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Published: 2011-05-24 20:40:37 +0000 UTC; Views: 13588; Favourites: 84; Downloads: 2998
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Description
Hi there!It´s a huge -near 30.000 px height- tileset base. You know.. you pick your tiles/tilesets, put them on it and bring them all into RMXP in one time.
Uhm.. that´s all :3
C´yaa!
YAY! My english sucks :´D
*No credit needed*
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Comments: 31
Parisation [2019-01-06 17:21:26 +0000 UTC]
Where do I download it? I clicked on 'save imgae as' and when I opened it I found this image without any differences whatsoever. What do I do?
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Buff55 In reply to Parisation [2019-07-04 01:10:04 +0000 UTC]
There's a button on the right side of the screen under the favorite button with a green arrow if your not in Eclipse Mode.
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aveontrainer [2019-01-04 05:20:36 +0000 UTC]
Is this the maximum tileset size for rpg maker?
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Cheve-X [2017-04-25 12:33:16 +0000 UTC]
Gracias Tsuka, ha pasado mucho tiempo, pero ésto sigue siendo útil af
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PeekyChew [2011-07-30 09:25:54 +0000 UTC]
What's the point? Since people aren't going to fill it immediately, if ever, it'll just be extra unnecessary file space and slow down saving.
👍: 0 ⏩: 1
WildRandomness23 In reply to PeekyChew [2011-07-30 10:33:01 +0000 UTC]
You don´t need to use it if you don´t find it usefull or if your camputer hasn´t got enough space for it. Other people use only one tileset for the hole project and haven´t got troubles. This is for them.
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Rakkacchhackkasskkel In reply to WildRandomness23 [2018-05-12 00:07:27 +0000 UTC]
Peeky has a point but at least you got a base for those who want to make a huge tilset although apparently could can have about 40,000 tiles per tileset which is insane but more than enough though I cannot see how you would need THAT may but even though I prefer to have one uniformed tileset it makes navigating said tilset a pain in more ways than one
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PeekyChew In reply to WildRandomness23 [2011-08-01 14:39:06 +0000 UTC]
It's not that, it's that if you do use a massive tile set like this, you're causing two problems. Then first is that you can only use eight auto tiles, and the second is that the game has to access a massive image every time you enter maps. It'll slow it down.
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FinalFantasero99 [2011-07-29 15:51:59 +0000 UTC]
OMFG!!
Creo que es una buena base para el que uso para testear tiles (Tengo un tile entero lleno de tiles que uso y no, y ya va siendo hora de usar una base xD)
Gracias
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WildRandomness23 In reply to FinalFantasero99 [2011-07-29 15:59:37 +0000 UTC]
Me alegro de que te sirva ^^
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Briannakitty [2011-07-29 15:39:34 +0000 UTC]
o_o
I wonder what this is gonna look like....*Goes and opens it*
I-its a line? What kind of joke is this?! (XD I really dont know about these things, so a line is prob what its meant to be)
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WildRandomness23 In reply to Briannakitty [2011-07-29 15:53:28 +0000 UTC]
This is just an empty tileset. You know.. you pick your tiles/tilesets, put them on it and bring them all into RPG Maker XP in one time xDD
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Briannakitty In reply to WildRandomness23 [2011-07-29 16:03:20 +0000 UTC]
*Dies*
i'm so stupid....
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WildRandomness23 In reply to Briannakitty [2011-07-29 16:48:40 +0000 UTC]
LOL! I don´t think so xDDD
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DragonLord0 In reply to WildRandomness23 [2015-02-16 00:59:48 +0000 UTC]
Hey, I am interested to add paintings on XP. Do I have to make special floors, etc for it?
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WildRandomness23 In reply to Xtreme1992 [2011-06-28 20:57:10 +0000 UTC]
Well, I don´t really know, one friend told me that he uploaded a 100.000 px height tileset... x´DD
Maybe you´re rigth or maybe not[?]
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Xtreme1992 In reply to WildRandomness23 [2011-06-28 21:02:05 +0000 UTC]
for me 100.000 didnt worked...
but i think this is the max...
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WildRandomness23 In reply to Xtreme1992 [2011-06-28 21:03:12 +0000 UTC]
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Xtreme1992 In reply to WildRandomness23 [2011-06-28 22:44:30 +0000 UTC]
something i wanted to ask you...
you are making a pokemon starter kit right?
so why for rpg maker vx and not xp?
i know that vx is easier to work with BUT it has not as much capabilities as xp...
hope you didnt missunderstand me...
im definitely try your starter kit but IMO it would be better if you have used xp...
👍: 0 ⏩: 1
WildRandomness23 In reply to Xtreme1992 [2011-06-29 09:15:20 +0000 UTC]
VX is perfect for our project. Thanks, btw C:
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