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Xemzero — The Neglected of Zelda

Published: 2009-09-09 05:54:12 +0000 UTC; Views: 1595; Favourites: 11; Downloads: 1
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Description Zelda has alot of awesome baddies but there are some whom I thought were pretty cool back in the day and now have faded into the shadows. I played through the old games recently and noticed that the enemies in the overworld were not all Ganon's evil minions but just wild animals who get violent when you get too close. In fact in the original game Ganon's only minions were moblins in the overworld and the baddies in his dungeon. If you read the story carefully you realize that all the dungeon enemies are actually Zelda's, not Ganon's. I just like the idea of not all enemies needing to be bad guys.

[Left to Right from the top]

Octorok, Rope, Pols Voice, Cukeman, BEE!!, Gibdo and Arm Mimic

Now Ill explain my choices

Your probably like "wait octoroks are in new Zeldas!" but they're not the same. Old octoroks used to walk on land and frolic in fields. Zelda is a fantasy and should be treated as such. How surreal would it be to step out into Hyrule field and see an Octopus roaming across the field.

Rope is...well... just a snake. But not really. If you look at any of the games rope has appeared in its actually a snake that's the same size as Link which is pretty awesome. I know that's just because of graphical restrictions but it's cooler to think that you're fighting giant snakes and I'd like to see them in 3D.

Pols Voice is amazing and rarely used. In fact they're usually a gimmick promoting enemy because their weakness is sound and as cute as they look they're actually creepy when you think about it. They're all cute up top but underneath is just a huge mouth and they eat you by pouncing.

Cukeman just looks hilarious to me and should be in everything , not just Zelda.

Bee!! I loved this guy in ALttP. He was all mean at first but then you put him in a bottle and he's like a pet that you unleash on the forces of evil. Very cool.

Gibdo. I know what you thinkin. "Redead exists Gibdo is unnecessary." "Redead is Gibdo." The thing is Redead is a zombie Gibdo is a mummy. I think Gibdo could be the undead that kill you with swipes and punches rather than sucking out your life force and could have a significantly different appearance(even though some Redeads in ocarina and MM were wrapped but I don't consider them to be the same).

Lastly Arm Mimic. I think these dudes are cool and could add to that "whooaaa..." factor in 3D. They would just look freaky. I also see how they could function as puzzle elements.

I got more coming up but they were so cool I wanted to do them separately.
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Comments: 23

surfingthechaos [2012-12-30 05:49:31 +0000 UTC]

You are missing the greatest neglected character of all. Where is Horsehead?!

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Xemzero In reply to surfingthechaos [2012-12-30 15:29:34 +0000 UTC]

I originally planned to give him his own painting but I never got around to it and subsequently forgot about it. I might draw him soon though as I do get the urge to draw Zelda stuff every couple of months.

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ShyKat [2010-10-24 19:34:48 +0000 UTC]

Gibdos were in Ocarina of Time in the Spirit Temple... They floated around out of jars and you kill them with fire. But their appearance was very minor (wasn't it only in one room?) These enemies do need a comeback and that would make for a very surreal game, they'd probably fit better in the cel-shaded format. I hated Pol's Voice and Cukeman! I could never figure out how to kill the Pol's Voice and I always accidently hit Cukeman and get zapped. The enemy I hated the most were the Shy Guys they're different from Arm Mimics in appearance and came in pairs they were in Link's Awakening (what were they doing there? That's a Mario enemy, then again there was also a Chain Chomp and a Yoshie plushie... Miyamoto did say his favorite character was Mario but that's a bit extreme) You know what else some gamers want back? The evil Zoras that spit fireballs at you (I hated those guys too)

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Xemzero In reply to ShyKat [2010-10-25 00:07:52 +0000 UTC]

Those enemies were annoying but that is what makes a great villain. The satisfaction when you put your pointy sword in their head and they go *poof*. Pols voice are usually one of the easiest enemies to kill. In the first Zelda you just had to hit them once or twice with your sword. In later games there was usually a trick like playing an instrument or more recently yelling into the DS mic. During Link's Awakening's time it seems Nintendo was really trying hard to cross promote their games through Zelda or maybe just pay homage to them. Either way that is the reason why chain chomp, Yoshi doll, shy guys and Mario clone as well as a few other nintendo characters are in Links Awakening and why Mario and Luigi clones and paintings of Mario and King Koopa and Malon's Koopa brooch all appear in Ocarina of Time. I know the Gibdos were in Ocarina but like I stated in the description I don't really considers those Gibdos because they were really just wrapped up redeads. If they acted more like their 2d counterparts then I would be satisfied but right now they're just redeads in different skins. Also the ones in jars are not gibdos or in any way related. Those are just evil pots. Finally, Cukeman is hilarious looking and thats enough for me to love him.

