits in without having to worry about the enemy moving around and if commanded, the cobra Keeper will create a huge twister that is strong enough to lift even a Bethmoth Heartless as if it was a ragdoll. that attack does require a lot of magic from the Keeper, so it can only two it a few times before having to wait quite a while so its magic can replenish itself. 

the Cobra Keeper´s design belongs to me, while its Master Invi belongs to Square Enix. you are allowed to borrow this Keeper, as long you ask me first.

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Comments: 3

KaijuFanForever [2019-11-27 00:28:23 +0000 UTC]

👍: 0 ⏩: 1

Vildtiger In reply to KaijuFanForever [2019-11-27 06:28:40 +0000 UTC]

thanks!

👍: 0 ⏩: 1

KaijuFanForever In reply to Vildtiger [2019-11-27 16:58:43 +0000 UTC]

👍: 0 ⏩: 0