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wrencher888 — Attack Type Chart V2

Published: 2014-08-26 06:33:10 +0000 UTC; Views: 865; Favourites: 1; Downloads: 4
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Description :UPDATE: (4/4/15) I made Spike type slightly more durable against Elemental attacks.
:UPDATE 2: (9/7/15) Thanks to a suggestion from a fellow student, I've made the small letters beside the red X's a different color so they are easier to make out.
:UPDATE 3: (1/10/17) Improved Regular, Fire, Dark Fire and Metal type icons. Also combined Punch and Kick types into Brawler attack type.
:UPDATE 4: (1/19/17) Made Grapple type moves noneffective against Slime types.
:UPDATE 5: (4/23/17) Refined the text in the upper right legend along with the Low Damage sub-symbols.
:UPDATE 6: (6/26/17) Changed the function of "Heavy" status ailment.

Izzy here. Remember this thing? wrencher888.deviantart.com/art… A few months ago, I felt this chart needed a new design a little gentler on the eyes. In all honesty, I think this version looks far better than the one I submitted 2 years ago. I even added a new attack type to the chart called Grapple.

Get ready for a decent chunk of text.

Now, the far left column shows the Attack Types(Solo, Special, or Team) that the player can use, and they are as follows in descending order:
    Jump(universal attack that can reach aerial enemies),
    Hammer(strong weapon that can safely attack most enemies),
    Brawler(PJ, Meg and Ken's martial arts moves),
    Whip(Bethany and Tahli's secondary attack of choice),
    Grapple(attacks using opponent's body weight against them),
    Spin(attack with a protective aura or boost another attack type),
    Diamond Claw(Izzy's claw attack or any slash-like moves),
    Light(Izzy's element),
    Fire(PJ's element),
    Wind(Meg's element),
    Lightning(Ken's element),
    Bomb(Bethany's element),
    Water(Tahli's element),
    Wood(Miguel's element),
    and Earthquake(Ground-shaking attacks that can flip over enemies).

The topmost row shows the Enemy Types; these are their names and a small description of each:

Spike: Rather prickly enemies. Jump and other physical contact attacks will inflict damage on you instead, but depending if the spikes cover the front of the enemy, you can still punch/kick them without taking damage. Hammer and Whip attacks are best suited for these enemies.(Jump attacks with a Spin type addition can safely damage this enemy type, but will always cost DP or Divine Points) You can also flip over spiky enemies with Earthquake moves.

Regular: Just another name for Normal Type enemies. Any attack you choose will do at least decent damage.

Dark Wood: Generally any plant-based enemy. Crushing, cutting or Fire attacks work great, but Light and Water attacks will heal them since water and light are a part of photosynthesis.

Poison: Contaminant or infectious like baddies. Physical contact is a bad idea with most of this type, since there's a 75-90% chance of being poisoned immediately upon contact. Water or Ice attacks work since as far as we know bacteria can't survive in a cold or freezing environment. Light and Water attacks are also purifying, so they're naturally anti-poison.

Sword: Either sword-wielders or enemies with blade-like arms/protrusions(I admit, I put this one in because I prefer hammers over swords). Jump attacks are not advised since the enemy will counter with an overhead slash.

Stone: Tough enemies with high HP, Attack and Defense, either made out of rock or encased in it. Fire heals this type because it kinda' super-heats them, making them stronger.

Metal: Very durable baddies that are somewhat fast. Fire or martial arts moves are effective against these guys.

Slime: Gelatinous enemies that can mold themselves into various shapes. Cutting/slicing attacks are not recommended since it only makes them multiply. Lightning works best against this type of foe.

Dark Lightning: Electrified foes that have a rather high Speed. Physical contact with most of this type will result in a 75-90% chance of paralysis. Grass attacks do decent damage, but Earthquake moves will have no effect.

Dark Fire: Enemies made of living fire or of a fire orientation. Again, physical contact with most of these foes will result in a 75-90% chance of a burn. Unlike in the Paper Mario RPGs, Bomb attacks will cause damage to you as well as the enemy.

Dark Wind: Corrupt aerial enemies that have exceptional Speed. Some foes of this type can pull off a move that if not countered in time, will make everyone dizzy. Diamond Claw attacks will completely miss against some of this type.

Ice: Frozen or very cold baddies. They typically reside in cold regions or space. Only a few of these enemies will freeze you upon physical contact; but to be safe Hammer and Fire attacks are best suited here.

Burly: Incredibly heavy foes that have high HP, Attack and Defense but really low Speed. Hammer attacks won't do as much damage against these guys. These foes are able to inflict you with Heavy status. The Heavy status ailment prevents the teammate(s) inflicted with it from doing any sort of Jump type attacks, Solo, Special or Team. Thankfully Jump, Grapple, Spin and Wind attacks do Critical damage against these guys.

!NEW! Glass: Glass-based enemies. Foes of this kind have low HP and are rather fragile against physical attacks. However, they seem to have impressive resistance to most elemental attacks, like being able to reflect back Light and be healed by Fire attacks. Unless they have Spike type for defense, physical contact moves are safe to use. Otherwise, use Spin and/or Hammer attacks to avoid damage.

!NEW! Crystal: Crystal/gem-based enemies. In contrast to Glass types, Crystal enemies are more resistant to physical attacks; particularly Jump, Whip and Spin type attacks. Thankfully, Crystal enemies are far more susceptible to elemental attacks than Glass foes are.

Darkness: Any demonic or malevolent creatures from Hell. Physical attacks work for the most part, but you'll want to use your Spiritual attacks the most against these foes, since they do Critical damage. However, Earthquake attacks have no effect on them.

I'm not 100% sure on how I have the damage reception set up on this chart, so any suggestions are welcome.

Chart copyright me.
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Comments: 2

MoonWarriorAutumn [2014-08-27 08:20:49 +0000 UTC]

I can see how most of these would work out. But I'm curious, why doesn't Lightning work on Burly enemies?

👍: 0 ⏩: 1

wrencher888 In reply to MoonWarriorAutumn [2014-08-29 04:42:09 +0000 UTC]

To be honest, I never put too much thought into that one. I guess I could have Lightning do Regular damage if not at least Low (weak) damage.

Thanks for pointing that out, Autumn.

👍: 0 ⏩: 0