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Published: 2005-12-16 00:27:31 +0000 UTC; Views: 2577; Favourites: 22; Downloads: 57
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Description
Model number(s): MICU-XT01Code name: Genesis
Unit type: prototype multipurpose melee close combat Unit
Manufacturer: Carnage Industries
Operator(s): Carnage Industries
First deployment: Unknown
Accommodation: Single pilot located in torso
Dimensions: overall height 17.54 meters
Weight: max gross weight 91.97 metric tons
Construction: unknown
Powerplant: Caranage Industries H-N Generator.
Equipment and design features: Sensors, range unknown; Genesis System; pilot to unit linkage system.
Fixed armaments: 4 x 'Cosmos'22mm CIWS, 'Vintage' Multiweapon system consisting of 'Hanabi' 220mm Rocket propelled grenade, 'Terra' 350mm high energy beam cannon.
Weapon Description:
Cosmos 22mm Close-range Interception Weapons System (CIWS): Desgined by Carnage corps as a new line of close range interception weapons. The Cosmos is installed on the head and is connected directly with the Main Optic sensors located in the head. The Cosmos consists of four fully automatic weapons 2 on each side of the head. These Fully automatic weapons the Cosmos can fire up to a total of 36 shots per second making them perfect for intercepting missiles and for close range combat against enemy units.
'Vintage' Multiweapon system: a double system weapon consisting of a rocket propelled grenade and a high energy beam cannon. There are 4 different modes to this weapon, first of all as most people have already noticed the weapon is seperated into two barrels, The one at the front with the longer barrel is the rocket propelled grenade. The Hanabi like all propelled grenades fires heavy high density explosive rocket shells at the enemy which on impact, explode. A direct hit from such a rocket will most likely destroy all but the most stubborn units without question. The Hanabi has 10 shots and only 10 shots the pilot must then return to base to reload the weapon.
The second barrel has 3 modes. This is a new advanced technology developed by Carnage Industries. This weapon is the Terra, note for its pronounciation sounds exactly as "terror". This weapon in its first mode fires high energy laser shots at the enemy capable of burning through most metals within a single shot this high energy pulse shot can be fired at a semi-automatic rate at a caliber of around 55-70mm depending on the pilot's prefrence. In its second mode the weapon requires a 5 second full charge, upon doing so it unleashes a deadly wave of laser energy upon the enemy, approximetely 350mm, capable of demolishing and melting all types of metal, due to the stress which is placed on the energy generator located inside the weapon, the pilot cannot fire this weapon consecutively. Henceforth as a drawback and a side note, pilots using the weapon must have at least a 6 second cool before using the 2nd mode again. In the third mode transforms the weapon into a 5-10 meter anti-ship laser blade, a single strike is capable of decipcating any unit in a flash. The blade length can be adjusted to the pilot's prefrence.
Equipment Description:
Genesis System: A pilot interefereance system, The Genesis system is actually an Artifical inteligence (A.I) learning system which adapts itself to whoever is piloting the unit. The Genesis System has many functions, including many scanning systems, scanning includes parts of the enemy units, their durbility and their weak spots with an uptodate database. The AI also adds data to the new system by watching new enemy units thier movement and estimating their statistics. Along with that The Gensis system is desgined to pilot the unit itself. Along with an expert pilot the Gensis system can take full control, half control or no control of the unit and also supplies the pilot in question with valuable information to determine the best way to defeat the enemy. The Genesis System is a black box paradox which based its battle Data of deceased Ace pilot of Carnage Industries' Sara Genesis. The System itself supposably has a "emotive" system which acts like the late deceased pilot. However, this may be a rumor.
Concept art steps:
Day 1: Concept started... Head and arms drawn... legs, hands and back unit guide lines drawn out.
Starting time: 2107 hours
Stop sleep time: 2253-0825hours
Day 2: Concept basic unit finished weapons, legs arms drawn in... concept shaded with shadow. Began construction of cockpit. Cockpit finished. 2 copies.