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ShyKat In reply to Xemzero [2010-10-25 04:16:42 +0000 UTC]

Well the Gibdos didn't act like Redeads, they float around, that's a pretty big difference in a room full of holes and I don't remember if the Sun's Song worked on them either, they seemed diferent enough. I don't remember how they attacked 'cause I wouldn't let them get close enough, I just lured them out of the pots(or whatever) then used Din's Fire. Ocarina of Time scared me so I didn't like getting close to enemies. ^-^'

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Xemzero In reply to ShyKat [2010-10-25 20:16:41 +0000 UTC]

I think you might be thinking of poes not gibdos because gibdos were exactly like redeads and never came in pots

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ShyKat In reply to Xemzero [2010-10-25 21:07:39 +0000 UTC]

No, not Poes, but I think I did get them confused with something else, mostly 'cause I've never been attacked by one, I just killed them from afar. How would they be different from Redeads in a game anyway? Also, by the way, I think the names of the Bubbles and the ACTUAL bubbles (their names escape me, something weird) should be switched... -_- That's always annoyed me.

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Xemzero In reply to ShyKat [2010-10-25 22:11:49 +0000 UTC]

I think redeads should continue to hump your face(suck out your soul) and gibdos should actually physically fight you or maybe have some special mummy powers. Also I get what you mean about bubbles. I think they probably got that name back in the first Zelda due to a bad translation which if you know anything about old games especially the first Zelda it's not an unlikely theory. Only problem is they had to make up a new name for actual bubbles. They're called shaboms by the way.

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ShyKat In reply to Xemzero [2010-10-26 18:15:05 +0000 UTC]

lol yeah, but how did Gibdos act in old games (were redeads in older games)? If they acted the same there really is nothing to complain about how they act, Gibdos are just stronger Redeads, though if Redeads weren't in older games than they added them to create a scarier Gibdo with the new technology, then eventually replaced them because they were scarier (mummies are a bit lame really). The best difference would be if mumies could use magic, which would give ahint to their weakness anyway (Din's Fire). Does the Sun Song work on Gibdos?

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Xemzero In reply to ShyKat [2010-10-27 05:12:42 +0000 UTC]

Due to limited graphical capabilities gibdos would just run around and bump into you. They sometimes moved at different speeds and were harder to evade. Redeads didn't exist until Oot and I guess it probably was because they couldn't think of a way to make mummies look intimidating in 3D although I think if they added some darker concept artists to the team they could successfully bring gibdos into the new gen without them looking cheesy. Zelda is for all intents and purposes a fairytale and the best fairytails are good and successful because there are certain elements that are eerie, unnerving and creepy but nintendo seems to be afraid of that. They don't trust their audience to cope with fear and disturbing ideas no matter how minor they may be in the grand scale of things, at least not since Majora's Mask. Oot had a good balance. The poes, redeads and temples were really creepy and then there was the guy who would buy poes but then it had its pretty side, mostly when your young but also a select few areas when you're big. Majora completely jumped the shark on creepy as far as Zelda is concerned but was still a great game partly due to the odd atmosphere created. Also the Sun's Song did work on gibdos

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ShyKat In reply to Xemzero [2010-10-28 05:57:00 +0000 UTC]

Well, like I said, since "The Mummy" people just can't get scared with mummies anymore, Redeads are much creepier and since they are the same enemy, Redeads simply replaced Gibdos as an effective enemy. However, since OoT, Nintendo hasn't improved the Redeads look graphically (were they even in TP?) If they could manage a high-def Redead, it would be much scarier, I mean, in the official art for the game redeads were shriveled up corpses with protruding veins, dried leathery skin and a clear view of their skeleton. Miyamoto admitted he gave them masks because he couldn't render a good scary face for them... a short-cut, take off the mask and BOOM! A truly terrifying enemy revitalized!

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Xemzero In reply to ShyKat [2010-10-28 16:41:24 +0000 UTC]

I think they were in TP but they I can't remember. They were definitely in Wind Waker where they looked odd. They kinda looked like undead Dhalsims which I guess is scary. I would definitely like to see an updated version of the original redeads which is why I'm excited about Oot on the 3DS aside from Oot being the greatest game ever. I guess I can see how the redeads are a replacement for gibdos but it seems like 3D gibdos imitated redeads not the other way around and thats why I would like too see gibdos doin their own thing as a separate enemy. They don't have to be scary, I mean stalfos aren't scary but they still look cool and they'll beat the crap out of you.

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ShyKat In reply to Xemzero [2010-10-29 01:11:26 +0000 UTC]

That's true, that's why I suggested making them magic-users, for a magical game Zelda lacks magical enemies. The Wind Waker Redeads were creative, despite being so cartoony they still scared me (I wouldn't get near them). I'm skeptical on the OoT for 3DS, I don't think they'll enhance the graphics (it's a DS after all) and the smaller size will take away from the impact of the game. Besides they already re-released OoT on Gamecube, Master Quest, that game rocked, the dungeons were challenging and satisfying!

