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Published: 2013-04-20 22:56:05 +0000 UTC; Views: 565; Favourites: 3; Downloads: 4
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Description
Just added a working boomerang and I am testing the Z-Targeting for objects at different heights... can you imagine fighting against the lanmolas, Z-target and watch them as they jump across the room?.. that must be epic!!Related content
Comments: 12
Moffett1990 [2013-04-22 14:06:50 +0000 UTC]
this looks awesome i really cant wait to play it
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xtremeexe In reply to Moffett1990 [2013-04-23 18:17:03 +0000 UTC]
It will take some time for a 2nd demo.. I am polishing a lot of stuff I wasn't happy with.. but I am working on it!
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MetroidPeter [2013-04-21 02:33:54 +0000 UTC]
The boomerang is my favorite LTTP item! I always have it equipped.
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xtremeexe In reply to MetroidPeter [2013-04-23 18:16:22 +0000 UTC]
It is also my favorite item! I had to add it to the game!
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MisterNefarious [2013-04-20 22:59:04 +0000 UTC]
Are you programming this? Looks good, but you might want to make the ground a bit less bright since there's no light sources.
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xtremeexe In reply to MisterNefarious [2013-04-23 19:21:08 +0000 UTC]
I am, I am still experimenting with the looks, Don't know if I would ever add some shaders, or light sources, depends on how it feels
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MisterNefarious In reply to xtremeexe [2013-04-24 05:25:01 +0000 UTC]
If you decide against shaders or light sources, at least painted highlights on some edges will really help everything from looking flattened, I think.
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xtremeexe In reply to MisterNefarious [2013-04-24 05:27:06 +0000 UTC]
Actually I am trying to give a sort of flattened look, kind of having the feel of playing in a 2d world
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MisterNefarious In reply to xtremeexe [2013-04-24 05:31:13 +0000 UTC]
I think you achieve that well enough with the simple colors. Not having edge highlights hurts the depth perception. Would work fine with a top down, but I think once you go third person you're gonna want at least a little.
Not saying like, redrawing all the textures or making it Gears of War or anything. I just think along edges a really simple highlight.
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Sort of like the texture on the pier there in Wind Waker (though maybe not that much painting, it goes against your style). It just helps define the edge, but still maintains that simple feel.
I dunno, just my two cents that I think would look real nice. One stroke will do ya, but it's your artistic vision so follow your heart for sure.
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xtremeexe In reply to MisterNefarious [2013-04-24 05:35:20 +0000 UTC]
you are right, the terrain is still a placeholder, right now it is hard to tell where the edges are.. I will work on it later, thanks for the criticism, you got a point there
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MisterNefarious In reply to xtremeexe [2013-04-24 05:38:31 +0000 UTC]
No problem. Lookin' cool. Advertise the hell out of it when it's done and hope you don't get slapped with a C&D
I'm sure if it plays well you'll have a cult classic on your hand.
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