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xaotherion — Animation experiment finished

#3d #animation #anthro #bikini #brown #clip #furry #girl #hyena #model #strandwolf #video
Published: 2020-03-16 22:37:58 +0000 UTC; Views: 4016; Favourites: 52; Downloads: 22
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It is done! However as before, the rough preview above does not do the justice to the final version. See it here:

drive.google.com/open?id=1eOqv…


It is on YouTube too:

youtu.be/IA9Qln6oqzk


When I started this project 8 days ago, I did not even expect it can reach such neat final quality. But the newest version of Blender 3D, the 2.82, surprised me with such improvement of rendertimes, that it made this possible.

So, I guess I'm done with both Flash, and gifs (except as previews, like the one above). I can go decent quality with animations. And again, using such quick cuts instead of long monolithic sequences turns out surprisingly easy.

One thing of note: I realize that the dynamic hairflow is imperferct here. It's not exactly my fault – simply, the current hairflow simulation system in Blender is kind of half-baked, error-prone and difficult to get things right. For some background, the previous animation I uploaded here (long ago) was set up within one week, the rendering took another week – but in between these, a month was lost to trying to get the hairflow to look correct. Which in the end turned out impossible, and I had to accept it being only about 80% correct. Even with this current animation, more time was used to try to get the hairflow look at least half-decent, than on other aspects of the work.

Luckily, the Blender developers are aware of this general situation, and improving the hairflow simulation is one of their goals for 2020.

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Comments: 7

rays6464 [2020-03-19 18:06:53 +0000 UTC]

👍: 0 ⏩: 0

rays6464 [2020-03-18 19:52:17 +0000 UTC]

👍: 0 ⏩: 1

xaotherion In reply to rays6464 [2020-03-18 23:09:07 +0000 UTC]

Thanks a lot!

Gimp can generate gifs pretty well. First, all frames have to be open as layers (I used every 3rd animation frame for this, to keep the filesize down). Then, Filters -> Animation -> Optimize (for GIF). Pretty important step, it removes overlapping pixels from neighboring frames, so they don't need to be encoded and take space. Lastly, export as gif, adjust the parameters (framerate etc.) as needed.

If you can allow yourself for bigger filesize, you can actually increase quality by replacing the optimization filter step with generating an optimized palette with dithering (Image -> Mode -> Indexed...). The resulting file looks much better but tends to have pretty huge sizes.

It's also possible to make gifs using Krita, which also allows ffmpg compression (needs the library installed separately). It places itself between both Gimp solutions mentioned above, both in terms of quality and size. 

👍: 0 ⏩: 0

Highyena [2020-03-18 13:59:45 +0000 UTC]

yowsa!

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Sloyo [2020-03-18 08:36:52 +0000 UTC]

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TyMan209 [2020-03-17 18:10:50 +0000 UTC]

Interesting.

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3015 [2020-03-17 02:52:38 +0000 UTC]

Hmm nice

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