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Published: 2016-05-03 00:13:53 +0000 UTC; Views: 6428; Favourites: 64; Downloads: 24
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Description
Done a few more changes with the model, from the suggestions I got.-Better textures+A bump map (May need to look closely to see it on the lighter parts).
-Completely new jaw
-Bowtie is now more shiny and slightly rounder+Optional bowtie strap(cuz why not?).
-Slightly updated the shape of the shoulder plate(May completely redo it, don't know).
-Toes are slightly bigger, and hands aren't as wide
-Improved endo.
-Finally, I saw some people say how he looked kind of derpy. That wasn't really a problem with the model at all and was just due to the posing, but I figured I would mention it as well.
I also tried to change the specular on the eyes, but they didn't really change too much? I'm pretty sure it could just be due to the lighting. I'm not %100 sure on that.
Aside from a few other minor things, that is pretty much all that I changed. Not sure if most of it is visible on the image but hopefully it is. I plan on changing it a bit more, but I won't be making a specific render for it like I decided to with this. When I get around to changing it again, the changes will be visible in a group photo that I plan on making when I finish the rest of the gang.
Well, that was a very long description.
Don't take and claim as yours.
@ Scott Cawthon
Model by me in blender
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Comments: 26
Potusen2 [2019-02-16 13:02:37 +0000 UTC]
his arm (the one that isnt endo) is too far down :V
everything else is 100000000/1
👍: 0 ⏩: 0
toasted912 In reply to W3IRDR3D [2016-07-23 00:05:48 +0000 UTC]
CCC CCCC CC CCC C- oh shit. Bb stole my c's. And my battery.
👍: 0 ⏩: 0
FNAFALLFNAF [2016-05-31 03:07:28 +0000 UTC]
i should use this as a reference when modeling bonnie LOL
👍: 0 ⏩: 0
Metaknighta [2016-05-26 10:28:45 +0000 UTC]
The only thing I would critique about him is that his hands look too blockish.
The rest looks amazing. ^^
👍: 0 ⏩: 0
Wiirexu [2016-05-03 07:31:57 +0000 UTC]
Looks damn accurate! Nice improvements and everything! Though seeing that there are still some smallish problems, here's what I can suggest here:
-Make the snout more to the level of the nose (like how it looked like before you updated the snout). Look at his original snout and you'll understand: i.ytimg.com/vi/LOUc9Tu7_Ws/max…
-Add a distorted noise texture to bonnie's nose specular. Also set his specular mode to "wardlso".
-Add a small scale greyish cloud texture on his bowtie. You can see his original bowtie has it. Eventually change the specular mode of the bowtie to "wardlso" as well.
-Try making the base's shape more accurate, it's pretty disproportionate right now.
-Use freddy in space thingy (i.ytimg.com/vi/fbs8XJcOJcM/max… ) as a reference for the hand, the whitish parts are blocky and stuff.
Also, if you turned down the eyes intensity to 0 and/or set the specular color to black, then look at the texture(s) of the eyes to see if the intensity/color/hardness is selected on one of them.
👍: 0 ⏩: 1
W3IRDR3D In reply to Wiirexu [2016-05-04 00:15:30 +0000 UTC]
Thanks once again!
I never actually thought about changing the specular color to black for some reason. : P
👍: 0 ⏩: 0
W3IRDR3D In reply to Dav-oo [2016-05-03 23:58:33 +0000 UTC]
Just renders in the future. I may also release it.
👍: 0 ⏩: 0
NOIRESD [2016-05-03 01:31:42 +0000 UTC]
Still needs a few changes in the jaw and snout
Other than that it looks great
👍: 0 ⏩: 1
W3IRDR3D In reply to NOIRESD [2016-05-04 00:23:40 +0000 UTC]
Thanks! I'll keep your advice in mind.
👍: 0 ⏩: 0