Starting time: 0830hours
Finshing concept art: 1125hours
Cockpit concept art begin: 1200hours
Break: 1220-1532hours
*break includes:
-Lunch
-Star Ocean game
Cockpit concept art resume: 1540hours
Cockpit concept art finish: 1613hours
Break:1614-1715
*break includes:
-Star Ocean game
cockpit 2 concept art start: 1720 hours
Break: 1750-2105
*break includes:
-Doodling
-Deviantart
-GO
-Dinner
Cockpit 2 concept art resume: 2110
Cockpit 2 concept art finish: 2150
Head concept begin: 2155
Break: 2203-2228
*break includes:
-Vaccuming
-Meditation
Head concept resume: 2230
Head concept finish: 2250
Body concept start: 2257
Body concept finish: 2331
Start Sleeping time: 2350
Day:3
Leg concept art start: 0741
Leg concept art finish: 0815
Leg concept art 2 start: 0810
Break:0845-1820
*Break includes:
-internet
-Movies
-Shower
-Lunch
Leg concept art 2 resume: 1821
Break 1845-1905
*Break includes:
-Dinner
Leg concept art 2 resume: 1907
Break 1915-1935
Leg concept art 2 resume: 1938
Leg concept art 2 finish: 2006
Day 4
Arm Concept art start:1619
Arm concept art finish: 1735
Weapon concept art start: 1735
Weapon concept art finish: 1802
pileup start: 1803
Pileup finish: 1902
Related content
Comments: 40
LucidOrdinance [2008-05-31 22:15:15 +0000 UTC]
well, it's a given.
you are more of an AC series fan than i'll ever have the chance to be.
are your concepts completely original?
or are they inspired by studying the armored core series?
i guess i'll go with the second one, because a lot of those parts look familiar to some equipment from the first armored core from the PS1.
but your skill for concept and exceptional skill to detail and imagination is something to be commented for.
it FAR exceeds my own ability to create.
you are an amazing artist.
👍: 0 ⏩: 1
yamatoworks In reply to LucidOrdinance [2008-06-01 03:40:17 +0000 UTC]
The drawing part is based mainly on A.C inspired mechs although i have sorta turned them into super mechs kinda ahahahaha xD
Statistics wise its mainly based on imagination i thought AC would be most appropriate for it thats all.
I haven't drawn machines in ages as i havent found he time to but thanks your not too bad of an artist yourself
👍: 0 ⏩: 1
LucidOrdinance In reply to yamatoworks [2008-06-01 04:18:53 +0000 UTC]
why thank you.
that means a lot to me coming from such an artist as yourself.
your recent work as well, has been quite inspiring.
and educational.
every time i see someone's art like yours, i tend to pick up an idea or two on perspective or idea.
glad i got to have the chance to witness your art when i did. =3
learned something interesting.
👍: 0 ⏩: 0
dlredscorpion [2007-07-24 04:40:39 +0000 UTC]
Lol again i will ask when did you draw this ? XD
Looks like an AC with heavy armor that. Sacrificing all the back and optional side parts. But the cockpit does not look like from and AC more like a G cockpit.
Anyhow still a great design.
👍: 0 ⏩: 1
yamatoworks In reply to dlredscorpion [2007-07-25 03:54:06 +0000 UTC]
yeah its a G cockpit >.> XD AC cockpit uses keyboards amazingly ;\ and i am still in need to go grab an AC parts book later on in the year. Anyway it was drawn sometime in 2005-6ish? XD
👍: 0 ⏩: 1
dlredscorpion In reply to yamatoworks [2007-07-26 06:28:34 +0000 UTC]
LOL okay understood then. XD you better grab the latest one and dont get the old AC artbook. I think its realease already recently.
👍: 0 ⏩: 1
yamatoworks In reply to dlredscorpion [2007-07-27 06:01:35 +0000 UTC]
Ok i'd have to check when i go back... and if your still around i might drag you out as well LOL XD
👍: 0 ⏩: 0
NimbleNote [2005-12-19 15:49:19 +0000 UTC]
That... goes beyond all words... amazing. do a color ver.!
👍: 0 ⏩: 1
Diamasaphr [2005-12-17 06:43:21 +0000 UTC]
Wonderful... your style of mecha reminds me of a certain somebody.
👍: 0 ⏩: 2
yamatoworks In reply to InkAJen [2005-12-17 11:07:33 +0000 UTC]
the amazement of what your fingers can do when you play basketball
can be subsittuted for art...
