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Published: 2012-10-13 02:28:15 +0000 UTC; Views: 1744; Favourites: 71; Downloads: 62
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Description
Another fighty stance thing. Took a different approach to this one by starting off with a simple tween, and then painstakingly skewing and rotating symbols for a fluid motion.Ruth (c) Me
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Comments: 13
Wonchop In reply to tsurugikage [2012-10-13 20:20:22 +0000 UTC]
The program or the technique?
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tsurugikage In reply to Wonchop [2012-10-14 19:35:04 +0000 UTC]
well if you use something other than flash tell me the program,
but I would also like to learn the technique too please.
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Wonchop In reply to tsurugikage [2012-10-15 01:45:20 +0000 UTC]
Nope, it's pretty much all Flash.
As for the technique, I did a simple eased tween, which I then divided up into doubles (ie. keyframes two frames long). Then I manually tweaked different bits to give it a more circular motion.
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tsurugikage In reply to Wonchop [2012-10-15 13:09:55 +0000 UTC]
so each body part was it's own layer and you moved it how you wanted using the motion tween, or the classic tween.
right?
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Wonchop In reply to tsurugikage [2012-10-15 13:19:15 +0000 UTC]
Pretty much. It can be tricky to pull off the way hair flows when you bob up and down in a way that looks natural. Usually when doing something like that I'll stick the follow through animation in another symbol and offset that a few frames from the main tween to give the impression that it's following after the tween rather than go with it (think of like how a flag works when you wave it.)
I use the classic tween (ie. the only tween CS3 has) using a custom ease btw. I don't even want to try and understand how CS4+ 'motion tweens' are supposed to work.
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tsurugikage In reply to Wonchop [2012-10-15 16:17:46 +0000 UTC]
Ok I think I understand better. Thanks.
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