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Published: 2009-05-20 09:05:57 +0000 UTC; Views: 5233; Favourites: 112; Downloads: 90
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Alright, she's finally done, and you probably won't see any new posts of her for a while. But before I call her done, time to go on and on and on about the design with my good ol' wall o' text. A form of rambling so intense it requires two words to be shortened with apostrophes to describe it.To reiterate, she was by far the hardest Livahk design so far. What with using the general proportions laid out thus far with the guys but also being lady-shaped and waffling on just how lady-shaped to make her, and worrying about small details and the color scheme and drawing that ring pattern inconsistently and making her clothes and armor consistent without being too redundant and the perfectionism and the fact that once again I did not draw the 3/4 model view in a symmetrical pose! SYMMETRY! Also it remains a pain to do good linework with a non-widescreen Wacom pad causing horizontal distortion and awkward stepping in my drawing. That definitely needs replacing, but I sure can't afford a Cintiq right now, and that's what I would like to upgrade to. So on that note, if some generous and awesome person maybe had a (ideally the larger size) Cintiq they didn't need, and wanted to give it to me, I would be extremely grateful and happy. And return the favor with art made with it, if it helps. Not that it's very likely, but it couldn't hurt to put that out there. But I digress (quite frequently, in fact.)
You've probably already seen the basic non-combat outfit, but here's the upgrades. Once again Level 2 is impossibly form-fitting and needlessly elaborate leather which would never have any realistic justification as far as difficulty of production versus utility in battle. But it does look fancier while leaving the metal options mostly open. Also, in her case it's probably the busiest yet, which is good as far as showing that yes, I can compete with those Korean MMOs and their incredibly complex outfits, and the busier school of character designs in general. And she still has a bit of that Kingdom Hearts feel, I'd say, which is a good thing. As for level 3, once again, ridiculously thick white and gold plate mail with suspicious gaps in coverage and general visual flow issues. And in both cases, as is currently the plan, only changes for the upper body. Now, for some extra fun, some background justification for some of the general Livahk themes. If you've noticed their love for single vertical stripes, such as the ones down their arms, those are meant to evoke the stripe that runs down the center of many of their faces. In their culture, it's considered an enviable trait for both genders, and has become a theme of their clothing design. As for that super thick plate mail, their armor philosophy is all-or-nothing. In battle, they try to take blows on the plates which are so thick as to withstand pretty much any standard weapon. As for taking hits on the non-covered places, well that's the magic of non-specific game damage and creative license. Back to being semi-serious, complete coverage like that would be too heavy and make it hard to move, so they only cover key parts. The forearms get the huge bracers to make use of the fact that mole people evolution has given them very strong forearms, both in terms of muscle and bone. If you look at her level 3 version, even her arms are pretty thick. (On that note, the poofy sleeves were my way of keeping that consistent while avoiding her looking too manly, and I did quite a bit of experimentation on level 3 before deciding to drop the sleeves for that version.) So, due to those strong forearms, instead of holding shields, they just kinda stick them on their arms and free their hands up for the two-handed weapons they seem to prefer.
Now, on to the weapons. First off, I had a hard time deciding if I should make a separate image for the spears, but since putting the full views in here was important for scale, I put the detail shots in too. The detail versions are mostly for the difference in texture, which is primarily being cleaner and shinier with each step up. In the process of designing the spears I did some spear research for ideas, and because spears are possibly my favorite type of melee weapon, depending on if you group battle scythes in there. Speaking of which, in the process of reading up on spears, I found that there is actual historical precedent for serious scythe fighting, which is very cool. But moving on to the slightly more important point, the level 2 spear is either an old-fashioned halberd or more likely, a voulge. Their are many many sub-categories of spear, but it seems there's some overlap. At this point I can't decide which of the two options sounds cooler, and it should be noted that "voulge" actually ends with a soft g sound, not a hard g. Level 3, however, is clearly a glaive. It also was originally a shorter Zangetsu on a pole, which happened without consciously thinking of Bleach at all. So most of the work was de-Zangetsu-ising it after I realized that, and trying to make it seems fancy without being beyond Livahk style fancy. For another piece of story fluff, I'm thinking that particular weapon shall be referred to as the "mole ear," due to the blue gilding on the blade making a shape similar to the tips of their ears. And while reading up on spears I found that lots of old weapons tend to have strangely simple descriptive names like that, especially if you translate them. Back to story fluff, though, some historians have argued that the design is actually based on a wing, but in either case, the debate has mostly been put aside since the meteors hit and survival became a daily struggle.
