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VL5 — Metal Textures Study

Published: 2014-03-05 08:51:54 +0000 UTC; Views: 8190; Favourites: 165; Downloads: 0
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Description Just practicing how to paint different kinds of Metal
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Comments: 6

smokeTH [2014-03-06 16:46:44 +0000 UTC]

let me try using these with matcap shaders. With any luck it will give partially drawn effect...Ok let's see. 

First. Matcap shaders are technique used for robust shading, and achieved by calculating all of the light on model by drawn sphere. Obvious drawback is that from every angle model will have relatively same lighting like you hold lights exactly like on drawn segment. But there is an upside - for cartoony environments - that's a huge boon

Ok here's testing batch.
screencast.com/t/ftHpne8oxD5z
Looking good. (using unity3d here)
Now. Let me assemble demo.
picturesque-games.tk/MatcapVL5… (edges a bit crappy, because i was doing it all in 30 minutes)
you will need unity web player to see it though. 
unity3d.com/webplayer )

So yea, very nice metal batches suitable for matcap. 

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VL5 In reply to smokeTH [2014-03-07 05:18:39 +0000 UTC]

Oh that's cool. Didn't know that was possible. But thanks man! It's nice to see my textures on models

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Reish-Illustrations [2014-03-05 20:05:56 +0000 UTC]

Have you tried glazed and just plain-fired ceramics? Those can be really interesting to try and replicate.

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VL5 In reply to Reish-Illustrations [2014-03-06 01:05:42 +0000 UTC]

No but I shall attempt them. Thanks for the suggestion

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salycap [2014-03-05 11:32:45 +0000 UTC]

very helpful. keep it up!

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VL5 In reply to salycap [2014-03-06 01:05:57 +0000 UTC]

No problem and thanks!

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