👍: 0 ⏩: 1
InkAJen In reply to yamatoworks [2005-12-19 22:25:01 +0000 UTC]
oh so true...and I can see it in your gallery...you play just as good as you draw no?
👍: 0 ⏩: 1
yamatoworks In reply to InkAJen [2005-12-20 02:43:05 +0000 UTC]
yeah... i have too much spare time... I am decent with my work too.. so tis all good for me
👍: 0 ⏩: 1
yamatoworks In reply to InkAJen [2005-12-22 01:22:52 +0000 UTC]
don't ponder about it too much XD
👍: 0 ⏩: 1
InkAJen In reply to yamatoworks [2005-12-24 00:01:50 +0000 UTC]
Okay..I'll take your advice on that.
👍: 0 ⏩: 0
yamatoworks In reply to Fangie [2005-12-17 11:04:15 +0000 UTC]
yeah... tis better than the one i have shown you before
👍: 0 ⏩: 1
Teknikal-Reality [2005-12-16 20:18:39 +0000 UTC]
Yup... your mechas own mine. (I think it's cause I only make Mecha exo suits, not Mecha gunadam mechas)... but jeebus! That's crazy awesome! *Drools* FAVORTIE KUPOPO!
👍: 0 ⏩: 1
yamatoworks In reply to Teknikal-Reality [2005-12-17 10:55:05 +0000 UTC]
k... exo suits... i would care to know more about that... I did start drawing by drawing mechas before anime or CG... so i have pretty muched tamed the art... so yeah... I can offer advice if people want
👍: 0 ⏩: 1
Teknikal-Reality In reply to yamatoworks [2005-12-17 15:48:21 +0000 UTC]
Exo suits... I find them to be more sleek, not as bulky, and usually not gun heavy. They're the kind of suits that form around the person it'self, rather than sit in a cockpit. Once I get my scanner working I'll make sure to put my picture of one up. I personally think they're easier to draw, but then you can also draw them in many different poses and actions.
👍: 0 ⏩: 0
PickUpSticks [2005-12-16 04:08:11 +0000 UTC]
ZOMG THATS AWESOME I love it ^^ I'm agonna add it to my favorites
👍: 0 ⏩: 1
omigoshi [2005-12-16 01:45:26 +0000 UTC]
o_O oh my lord......way ta go put us into shame LOL just kidding
great job and very detailed kupo!!! then you should help me with this mecha arm i'm hving trouble with...xD
👍: 0 ⏩: 1
yamatoworks In reply to omigoshi [2005-12-16 02:10:41 +0000 UTC]
mecha arm... do not trust rulers... they are absolute crap!
👍: 0 ⏩: 1
omigoshi In reply to yamatoworks [2005-12-16 02:11:53 +0000 UTC]
ahahha i dont have rulers...i cannot find my metal ruler...> so i hvae to use a edge of a book or a chopstick instead HAHAHa
👍: 0 ⏩: 1
yamatoworks In reply to aeues [2005-12-16 01:31:03 +0000 UTC]
lol calling a mecha cute awfully amusing
👍: 0 ⏩: 0
GaaSaku4ever [2005-12-16 01:10:55 +0000 UTC]
Gawd this is amazing! *in awe* I cannot draw mechas or machinery to save my life I'm positively horrible but this is amazing... gawd it took you four days?I would've died...You're so my idol now
👍: 0 ⏩: 1
yamatoworks In reply to GaaSaku4ever [2005-12-16 01:30:26 +0000 UTC]
arrrgh.... yeah... it took alot of Ayumi Hamasaki to keep me there... so thats... 126 of her songs playing continously on Random format
👍: 0 ⏩: 0
VisioneAmorosa [2005-12-16 00:30:13 +0000 UTC]
OMG! HOLY. CRAP. THIS. IS. FANTASTIC!!!!! Words fail me.
+fav. +fullview.
👍: 0 ⏩: 1
yamatoworks In reply to VisioneAmorosa [2005-12-16 00:31:34 +0000 UTC]
raaar.... 4 days of work *destroys head on keyboard~*
👍: 0 ⏩: 0