Well, that concludes my likely record-setting Comments section, my commendations to anyone who actually read all that. Who needs to post frequent Journals when I can just write comments longer than most Journals?
Mostly drawn and entirely colored in Photoshop.
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Comments: 22
Ikarooz [2014-01-09 11:55:08 +0000 UTC]
I really dig your Livakh-characters and I wonder what stories and ideas lie behind them.
Do you have some kind of website or place where I can read more about it?
Such impressive and inspiring work, these are the things why I chose to become a CG artist and 3D modeler (still a crappy one, though )
please visit DeviantArt from time to time
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WridianGrey In reply to Ikarooz [2015-06-08 12:43:35 +0000 UTC]
I'm trying to do a better job of visiting my own page again, sorry for taking like, a year to reply. I had a lot of messages to get through.
Anyway, I'm very touched that you enjoy my Livahk designs so much and want to know more. And if I actually inspired you, then wow, that's pretty much the top of what I'd hope to achieve as a creator. (Well, that and a comfortable living.) There actually are A LOT of stories and ideas around them, not to mention countless other characters in the setting I haven't drawn. For example, any of the humans, or other important Livahk, or the other tribes of erdine (aka mole people,) or the other non-humans in the world, or the various monsters and the big main villains, who are yet another type of being. Unfortunately, it isn't really properly written down or further detailed anywhere else. In my grandiose plans it'd be a full fantasy novel series, (or better yet a video game, but to do it right would take a full studio and I wouldn't have the creative control of single-handedly writing the book,) but I'm still working out the many, many details before I'm ready to do serious writing. I absolutely want to avoid that "made it up as they went" feeling some stories have. Really, the closest thing I'm doing to really using the setting right now is running a table top game (aka role playing game) in the setting for my friends. One's playing a mole person of the Corynth tribe, and the other two are among the creatures I haven't put up any drawings of yet, but would be loosely described as a pangolin person and a sort of bird-dragon person. (Still don't have a good species name for the bird-dragons, pangolins are just pangol.) Running the game is really helping me flesh things out, but hasn't yielded a lot of written down details. Still, they enjoy it greatly so that's a good sign. And they're only in the prequel stage before the real story begins. I also would really like to make a Minecraft-style game using the setting and characters, and have the story worked out and tons of gameplay ideas, but that's going nowhere without a programmer. I can do art, but I have no coding skills, or the extra money to hire a coder.
Anyway, sorry for not really telling you more actual story, I guess I could answer some specifics if you want, though be warned, once I get started, the words and ideas flow endlessly. I don't so much bounce ideas off people as empty a dump truck on them. And if you don't want to deal with that, I totally understand.
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Ikarooz In reply to WridianGrey [2015-06-09 06:01:37 +0000 UTC]
first of all: thanks for the reply despite my ooold post Really glad to hear that youΒ΄re not gone like some other great artists IΒ΄ve found here
second of all: thanks for the HUGE answer Cool thing that you have so many plans with your universe (even a running table top, nice!). I actually do have one question: How much technologically advanced are the Livahk? I can see that they have different well-made variants of metal armors and weapons, so theyΒ΄re probably past the medieval status, but do they also have machines (electricity, steam or magic-driven?) or are they relying on their bare strength?
Btw your new character Mirabel turned out pretty well, rock on!
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WridianGrey In reply to Ikarooz [2015-06-09 11:30:52 +0000 UTC]
Well, I was gone-ish, in that I only checked every few days and wasn't really replying to anything, but yeah, I'm being more active now. And in the process of being active, I have noticed too many pages belonging to talented artists that haven't had any activity in years. Either they got busy with life overall, or the rumors about everyone going to Tumblr are true.
