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Published: 2015-06-24 04:26:04 +0000 UTC; Views: 45213; Favourites: 475; Downloads: 6322
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Description
This is not my model, but a modified version of that persons model.This is that person -
I got permission
My Modifications:
- I Used my own lightmaps
- I Shrunk the head as it was just too big
- I added minibumps to copy a model that I have previously done
- Added in environmental maps to eyes, and the suit
- Intensified the hair environmental maps
- Tried my best to make her not look like a doll
- Two layers, 1st layer is render group 24, and 2nd layer is environmental so you can still have those lightmaps and at the same time those environmental maps
- Has two folders, one is my custom coloring, and the other is the original
Fun fact:
I tried to get this font - gaminrealm.com/wp-content/uplo…
But it turns out it was a 900 dollar font, so I spent hours trying to "get it", so then I just used the preview type feature and just photoshopped that.
Related content
Comments: 27
Dan-fafa [2022-03-11 23:35:14 +0000 UTC]
👍: 0 ⏩: 0
Alexeverest [2015-12-05 16:51:09 +0000 UTC]
I like how they made this her Metroid Other M model instead of her older outfit from I think was Metroid Fusion but this version of Samus looks like a whole New Samus! Kinda like they did with Ike unless Ike had a change like that. She looks like it she was from a new Metroid game we don't know about.
👍: 0 ⏩: 0
MarthNL [2015-08-31 17:34:06 +0000 UTC]
Um.....how does this work exactly , i tried to load a ssb4 sonic model (sonic.obj) with blender and that went fine
but with this zero suit samus model , i see tga files , what are these how do i load these as a model....or....something like that ....with blender ,
i absolutely don't get it. could you please how this work : step by step.
👍: 0 ⏩: 1
XNASyndicate In reply to MarthNL [2015-08-31 21:56:05 +0000 UTC]
Tga are textures files, and google how to import xnalara models to blender.
👍: 0 ⏩: 0
okaosu13 [2015-07-29 17:36:02 +0000 UTC]
This is an excellent model, but I've been having a lot of trouble trying to get it to work in Blender. In XNALara, the model looks fine, bump maps and all. But in Blender, it just looks like a mess: suit appears to be translucent, hair having these weird rings in it, parts of the pupil textures getting buried underneath the face, etc. If you worked with this model in Blender before, do you have any tips for resolving any of the aforementioned problems?
👍: 0 ⏩: 1
XNASyndicate In reply to okaosu13 [2015-07-29 22:22:11 +0000 UTC]
Just delete the meshes that have the word ENV in it.
👍: 0 ⏩: 0
Chakrafox21 [2015-07-26 22:29:11 +0000 UTC]
Samus: "Call me just a pretty face and ill show you exactly why the Space Pirates call me the grim reaper"
👍: 0 ⏩: 0
XNASyndicate In reply to rainbowdash11111 [2015-07-23 18:26:08 +0000 UTC]
XPS Osiris Edition
👍: 0 ⏩: 1
rainbowdash11111 In reply to XNASyndicate [2015-07-29 16:56:18 +0000 UTC]
Much appreciated.
Although, I can't exactly figure out how to get it, lol.
👍: 0 ⏩: 1
rainbowdash11111 In reply to XNASyndicate [2015-07-30 07:59:08 +0000 UTC]
No I mean the program, lol
thanks for actually taking time to reply to these comments, though, thats pretty cool
👍: 0 ⏩: 0
Kaiology [2015-06-24 04:51:30 +0000 UTC]
Do you know how to do GMod/Steam Workshop conversions to XNA?
I know there's a bunch of Smash 4 models that haven't made it to XNA yet.
👍: 0 ⏩: 1
Kaiology In reply to XNASyndicate [2015-06-25 18:45:11 +0000 UTC]
I know there's also a few on Models Resource, as well as some on VG Resource.
👍: 0 ⏩: 1
XNASyndicate In reply to Kaiology [2015-06-25 19:26:37 +0000 UTC]
The ones on workshop I am able to port but they won't have facebones.
👍: 0 ⏩: 1
Kaiology In reply to XNASyndicate [2015-06-25 19:33:13 +0000 UTC]
They already don't have facebones. Smash models have multiple faces that are hidden and you are able to swap them.
👍: 0 ⏩: 0