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Xemzero In reply to ShyKat [2010-10-29 01:37:13 +0000 UTC]

If there's one thing Zelda needs desperately its magic. That's the one thing all the old games that everyone loves has that the new games don't and I think it really makes all the difference. It feels like they're trying to replace magic with technology but if I wanted to play a game like Final Fantasy then I would play Final freakin Fantasy. The new Oot looks awesome. They Upgraded the graphics like crazy on the 3DS. It looks like a Wii game(which is impressive for a handheld) not like master Quest with its more saturated colors and shinier metal and no real change whatsoever. It's actually better looking. Graphics comparison [link] and actual gameplay [link] I mean it'll be the same game but looking that good and being portable is awesome. Especially for someone like me who actually still plays the game.

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ShyKat In reply to Xemzero [2010-10-29 01:55:44 +0000 UTC]

Wow, really? Huh, that's a surprise. It does seem like the only true magic users in Zelda games is bosses and Wizrobes and Wizrobes don't show up very often and I don't think they were in TP at all. TP was a beautiful and nostalgic game that attracted new fans but overall it wasn't very satisfying compared to the other Zelda games, it's hard to say why. It'd be great for there to be a Zelda game without a sidekick too, I mean, every game since OoT had a sidekick and it's getting annoying. They make Link look dependent and and stupid and were annoying.

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Xemzero In reply to ShyKat [2010-10-29 02:39:52 +0000 UTC]

TP was good but remove the gloomy atmosphere and its like Oot without magic which was what they wanted. The old Zeldas used to give fire and ice rods and magic rings and bracelets and all sorts of other crap that Wind Waker, Phantom Hourglass, Spirit Tracks and Twilight Princess just didn't have but could have used. I would love a game with no sidekick. I liked Midna but a game where you would actually have to speak with townspeople or even figure something out for yourself would be incredibly refreshing but nintendo is gonna stick with the guide characters because they think that for a game to be approachable they need to hold your hand the whole way through.

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ShyKat In reply to Xemzero [2010-10-29 02:58:10 +0000 UTC]

God, that's a shame, the old games didn't have sidekicks. People hate Navi, they say she's annoying, but I disagree. She didn't really talk much, you didn't have to listen to her, she was a convenient guide for if you need help. Tatl was a bit meaner to Link and talked more but she kept quiet for most of the game and was part of the plot, but it was okay, MM was a lot like OoT so it was okay to have a fairy. The boat was different and the fairies in PH made the sidekick thing obvious and Zelda in ST made it old and tiring. But I hated Midna, she was mean, she made you look stupid, I didn't care about her plight because she certainly didn't care about you and she forced you to do the quest, like Link was being dragged by a leash. I really don't understand why people like her so much, maybe it's her look. But seriously the sidekick thing is getting old.

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Xemzero In reply to ShyKat [2010-10-29 20:28:58 +0000 UTC]

I liked Navi and Tatl because you didn't have to take their advice if you didn't want it. They would go "Hey!" And you knew that they knew how to solve a puzzle or defeat an enemy but you had a chance to figure it out yourself. They never gave us that option ever again. I liked Midna because she actually had a personality and I like mean characters. I didn't like that Link was forced to do the quest. I mean he's a hero, he should want to save Hyrule because it's the right thing to do, because it's his destiny. To be dragged into the battle against Zant's forces was a very unheroic and out of character for a Link. If it had been like Ilia is kidnapped and while rescuing her Link discovers a diabolical plot by Zant to destroy Hyrule so he steps up to save the day then that would be better. Link has always just done what he's told but it was always his decision. He could say no if he wanted to. The player could say no if they wanted to and it was always offered by a friendly face not enslavement.

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ShyKat In reply to Xemzero [2010-10-29 21:04:23 +0000 UTC]

Yeah, which is why I don't like Midna, she is an interesting character, but that doesn't mean I should like her. I really hope they come out with a Zelda game with more characteristics from their older games like not having a sidekick, old enemies, and more of a figure it out yourself challenge. Instead of copies of OoT, sure OoT was a great game, but that doesn't mean every new Zelda game has to be like it. Old Zelda puzzles were hard and took trial and error, games now are more hack and slash with simple puzzles you can complete with a little determination.

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Xemzero In reply to ShyKat [2010-10-30 21:58:23 +0000 UTC]

Well they have said that they're tryin to change up the formula in Skyward Sword and since the gameplay looks pretty solid the only thing left is enemy and level design. The story as usual doesn't really matter.

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ShyKat In reply to Xemzero [2010-10-30 22:09:25 +0000 UTC]

Yeah, but I already heard there will be a sidekick (or two) and it seems the puzzles will be more original. But I'm skeptical with Skyward Sword, I have to be.

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Xemzero In reply to ShyKat [2010-10-31 17:05:11 +0000 UTC]

Hey as long as it still looks and feels like a Zelda game I'm lookin forward to it

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ShyKat In reply to Xemzero [2010-10-31 22:04:49 +0000 UTC]

True

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