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Published: 2014-01-02 19:07:10 +0000 UTC; Views: 6541; Favourites: 34; Downloads: 0
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Description
Assetstore: www.assetstore.unity3d.com/#/c⦠($5)What's exclusive in this asset: 2 huge rocks and all the 9 patterns.
Check the link for more details & previews.
There is also the freebies set here :www.assetstore.unity3d.com/#/cβ¦
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Comments: 15
Arlesienne [2014-01-04 18:46:49 +0000 UTC]
That's sweet, but can you tell me how can I import the rocks into DAZ Studio? A blonde-friendly instruction please ... I also have Bryce, Terragen and Hexagon if it helps.
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Fire-Fuel In reply to Arlesienne [2014-01-17 19:05:18 +0000 UTC]
Daz studio users need only to import the .obj files into an open scene and then apply all materials in the surface tab individually. Nobiax Β is very good with labeling each material according to where it belongs.Β You may also have to drop the model to the floor or resize it because it may not import properly. After that the model can be saved as a support asset with meta data for later loading.
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Arlesienne In reply to Fire-Fuel [2014-02-01 21:24:54 +0000 UTC]
Thank you so much, you helped me a lot! I see I will only need to unpack the contents into my separate library for OBJs (called very imaginatively "OBJ Library" ) and then choose the import option in DS. Thank you!
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Yughues In reply to Arlesienne [2014-01-04 19:12:26 +0000 UTC]
I don't know, I don't use them.
Google is your friend on this one.
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ericthered1090 [2014-01-03 21:42:35 +0000 UTC]
Wonderful work with these rocks, Nobiax. A Happy New Year to you as well!
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AnimalRock [2014-01-03 01:00:52 +0000 UTC]
Very professional as usual ;D
I've been wanting to ask, you use marmoset to render these and in your FAQ you say you have to pay for a pro version, but i dont find any unpaid versions besides the trial. Is there any sugestions that you can give me for another similar way to render (realtime game rendering) with all the current generation shading and materials. Anything from other game engines to tricks on other rendering software where a 3D artist can test out textures and lighting response similar to that of a game engine.
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Yughues In reply to AnimalRock [2014-01-03 10:43:26 +0000 UTC]
Well, I didn't have to but I wanted to.
Marmoset is easy to use... well, was. I just noticed they made a 2.0 version where it's more complete then slightly complex but.
But it's the easiest/fatest realtime game rendering I know.
You can try Uniy (free version) but it's even more complex.
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AnimalRock In reply to Yughues [2014-01-03 18:41:07 +0000 UTC]
yeah, i'm thinking about coding my own shaders in unity. There are some tutorials online, but the results are not the same. And it's not very complex since i'm familiar with unity, i'm more worried about the final look for presentation.
Thank you for your answer
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