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Published: 2006-12-14 08:09:48 +0000 UTC; Views: 4047; Favourites: 18; Downloads: 369
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Description
I did this for my final in 3D class. I wanted to keep the modeling simple so I could focus more on advanced lighting and materials.Created with 3D Studio Max 8 using final gather and mental ray.
Okay, I cleaned up this image substantially by increasing the sample rate x64 instead of x1. I'm finally happy with it.
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Comments: 25
clotilda-warhammer [2007-03-16 08:13:46 +0000 UTC]
I can't believe I'm faving bowling ball & pins, lol...but I am! I thought it was awesome as a photograph...but it's digital art!?! Double awesome!
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Vladzilla In reply to clotilda-warhammer [2007-03-17 06:40:43 +0000 UTC]
LOL! Thanks alot. Its my best piece yet, and I think it'll be my last good 3D piece because I found a new passion in glassblowing
👍: 0 ⏩: 1
clotilda-warhammer In reply to Vladzilla [2007-03-20 23:43:20 +0000 UTC]
You're welcome! It really is awesome but I understand about "new passions" & your glassblowing is wonderful!!!
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Mk200114 [2007-01-01 09:42:01 +0000 UTC]
Not bad at all. Good job. I especially like the reflection on the ball.
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Vladzilla In reply to Mk200114 [2007-01-01 22:18:07 +0000 UTC]
Awesome thanks! Yeah, that's my favorite part too
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qinjuehang [2006-12-15 05:57:19 +0000 UTC]
Nice! I think you should have increased AntiAlising. There are several jagged edges
👍: 0 ⏩: 1
Vladzilla In reply to qinjuehang [2006-12-15 15:14:01 +0000 UTC]
Ahh yes, you are totally right. I noticed that after it was rendered and wasn't sure if it was because of the jpeg or what.. I'm going to rerender it as soon as I figure out how to do the anti-aliasing. Thanks
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qinjuehang In reply to Vladzilla [2006-12-16 00:27:43 +0000 UTC]
Most software have a AA setting in render settings.
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Vladzilla In reply to qinjuehang [2006-12-16 01:06:55 +0000 UTC]
Thank you. I will check there as soon as I get home tonight. Thanks for your help buddy.
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Vladzilla In reply to qinjuehang [2006-12-16 06:04:59 +0000 UTC]
Okay, revised it.. what do you think?
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qinjuehang In reply to Vladzilla [2006-12-16 12:06:19 +0000 UTC]
Yeah better. Actually AA affects the smoothness of motion blur. However a bit excessive, usually x16 is enough, no diff after that and longer render
👍: 0 ⏩: 0
Vladzilla In reply to Boyprodigy1 [2006-12-15 15:14:39 +0000 UTC]
Thank you, that's my favorite part about it too.
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malevolentbitch [2006-12-15 01:46:36 +0000 UTC]
wow that is some work right there. very impressive.
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