Anyway, glad you appreciated the answer, and regarding technology: That's a little complicated. The Livahk are one tribe of erdine overall, and not the most technically inclined ones. They are the most spiritual tribe, and kinda do the ascetic monk thing. So they don't have a lot of fancy things unless they serve a necessary practical purpose, such as weapons and armor, eyeglasses, etc. Other tribes, like the Corynth, love magic and technology way more, and are at the top of the world's technology curve. As for what that is, again, it's a bit complicated. Things were at about Industrial Revolution level, including basic "real" technology like some electricity and early things that use it, the telegraph, etc. There were also large vehicles such as trains, both steam and magic-powered. Also, good ol' magic is a thing, as well as, for lack of a better word... magitech? But compared to standard fantasy stuff, I put a tighter restriction on magic power. Simply put, knowing how to throw an exploding fireball isn't so impossible, (in fact, any natural living being has the innate potential to use magic if they put the effort in,) but coming up with that much energy is. Or alternately, it's EXTREMELY difficult to output more force with magic than you could physically. So sure, bring that skeleton to life and have it do work for you, but having it carry your stuff will drain you as much as doing it yourself. As such, magic in the modern age hasn't really been able to solve every problem, so technology advanced as well. (Personally, I never liked the magic or technology, choose only one thing most fantasy does.) There are magic marvels, but they're either rare artifacts from the mysterious Second Empire that somehow completely ignore that energy limit, (and hacking those into other stuff is the Corynth specialty,) or modern ones that are powered by the natural energy flow of ley lines. Which is pretty great, but obviously doesn't work everywhere. Now with that said, that was how things were, before the Enlightened returned, when things were going great and humans ruled the vast majority of the known world. Everything I've drawn has been specifically about 11 years after that, where the erdine have finally reestablished themselves on the surface after hiding out during the big war that wiped out the human race, and are ready to start trying to take back the world. As such, overall technology levels got set back a good deal, what with the apocalypse and all. Though on the up side, if you can survive trips to the ruins of human cities and back, it's a scavenger's paradise. Aside from the soul-eating monsters that is, but on the up side, they generally couldn't care less about inanimate objects, so anything that made it through the initial fighting only had weather and neglect to deal with. Aaaaannd that should about wrap it up. Simple answer, right? I told you, dumptruck of words.
I'm glad you liked the Mirabel design, but to be clear, she really has no place in the story I'm working on, she's some sci-fi spinoff the commissioner wanted. Though she's probably a good idea of what erdine could like like in the far-off future.
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Ikarooz In reply to WridianGrey [2015-06-14 19:43:14 +0000 UTC]
thanks a lot for the detailed answer, gives me a great insight of the setting! IΒ΄m really eager to see more of your work in the future
keep it up!
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WridianGrey In reply to Ikarooz [2015-06-15 07:58:20 +0000 UTC]
You're welcome, and thank you for the interest!
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flickersowner [2010-10-27 13:28:15 +0000 UTC]
here it it is the glam piece. though the spear was looking bad-ass on the last, I love the armor on the middle the best because I'm a sucker of belts
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WridianGrey In reply to flickersowner [2010-10-29 10:04:37 +0000 UTC]
I'm a sucker for belts too, glad to hear I'm not alone! I mean, I know it's popular to complain about them as cliched character design but I say whatever, they may be overdone but I still like them! Besides, it's only one of three upgrade levels, so 2/3rd of the time she isn't a belt-fest.
As for the spear, the original spear was from a muuuuch earlier sketch before I decided this tribe's weapon design style. So while she doesn't use that spear anymore, that isn't to say it's not going to be used elsewhere.
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GRODSPEED [2009-07-04 04:08:11 +0000 UTC]
These final color schemes are all great in my opinion.
Gold looks awesome on dark blue! I particularly like where those colors are in each design. I dunno, they just balance out the big areas white~ the sleeves, bandages, and the giant square on the cloth belt thing.
