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#character #consistency #reference #tutorial
Published: 2017-07-20 03:44:35 +0000 UTC; Views: 1187; Favourites: 45; Downloads: 9
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Something I made for someone asking about drawing characters consistently. Maybe it'll help someone else.My original comment:
"This is my Gin design for my Ginga fan project. I picked him because he seems like he’d be easiest to illustrate and I’m familiar with his design.
Basically, Gin’s head is a very simple conglomeration of basic shapes when you get down to it: the base is a sphere, the muzzle is somewhat cubic, like a square styrofoam cup, he has a solid dent in his head for his browline, his ears are triangular, and his eyes are beeeg balls in his head. Notice how I refer to his body parts as things like “spheres” and “cubes” and not “circles” and “squares”. That’s because when constructing a 2D character in a 3D space, you should make an effort to understand them in 3D terms. It takes some practice, but you should be envisioning them as essentially a 3D model on the page.
This is essentially how I draw Gin’s head, regardless of angle. His head is a squashed sphere, so I turn it like a sphere depending on where he’s looking (like forward, for instance.) His blocky muzzle also gets turned to a different angle if necessary. The key here is that he’s made up of solid shapes to start with, not just lines. If you’re in the habit of composing characters of purely lines while you draw and you’re having trouble with consistency, try breaking them down into basic shapes instead."
EDIT 3/15/2022: helpful?
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Comments: 1
Vuurstern [2017-07-20 08:59:35 +0000 UTC]
You give really useful advice here, I loved reading these
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