And I just wanna say you did a nice job with the weapons' sort of realistic textures on the right, and the blue highlights are a nice touch. O:
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WridianGrey In reply to GRODSPEED [2009-07-07 09:40:52 +0000 UTC]
Thanks for the vote of confidence on the colors, as usual I worry about being too garish versus too dull, especially on the final armors. Though, as far as shape balance goes, I am pretty confident about that issue this time.
Just to be clear, the weapons on the right aren't meant to be finished and polished, just to give a rough idea of the texture differences a finished version would have. The hoe is dirty and rusty, the best one is much shiner, that sort of thing. So, good to hear they still did their job, when I post rough stuff I worry people won't see that it's meant to be rough, and think I just suck.
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GRODSPEED In reply to WridianGrey [2009-07-08 22:45:53 +0000 UTC]
No problem! yup, I see nothing wrong or outta place with these. o.o
I understand. you didn't want to do too much with those weapons, but still add some texture for details?
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WridianGrey In reply to GRODSPEED [2009-07-09 06:04:04 +0000 UTC]
About the weapon details, I am still doing these for money, for someone else. So those weapon close-ups are just to give him an idea of my plans for those without spending too much time coloring them. These are pretty much for our own reference, afterall. I have a good idea of the texture in my head, but he can't see my thoughts, so somewhat more detailed versions make my plans more clear. Also, when/if other artists become involved, stuff like that will be important to keep everybody on the same track.
Eventually I'll do some fancy finished imagery that'll be fully shaded and colored and all that, and then I'll really do the weapons right, but we don't need that stuff much for now. I also still haven't even decided what such a finished image for this project would be like. Lines or no lines, how detailed would the shading be, that sort of thing. There are so many choices and potential cool looks to go with.
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GRODSPEED In reply to WridianGrey [2009-07-11 11:12:19 +0000 UTC]
Ohhhhh okay, I get ya.
And when you say you haven't decided yet, are you the only person working on these designs? that's a lot of trial and error stuff. XP when I'm stuck, sometimes I just ask one of my siblings for their opinion. it helps.
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WridianGrey In reply to GRODSPEED [2009-07-13 07:17:05 +0000 UTC]
Yeah, only person so far, that's why it takes so long. More talent would cost more money, and I'm working fairly cheap on this already. But I still do ask friends or family for their input on tricky questions, especially colors. I always have a hard time deciding final colors. The girl is almost done right now, except for still having to decide on a standard hair color for her.
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GRODSPEED In reply to WridianGrey [2009-07-15 16:03:25 +0000 UTC]
To me, you're still able to do a lot with your work. and this is just trial and error. sometimes you choose colors once and it looks perfect, til you want to change it later. and other times you spend a while on one character. X_x do you think the girl should have more of a reddish tint to her hair?
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WridianGrey In reply to GRODSPEED [2009-07-16 09:46:23 +0000 UTC]
Well, thanks for that, I feel a little better.
Also, when you say girl, are you referring to the this Livahk, or the little girl? And if so, are you spying on me to know I chose to color her hair orange before even posting the colored version? THIS IS WEIRD.
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GRODSPEED In reply to WridianGrey [2009-07-17 21:44:34 +0000 UTC]
No problem.
LOL that is weird. Maybe we just had the same idea~!
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fantasystar101 [2009-05-20 19:11:54 +0000 UTC]
the final armor is amazing, the detail is so well drawn
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WridianGrey In reply to fantasystar101 [2009-05-22 08:51:38 +0000 UTC]
Thanks. They're blocky shapes, but I still tried real hard to detail the exact blocky shape.
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fantasystar101 In reply to WridianGrey [2009-05-23 00:52:04 +0000 UTC]
it came out so good, it's really hard to draw shields so this must have been quite difficult
props :hearts:
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Krisderp [2009-05-20 16:33:18 +0000 UTC]
I might not know much about spears, but I can tell you that that is one of the finest hoes I have ever seen.
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WridianGrey In reply to Krisderp [2009-05-21 07:49:02 +0000 UTC]
You're clearly the cultured type who truly appreciates a finely crafted gardening tool.
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